Mercurial > hg > svapp
comparison audioio/AudioCallbackPlaySource.h @ 7:3a41ba527b4a
* Add command history class, and basic undo/redo menus. No actual commands
to undo/redo yet. Selecting the placeholders sometimes seems to cause
a crash, so this looks a little uncertain so far.
* Add Rename Layer
* Remove models from playback when their layers are removed (and ref counts
hit zero)
* Don't hang around waiting so much when there's work to be done in the audio
buffer fill thread
* Put more sensible names on layers generated from transforms
* Add basic editing to time-value layer like existing editing in time-instants
layer, and make both of them snap to the appropriate resolution during drag
author | Chris Cannam |
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date | Mon, 30 Jan 2006 17:51:56 +0000 |
parents | f3d777b693f7 |
children | 29b38a641d43 |
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6:f3d777b693f7 | 7:3a41ba527b4a |
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251 size_t m_slowdownCounter; | 251 size_t m_slowdownCounter; |
252 TimeStretcherData *m_timeStretcher; | 252 TimeStretcherData *m_timeStretcher; |
253 Scavenger<TimeStretcherData> m_timeStretcherScavenger; | 253 Scavenger<TimeStretcherData> m_timeStretcherScavenger; |
254 | 254 |
255 // Called from fill thread, m_playing true, mutex held | 255 // Called from fill thread, m_playing true, mutex held |
256 void fillBuffers(); | 256 // Return true if work done |
257 bool fillBuffers(); | |
257 | 258 |
258 // Called from fillBuffers. Return the number of frames written, | 259 // Called from fillBuffers. Return the number of frames written, |
259 // which will be count or fewer. Return in the frame argument the | 260 // which will be count or fewer. Return in the frame argument the |
260 // new buffered frame position (which may be earlier than the | 261 // new buffered frame position (which may be earlier than the |
261 // frame argument passed in, in the case of looping). | 262 // frame argument passed in, in the case of looping). |