comparison audioio/AudioCallbackPlaySource.h @ 7:3a41ba527b4a

* Add command history class, and basic undo/redo menus. No actual commands to undo/redo yet. Selecting the placeholders sometimes seems to cause a crash, so this looks a little uncertain so far. * Add Rename Layer * Remove models from playback when their layers are removed (and ref counts hit zero) * Don't hang around waiting so much when there's work to be done in the audio buffer fill thread * Put more sensible names on layers generated from transforms * Add basic editing to time-value layer like existing editing in time-instants layer, and make both of them snap to the appropriate resolution during drag
author Chris Cannam
date Mon, 30 Jan 2006 17:51:56 +0000
parents f3d777b693f7
children 29b38a641d43
comparison
equal deleted inserted replaced
6:f3d777b693f7 7:3a41ba527b4a
251 size_t m_slowdownCounter; 251 size_t m_slowdownCounter;
252 TimeStretcherData *m_timeStretcher; 252 TimeStretcherData *m_timeStretcher;
253 Scavenger<TimeStretcherData> m_timeStretcherScavenger; 253 Scavenger<TimeStretcherData> m_timeStretcherScavenger;
254 254
255 // Called from fill thread, m_playing true, mutex held 255 // Called from fill thread, m_playing true, mutex held
256 void fillBuffers(); 256 // Return true if work done
257 bool fillBuffers();
257 258
258 // Called from fillBuffers. Return the number of frames written, 259 // Called from fillBuffers. Return the number of frames written,
259 // which will be count or fewer. Return in the frame argument the 260 // which will be count or fewer. Return in the frame argument the
260 // new buffered frame position (which may be earlier than the 261 // new buffered frame position (which may be earlier than the
261 // frame argument passed in, in the case of looping). 262 // frame argument passed in, in the case of looping).