annotate audioio/PlaySpeedRangeMapper.cpp @ 132:3b61a975b47e sv1-v1.3 sv1-v1.3rc1

* Updates for 1.3
author Chris Cannam
date Thu, 10 Jul 2008 12:50:56 +0000
parents 3c5756fb6a68
children 068235cf5bf7
rev   line source
Chris@43 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@43 2
Chris@43 3 /*
Chris@43 4 Sonic Visualiser
Chris@43 5 An audio file viewer and annotation editor.
Chris@43 6 Centre for Digital Music, Queen Mary, University of London.
Chris@43 7 This file copyright 2006 QMUL.
Chris@43 8
Chris@43 9 This program is free software; you can redistribute it and/or
Chris@43 10 modify it under the terms of the GNU General Public License as
Chris@43 11 published by the Free Software Foundation; either version 2 of the
Chris@43 12 License, or (at your option) any later version. See the file
Chris@43 13 COPYING included with this distribution for more information.
Chris@43 14 */
Chris@43 15
Chris@43 16 #include "PlaySpeedRangeMapper.h"
Chris@43 17
Chris@43 18 #include <iostream>
Chris@43 19 #include <cmath>
Chris@43 20
Chris@43 21 PlaySpeedRangeMapper::PlaySpeedRangeMapper(int minpos, int maxpos) :
Chris@43 22 m_minpos(minpos),
Chris@43 23 m_maxpos(maxpos)
Chris@43 24 {
Chris@43 25 }
Chris@43 26
Chris@43 27 int
Chris@43 28 PlaySpeedRangeMapper::getPositionForValue(float value) const
Chris@43 29 {
Chris@43 30 // value is percent
Chris@43 31 float factor = getFactorForValue(value);
Chris@43 32 int position = getPositionForFactor(factor);
Chris@43 33 return position;
Chris@43 34 }
Chris@43 35
Chris@43 36 int
Chris@43 37 PlaySpeedRangeMapper::getPositionForFactor(float factor) const
Chris@43 38 {
Chris@43 39 bool slow = (factor > 1.0);
Chris@43 40
Chris@43 41 if (!slow) factor = 1.0 / factor;
Chris@43 42
Chris@43 43 int half = (m_maxpos + m_minpos) / 2;
Chris@43 44
Chris@43 45 factor = sqrtf((factor - 1.0) * 1000.f);
Chris@43 46 int position = lrintf(((factor * (half - m_minpos)) / 100.0) + m_minpos);
Chris@43 47
Chris@43 48 if (slow) {
Chris@43 49 position = half - position;
Chris@43 50 } else {
Chris@43 51 position = position + half;
Chris@43 52 }
Chris@43 53
Chris@43 54 // std::cerr << "value = " << value << " slow = " << slow << " factor = " << factor << " position = " << position << std::endl;
Chris@43 55
Chris@43 56 return position;
Chris@43 57 }
Chris@43 58
Chris@43 59 float
Chris@43 60 PlaySpeedRangeMapper::getValueForPosition(int position) const
Chris@43 61 {
Chris@43 62 float factor = getFactorForPosition(position);
Chris@43 63 float pc = getValueForFactor(factor);
Chris@43 64 return pc;
Chris@43 65 }
Chris@43 66
Chris@43 67 float
Chris@43 68 PlaySpeedRangeMapper::getValueForFactor(float factor) const
Chris@43 69 {
Chris@43 70 float pc;
Chris@43 71 if (factor < 1.0) pc = ((1.0 / factor) - 1.0) * 100.0;
Chris@43 72 else pc = (1.0 - factor) * 100.0;
Chris@43 73 // std::cerr << "position = " << position << " percent = " << pc << std::endl;
Chris@43 74 return pc;
Chris@43 75 }
Chris@43 76
Chris@43 77 float
Chris@43 78 PlaySpeedRangeMapper::getFactorForValue(float value) const
Chris@43 79 {
Chris@43 80 // value is percent
Chris@43 81
Chris@43 82 float factor;
Chris@43 83
Chris@43 84 if (value <= 0) {
Chris@43 85 factor = 1.0 - (value / 100.0);
Chris@43 86 } else {
Chris@43 87 factor = 1.0 / (1.0 + (value / 100.0));
Chris@43 88 }
Chris@43 89
Chris@43 90 // std::cerr << "value = " << value << " factor = " << factor << std::endl;
Chris@43 91 return factor;
Chris@43 92 }
Chris@43 93
Chris@43 94 float
Chris@43 95 PlaySpeedRangeMapper::getFactorForPosition(int position) const
Chris@43 96 {
Chris@43 97 bool slow = false;
Chris@43 98
Chris@43 99 if (position < m_minpos) position = m_minpos;
Chris@43 100 if (position > m_maxpos) position = m_maxpos;
Chris@43 101
Chris@43 102 int half = (m_maxpos + m_minpos) / 2;
Chris@43 103
Chris@43 104 if (position < half) {
Chris@43 105 slow = true;
Chris@43 106 position = half - position;
Chris@43 107 } else {
Chris@43 108 position = position - half;
Chris@43 109 }
Chris@43 110
Chris@43 111 // position is between min and half (inclusive)
Chris@43 112
Chris@43 113 float factor;
Chris@43 114
Chris@43 115 if (position == m_minpos) {
Chris@43 116 factor = 1.0;
Chris@43 117 } else {
Chris@43 118 factor = ((position - m_minpos) * 100.0) / (half - m_minpos);
Chris@43 119 factor = 1.0 + (factor * factor) / 1000.f;
Chris@43 120 }
Chris@43 121
Chris@43 122 if (!slow) factor = 1.0 / factor;
Chris@43 123
Chris@43 124 // std::cerr << "position = " << position << " slow = " << slow << " factor = " << factor << std::endl;
Chris@43 125
Chris@43 126 return factor;
Chris@43 127 }
Chris@43 128
Chris@43 129 QString
Chris@43 130 PlaySpeedRangeMapper::getUnit() const
Chris@43 131 {
Chris@43 132 return "%";
Chris@43 133 }