comparison audio/AudioCallbackPlaySource.h @ 498:cd9dec2f47e8 recording

Fix suspending/resuming audio device; it wasn't suspending when playback reached the end, only when the user stopped explicitly
author Chris Cannam
date Tue, 22 Sep 2015 17:12:37 +0100
parents f93820d36cb0
children 39e94df71d24
comparison
equal deleted inserted replaced
487:66b92c188cbd 498:cd9dec2f47e8
114 * Return the frame at which playback is expected to end (if not looping). 114 * Return the frame at which playback is expected to end (if not looping).
115 */ 115 */
116 virtual sv_frame_t getPlayEndFrame() { return m_lastModelEndFrame; } 116 virtual sv_frame_t getPlayEndFrame() { return m_lastModelEndFrame; }
117 117
118 /** 118 /**
119 * Set the playback target. This should be called by the target 119 * Set the playback target.
120 * class.
121 */ 120 */
122 virtual void setSystemPlaybackTarget(breakfastquay::SystemPlaybackTarget *); 121 virtual void setSystemPlaybackTarget(breakfastquay::SystemPlaybackTarget *);
123 122
124 /** 123 /**
125 * Set the block size of the target audio device. This should be 124 * Set the block size of the target audio device. This should be