diff audioio/AudioTargetFactory.cpp @ 43:3c5756fb6a68

* Move some things around to facilitate plundering libraries for other applications without needing to duplicate so much code. sv/osc -> data/osc sv/audioio -> audioio sv/transform -> plugin/transform sv/document -> document (will rename to framework in next commit)
author Chris Cannam
date Wed, 24 Oct 2007 16:34:31 +0000
parents
children ccdc5b30e54c
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/audioio/AudioTargetFactory.cpp	Wed Oct 24 16:34:31 2007 +0000
@@ -0,0 +1,69 @@
+/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */
+
+/*
+    Sonic Visualiser
+    An audio file viewer and annotation editor.
+    Centre for Digital Music, Queen Mary, University of London.
+    This file copyright 2006 Chris Cannam.
+    
+    This program is free software; you can redistribute it and/or
+    modify it under the terms of the GNU General Public License as
+    published by the Free Software Foundation; either version 2 of the
+    License, or (at your option) any later version.  See the file
+    COPYING included with this distribution for more information.
+*/
+
+#include "AudioTargetFactory.h"
+
+#include "AudioJACKTarget.h"
+#include "AudioCoreAudioTarget.h"
+#include "AudioPortAudioTarget.h"
+
+#include <iostream>
+
+AudioCallbackPlayTarget *
+AudioTargetFactory::createCallbackTarget(AudioCallbackPlaySource *source)
+{
+    AudioCallbackPlayTarget *target = 0;
+
+#ifdef HAVE_JACK
+    target = new AudioJACKTarget(source);
+    if (target->isOK()) return target;
+    else {
+	std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: Failed to open JACK target" << std::endl;
+	delete target;
+    }
+#endif
+
+#ifdef HAVE_COREAUDIO
+    target = new AudioCoreAudioTarget(source);
+    if (target->isOK()) return target;
+    else {
+	std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: Failed to open CoreAudio target" << std::endl;
+	delete target;
+    }
+#endif
+
+#ifdef HAVE_DIRECTSOUND
+    target = new AudioDirectSoundTarget(source);
+    if (target->isOK()) return target;
+    else {
+	std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: Failed to open DirectSound target" << std::endl;
+	delete target;
+    }
+#endif
+
+#ifdef HAVE_PORTAUDIO
+    target = new AudioPortAudioTarget(source);
+    if (target->isOK()) return target;
+    else {
+	std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: Failed to open PortAudio target" << std::endl;
+	delete target;
+    }
+#endif
+
+    std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: No suitable targets available" << std::endl;
+    return 0;
+}
+
+