Mercurial > hg > svapp
diff audio/AudioGenerator.h @ 468:56acd9368532 bqaudioio
Initial work toward switching to bqaudioio library (so as to get I/O, not just O)
author | Chris Cannam |
---|---|
date | Tue, 04 Aug 2015 13:27:42 +0100 |
parents | audioio/AudioGenerator.h@72c662fe7ea3 |
children | b23bebfdfaba |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/audio/AudioGenerator.h Tue Aug 04 13:27:42 2015 +0100 @@ -0,0 +1,168 @@ +/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ + +/* + Sonic Visualiser + An audio file viewer and annotation editor. + Centre for Digital Music, Queen Mary, University of London. + This file copyright 2006 Chris Cannam. + + This program is free software; you can redistribute it and/or + modify it under the terms of the GNU General Public License as + published by the Free Software Foundation; either version 2 of the + License, or (at your option) any later version. See the file + COPYING included with this distribution for more information. +*/ + +#ifndef _AUDIO_GENERATOR_H_ +#define _AUDIO_GENERATOR_H_ + +class Model; +class NoteModel; +class FlexiNoteModel; +class DenseTimeValueModel; +class SparseOneDimensionalModel; +class Playable; +class ClipMixer; +class ContinuousSynth; + +#include <QObject> +#include <QMutex> + +#include <set> +#include <map> +#include <vector> + +#include "base/BaseTypes.h" + +class AudioGenerator : public QObject +{ + Q_OBJECT + +public: + AudioGenerator(); + virtual ~AudioGenerator(); + + /** + * Add a data model to be played from and initialise any necessary + * audio generation code. Returns true if the model will be + * played. The model will be added regardless of the return + * value. + */ + virtual bool addModel(Model *model); + + /** + * Remove a model. + */ + virtual void removeModel(Model *model); + + /** + * Remove all models. + */ + virtual void clearModels(); + + /** + * Reset playback, clearing buffers and the like. + */ + virtual void reset(); + + /** + * Set the target channel count. The buffer parameter to mixModel + * must always point to at least this number of arrays. + */ + virtual void setTargetChannelCount(int channelCount); + + /** + * Return the internal processing block size. The frameCount + * argument to all mixModel calls must be a multiple of this + * value. + */ + virtual sv_frame_t getBlockSize() const; + + /** + * Mix a single model into an output buffer. + */ + virtual sv_frame_t mixModel(Model *model, sv_frame_t startFrame, sv_frame_t frameCount, + float **buffer, sv_frame_t fadeIn = 0, sv_frame_t fadeOut = 0); + + /** + * Specify that only the given set of models should be played. + */ + virtual void setSoloModelSet(std::set<Model *>s); + + /** + * Specify that all models should be played as normal (if not + * muted). + */ + virtual void clearSoloModelSet(); + +protected slots: + void playClipIdChanged(const Playable *, QString); + +protected: + sv_samplerate_t m_sourceSampleRate; + int m_targetChannelCount; + int m_waveType; + + bool m_soloing; + std::set<Model *> m_soloModelSet; + + struct NoteOff { + + NoteOff(float _freq, sv_frame_t _frame) : frequency(_freq), frame(_frame) { } + + float frequency; + sv_frame_t frame; + + struct Comparator { + bool operator()(const NoteOff &n1, const NoteOff &n2) const { + return n1.frame < n2.frame; + } + }; + }; + + + typedef std::map<const Model *, ClipMixer *> ClipMixerMap; + + typedef std::multiset<NoteOff, NoteOff::Comparator> NoteOffSet; + typedef std::map<const Model *, NoteOffSet> NoteOffMap; + + typedef std::map<const Model *, ContinuousSynth *> ContinuousSynthMap; + + QMutex m_mutex; + + ClipMixerMap m_clipMixerMap; + NoteOffMap m_noteOffs; + static QString m_sampleDir; + + ContinuousSynthMap m_continuousSynthMap; + + bool usesClipMixer(const Model *); + bool wantsQuieterClips(const Model *); + bool usesContinuousSynth(const Model *); + + ClipMixer *makeClipMixerFor(const Model *model); + ContinuousSynth *makeSynthFor(const Model *model); + + static void initialiseSampleDir(); + + virtual sv_frame_t mixDenseTimeValueModel + (DenseTimeValueModel *model, sv_frame_t startFrame, sv_frame_t frameCount, + float **buffer, float gain, float pan, sv_frame_t fadeIn, sv_frame_t fadeOut); + + virtual sv_frame_t mixClipModel + (Model *model, sv_frame_t startFrame, sv_frame_t frameCount, + float **buffer, float gain, float pan); + + virtual sv_frame_t mixContinuousSynthModel + (Model *model, sv_frame_t startFrame, sv_frame_t frameCount, + float **buffer, float gain, float pan); + + static const sv_frame_t m_processingBlockSize; + + float **m_channelBuffer; + sv_frame_t m_channelBufSiz; + int m_channelBufCount; +}; + +#endif +