Mercurial > hg > svapp
comparison audioio/ContinuousSynth.cpp @ 313:58582119c92a tonioni
Add a basic continuous synth implementation (simple sinusoids only, no gaps)
author | Chris Cannam |
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date | Wed, 08 Jan 2014 13:07:22 +0000 |
parents | |
children | 65b75e23bbd5 |
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312:faee60602049 | 313:58582119c92a |
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1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ | |
2 | |
3 /* | |
4 Sonic Visualiser | |
5 An audio file viewer and annotation editor. | |
6 Centre for Digital Music, Queen Mary, University of London. | |
7 | |
8 This program is free software; you can redistribute it and/or | |
9 modify it under the terms of the GNU General Public License as | |
10 published by the Free Software Foundation; either version 2 of the | |
11 License, or (at your option) any later version. See the file | |
12 COPYING included with this distribution for more information. | |
13 */ | |
14 | |
15 #include "ContinuousSynth.h" | |
16 | |
17 #include "base/Debug.h" | |
18 | |
19 #include <cmath> | |
20 | |
21 ContinuousSynth::ContinuousSynth(int channels, int sampleRate, int blockSize) : | |
22 m_channels(channels), | |
23 m_sampleRate(sampleRate), | |
24 m_blockSize(blockSize), | |
25 m_prevF0(-1.f), | |
26 m_phase(0.0) | |
27 { | |
28 } | |
29 | |
30 ContinuousSynth::~ContinuousSynth() | |
31 { | |
32 } | |
33 | |
34 void | |
35 ContinuousSynth::reset() | |
36 { | |
37 m_phase = 0; | |
38 } | |
39 | |
40 void | |
41 ContinuousSynth::mix(float **toBuffers, float gain, float pan, float f0) | |
42 { | |
43 if (f0 == 0.f) f0 = m_prevF0; | |
44 | |
45 bool wasOn = (m_prevF0 > 0.f); | |
46 bool nowOn = (f0 > 0.f); | |
47 | |
48 if (!nowOn && !wasOn) { | |
49 m_phase = 0; | |
50 return; | |
51 } | |
52 | |
53 int fadeLength = 20; // samples | |
54 | |
55 float *levels = new float[m_channels]; | |
56 | |
57 for (int c = 0; c < m_channels; ++c) { | |
58 levels[c] = gain; | |
59 } | |
60 if (pan != 0.0 && m_channels == 2) { | |
61 levels[0] *= 1.0 - pan; | |
62 levels[1] *= pan + 1.0; | |
63 } | |
64 | |
65 double phasor = (f0 * 2 * M_PI) / m_sampleRate; | |
66 double p = m_phase; | |
67 | |
68 cerr << "ContinuousSynth::mix: f0 = " << f0 << " (from " << m_prevF0 << "), phase = " << m_phase << ", phasor = " << phasor << endl; | |
69 | |
70 for (int i = 0; i < m_blockSize; ++i) { | |
71 | |
72 p = m_phase + i * phasor; | |
73 | |
74 double v = sin(p); | |
75 | |
76 if (!wasOn && i < fadeLength) { // fade in | |
77 v = v * (i / double(fadeLength)); | |
78 } else if (!nowOn) { | |
79 if (i > fadeLength) v = 0; | |
80 else v = v * (1.0 - (i / double(fadeLength))); | |
81 } | |
82 | |
83 for (int c = 0; c < m_channels; ++c) { | |
84 toBuffers[c][i] += levels[c] * v; | |
85 } | |
86 } | |
87 | |
88 m_prevF0 = f0; | |
89 m_phase = p; | |
90 | |
91 delete[] levels; | |
92 } | |
93 |