comparison audio/ContinuousSynth.cpp @ 468:56acd9368532 bqaudioio

Initial work toward switching to bqaudioio library (so as to get I/O, not just O)
author Chris Cannam
date Tue, 04 Aug 2015 13:27:42 +0100
parents audioio/ContinuousSynth.cpp@aa6fb3516e28
children
comparison
equal deleted inserted replaced
466:45054b36ddbf 468:56acd9368532
1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
2
3 /*
4 Sonic Visualiser
5 An audio file viewer and annotation editor.
6 Centre for Digital Music, Queen Mary, University of London.
7
8 This program is free software; you can redistribute it and/or
9 modify it under the terms of the GNU General Public License as
10 published by the Free Software Foundation; either version 2 of the
11 License, or (at your option) any later version. See the file
12 COPYING included with this distribution for more information.
13 */
14
15 #include "ContinuousSynth.h"
16
17 #include "base/Debug.h"
18 #include "system/System.h"
19
20 #include <cmath>
21
22 ContinuousSynth::ContinuousSynth(int channels, sv_samplerate_t sampleRate, sv_frame_t blockSize, int waveType) :
23 m_channels(channels),
24 m_sampleRate(sampleRate),
25 m_blockSize(blockSize),
26 m_prevF0(-1.0),
27 m_phase(0.0),
28 m_wavetype(waveType) // 0: 3 sinusoids, 1: 1 sinusoid, 2: sawtooth, 3: square
29 {
30 }
31
32 ContinuousSynth::~ContinuousSynth()
33 {
34 }
35
36 void
37 ContinuousSynth::reset()
38 {
39 m_phase = 0;
40 }
41
42 void
43 ContinuousSynth::mix(float **toBuffers, float gain, float pan, float f0f)
44 {
45 double f0(f0f);
46 if (f0 == 0.0) f0 = m_prevF0;
47
48 bool wasOn = (m_prevF0 > 0.0);
49 bool nowOn = (f0 > 0.0);
50
51 if (!nowOn && !wasOn) {
52 m_phase = 0;
53 return;
54 }
55
56 sv_frame_t fadeLength = 100;
57
58 float *levels = new float[m_channels];
59
60 for (int c = 0; c < m_channels; ++c) {
61 levels[c] = gain * 0.5f; // scale gain otherwise too loud compared to source
62 }
63 if (pan != 0.0 && m_channels == 2) {
64 levels[0] *= 1.0f - pan;
65 levels[1] *= pan + 1.0f;
66 }
67
68 // cerr << "ContinuousSynth::mix: f0 = " << f0 << " (from " << m_prevF0 << "), phase = " << m_phase << endl;
69
70 for (sv_frame_t i = 0; i < m_blockSize; ++i) {
71
72 double fHere = (nowOn ? f0 : m_prevF0);
73
74 if (wasOn && nowOn && (f0 != m_prevF0) && (i < fadeLength)) {
75 // interpolate the frequency shift
76 fHere = m_prevF0 + ((f0 - m_prevF0) * double(i)) / double(fadeLength);
77 }
78
79 double phasor = (fHere * 2 * M_PI) / m_sampleRate;
80
81 m_phase = m_phase + phasor;
82
83 int harmonics = int((m_sampleRate / 4) / fHere - 1);
84 if (harmonics < 1) harmonics = 1;
85
86 switch (m_wavetype) {
87 case 1:
88 harmonics = 1;
89 break;
90 case 2:
91 break;
92 case 3:
93 break;
94 default:
95 harmonics = 3;
96 break;
97 }
98
99 for (int h = 0; h < harmonics; ++h) {
100
101 double v = 0;
102 double hn = 0;
103 double hp = 0;
104
105 switch (m_wavetype) {
106 case 1: // single sinusoid
107 v = sin(m_phase);
108 break;
109 case 2: // sawtooth
110 if (h != 0) {
111 hn = h + 1;
112 hp = m_phase * hn;
113 v = -(1.0 / M_PI) * sin(hp) / hn;
114 } else {
115 v = 0.5;
116 }
117 break;
118 case 3: // square
119 hn = h*2 + 1;
120 hp = m_phase * hn;
121 v = sin(hp) / hn;
122 break;
123 default: // 3 sinusoids
124 hn = h + 1;
125 hp = m_phase * hn;
126 v = sin(hp) / hn;
127 break;
128 }
129
130 if (!wasOn && i < fadeLength) {
131 // fade in
132 v = v * (double(i) / double(fadeLength));
133 } else if (!nowOn) {
134 // fade out
135 if (i > fadeLength) v = 0;
136 else v = v * (1.0 - (double(i) / double(fadeLength)));
137 }
138
139 for (int c = 0; c < m_channels; ++c) {
140 toBuffers[c][i] += float(levels[c] * v);
141 }
142 }
143 }
144
145 m_prevF0 = f0;
146
147 delete[] levels;
148 }
149