Mercurial > hg > svapp
diff audioio/AudioCallbackPlayTarget.h @ 43:3c5756fb6a68
* Move some things around to facilitate plundering libraries for other
applications without needing to duplicate so much code.
sv/osc -> data/osc
sv/audioio -> audioio
sv/transform -> plugin/transform
sv/document -> document (will rename to framework in next commit)
author | Chris Cannam |
---|---|
date | Wed, 24 Oct 2007 16:34:31 +0000 |
parents | |
children | 716e9d2f91c7 89a689720ee9 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/audioio/AudioCallbackPlayTarget.h Wed Oct 24 16:34:31 2007 +0000 @@ -0,0 +1,59 @@ +/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ + +/* + Sonic Visualiser + An audio file viewer and annotation editor. + Centre for Digital Music, Queen Mary, University of London. + This file copyright 2006 Chris Cannam. + + This program is free software; you can redistribute it and/or + modify it under the terms of the GNU General Public License as + published by the Free Software Foundation; either version 2 of the + License, or (at your option) any later version. See the file + COPYING included with this distribution for more information. +*/ + +#ifndef _AUDIO_CALLBACK_PLAY_TARGET_H_ +#define _AUDIO_CALLBACK_PLAY_TARGET_H_ + +#include <QObject> + +class AudioCallbackPlaySource; + +class AudioCallbackPlayTarget : public QObject +{ + Q_OBJECT + +public: + AudioCallbackPlayTarget(AudioCallbackPlaySource *source); + virtual ~AudioCallbackPlayTarget(); + + virtual bool isOK() const = 0; + + float getOutputGain() const { + return m_outputGain; + } + +public slots: + /** + * Set the playback gain (0.0 = silence, 1.0 = levels unmodified) + */ + virtual void setOutputGain(float gain); + + /** + * The main source model (providing the playback sample rate) has + * been changed. The target should query the source's sample + * rate, set its output sample rate accordingly, and call back on + * the source's setTargetSampleRate to indicate what sample rate + * it succeeded in setting at the output. If this differs from + * the model rate, the source will resample. + */ + virtual void sourceModelReplaced() = 0; + +protected: + AudioCallbackPlaySource *m_source; + float m_outputGain; +}; + +#endif +