Mercurial > hg > svapp
diff audioio/PlaySpeedRangeMapper.cpp @ 43:3c5756fb6a68
* Move some things around to facilitate plundering libraries for other
applications without needing to duplicate so much code.
sv/osc -> data/osc
sv/audioio -> audioio
sv/transform -> plugin/transform
sv/document -> document (will rename to framework in next commit)
author | Chris Cannam |
---|---|
date | Wed, 24 Oct 2007 16:34:31 +0000 |
parents | |
children | 068235cf5bf7 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/audioio/PlaySpeedRangeMapper.cpp Wed Oct 24 16:34:31 2007 +0000 @@ -0,0 +1,133 @@ +/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ + +/* + Sonic Visualiser + An audio file viewer and annotation editor. + Centre for Digital Music, Queen Mary, University of London. + This file copyright 2006 QMUL. + + This program is free software; you can redistribute it and/or + modify it under the terms of the GNU General Public License as + published by the Free Software Foundation; either version 2 of the + License, or (at your option) any later version. See the file + COPYING included with this distribution for more information. +*/ + +#include "PlaySpeedRangeMapper.h" + +#include <iostream> +#include <cmath> + +PlaySpeedRangeMapper::PlaySpeedRangeMapper(int minpos, int maxpos) : + m_minpos(minpos), + m_maxpos(maxpos) +{ +} + +int +PlaySpeedRangeMapper::getPositionForValue(float value) const +{ + // value is percent + float factor = getFactorForValue(value); + int position = getPositionForFactor(factor); + return position; +} + +int +PlaySpeedRangeMapper::getPositionForFactor(float factor) const +{ + bool slow = (factor > 1.0); + + if (!slow) factor = 1.0 / factor; + + int half = (m_maxpos + m_minpos) / 2; + + factor = sqrtf((factor - 1.0) * 1000.f); + int position = lrintf(((factor * (half - m_minpos)) / 100.0) + m_minpos); + + if (slow) { + position = half - position; + } else { + position = position + half; + } + +// std::cerr << "value = " << value << " slow = " << slow << " factor = " << factor << " position = " << position << std::endl; + + return position; +} + +float +PlaySpeedRangeMapper::getValueForPosition(int position) const +{ + float factor = getFactorForPosition(position); + float pc = getValueForFactor(factor); + return pc; +} + +float +PlaySpeedRangeMapper::getValueForFactor(float factor) const +{ + float pc; + if (factor < 1.0) pc = ((1.0 / factor) - 1.0) * 100.0; + else pc = (1.0 - factor) * 100.0; +// std::cerr << "position = " << position << " percent = " << pc << std::endl; + return pc; +} + +float +PlaySpeedRangeMapper::getFactorForValue(float value) const +{ + // value is percent + + float factor; + + if (value <= 0) { + factor = 1.0 - (value / 100.0); + } else { + factor = 1.0 / (1.0 + (value / 100.0)); + } + +// std::cerr << "value = " << value << " factor = " << factor << std::endl; + return factor; +} + +float +PlaySpeedRangeMapper::getFactorForPosition(int position) const +{ + bool slow = false; + + if (position < m_minpos) position = m_minpos; + if (position > m_maxpos) position = m_maxpos; + + int half = (m_maxpos + m_minpos) / 2; + + if (position < half) { + slow = true; + position = half - position; + } else { + position = position - half; + } + + // position is between min and half (inclusive) + + float factor; + + if (position == m_minpos) { + factor = 1.0; + } else { + factor = ((position - m_minpos) * 100.0) / (half - m_minpos); + factor = 1.0 + (factor * factor) / 1000.f; + } + + if (!slow) factor = 1.0 / factor; + +// std::cerr << "position = " << position << " slow = " << slow << " factor = " << factor << std::endl; + + return factor; +} + +QString +PlaySpeedRangeMapper::getUnit() const +{ + return "%"; +}