Mercurial > hg > svapp
comparison audioio/AudioCallbackPlaySource.cpp @ 189:017206f2e4c5 sv-v1.7.2
* Pop view progress bars back into "indeterminate" mode if they are not
updated for a couple of seconds (useful for plugins with very active
getRemainingFeatures())
author | Chris Cannam |
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date | Fri, 12 Mar 2010 15:34:18 +0000 |
parents | 7dae51741cc9 |
children | 0b3aa9b702bb |
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188:32c13c46abd6 | 189:017206f2e4c5 |
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392 std::cerr << "play(" << startFrame << ") -> playback model "; | 392 std::cerr << "play(" << startFrame << ") -> playback model "; |
393 #endif | 393 #endif |
394 | 394 |
395 startFrame = m_viewManager->alignReferenceToPlaybackFrame(startFrame); | 395 startFrame = m_viewManager->alignReferenceToPlaybackFrame(startFrame); |
396 | 396 |
397 #ifdef DEBUG_AUDIO_PLAY_SOURCE | |
397 std::cerr << startFrame << std::endl; | 398 std::cerr << startFrame << std::endl; |
399 #endif | |
398 | 400 |
399 // The fill thread will automatically empty its buffers before | 401 // The fill thread will automatically empty its buffers before |
400 // starting again if we have not so far been playing, but not if | 402 // starting again if we have not so far been playing, but not if |
401 // we're just re-seeking. | 403 // we're just re-seeking. |
402 // NO -- we can end up playing some first -- always reset here | 404 // NO -- we can end up playing some first -- always reset here |