comparison audioio/AudioJACKTarget.cpp @ 233:8aace2d9f1c2

Seems to be a bad idea to use plain DEBUG symbol on OS/X (system wants it)
author Chris Cannam
date Tue, 14 Jun 2011 15:27:12 +0100
parents 8c13e8219903
children 7f08a7e35b3c 068235cf5bf7
comparison
equal deleted inserted replaced
232:025065fd5b49 233:8aace2d9f1c2
260 MUNLOCKALL(); 260 MUNLOCKALL();
261 } 261 }
262 262
263 AudioJACKTarget::~AudioJACKTarget() 263 AudioJACKTarget::~AudioJACKTarget()
264 { 264 {
265 DEBUG << "AudioJACKTarget::~AudioJACKTarget()" << endl; 265 SVDEBUG << "AudioJACKTarget::~AudioJACKTarget()" << endl;
266 266
267 if (m_source) { 267 if (m_source) {
268 m_source->setTarget(0, m_bufferSize); 268 m_source->setTarget(0, m_bufferSize);
269 } 269 }
270 270
287 std::cerr << "done" << std::endl; 287 std::cerr << "done" << std::endl;
288 } 288 }
289 289
290 m_client = 0; 290 m_client = 0;
291 291
292 DEBUG << "AudioJACKTarget::~AudioJACKTarget() done" << endl; 292 SVDEBUG << "AudioJACKTarget::~AudioJACKTarget() done" << endl;
293 } 293 }
294 294
295 void 295 void
296 AudioJACKTarget::shutdown() 296 AudioJACKTarget::shutdown()
297 { 297 {
349 JackPortIsPhysical | JackPortIsInput); 349 JackPortIsPhysical | JackPortIsInput);
350 size_t physicalPortCount = 0; 350 size_t physicalPortCount = 0;
351 while (ports[physicalPortCount]) ++physicalPortCount; 351 while (ports[physicalPortCount]) ++physicalPortCount;
352 352
353 #ifdef DEBUG_AUDIO_JACK_TARGET 353 #ifdef DEBUG_AUDIO_JACK_TARGET
354 DEBUG << "AudioJACKTarget::sourceModelReplaced: have " << channels << " channels and " << physicalPortCount << " physical ports" << endl; 354 SVDEBUG << "AudioJACKTarget::sourceModelReplaced: have " << channels << " channels and " << physicalPortCount << " physical ports" << endl;
355 #endif 355 #endif
356 356
357 while (m_outputs.size() < channels) { 357 while (m_outputs.size() < channels) {
358 358
359 char name[20]; 359 char name[20];