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1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
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2
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3 /*
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4 Sonic Visualiser
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5 An audio file viewer and annotation editor.
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6 Centre for Digital Music, Queen Mary, University of London.
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7 This file copyright 2006 QMUL.
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8
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9 This program is free software; you can redistribute it and/or
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10 modify it under the terms of the GNU General Public License as
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11 published by the Free Software Foundation; either version 2 of the
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12 License, or (at your option) any later version. See the file
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13 COPYING included with this distribution for more information.
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14 */
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15
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16 #include "PlaySpeedRangeMapper.h"
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17
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18 #include <iostream>
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19 #include <cmath>
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20
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21 PlaySpeedRangeMapper::PlaySpeedRangeMapper(int minpos, int maxpos) :
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22 m_minpos(minpos),
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23 m_maxpos(maxpos)
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24 {
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25 }
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26
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27 int
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28 PlaySpeedRangeMapper::getPositionForValue(float value) const
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29 {
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30 // value is percent
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31 float factor = getFactorForValue(value);
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32 int position = getPositionForFactor(factor);
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33 return position;
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34 }
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35
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36 int
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37 PlaySpeedRangeMapper::getPositionForFactor(float factor) const
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38 {
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39 bool slow = (factor > 1.0);
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40
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41 if (!slow) factor = 1.0 / factor;
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42
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43 int half = (m_maxpos + m_minpos) / 2;
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44
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45 factor = sqrtf((factor - 1.0) * 1000.f);
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46 int position = lrintf(((factor * (half - m_minpos)) / 100.0) + m_minpos);
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47
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48 if (slow) {
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49 position = half - position;
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50 } else {
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51 position = position + half;
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52 }
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53
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54 // cerr << "value = " << value << " slow = " << slow << " factor = " << factor << " position = " << position << endl;
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55
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56 return position;
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57 }
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58
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59 float
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60 PlaySpeedRangeMapper::getValueForPosition(int position) const
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61 {
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62 float factor = getFactorForPosition(position);
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63 float pc = getValueForFactor(factor);
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64 return pc;
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65 }
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66
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67 float
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68 PlaySpeedRangeMapper::getValueForFactor(float factor) const
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69 {
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70 float pc;
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71 if (factor < 1.0) pc = ((1.0 / factor) - 1.0) * 100.0;
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72 else pc = (1.0 - factor) * 100.0;
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73 // cerr << "position = " << position << " percent = " << pc << endl;
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74 return pc;
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75 }
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76
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77 float
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78 PlaySpeedRangeMapper::getFactorForValue(float value) const
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79 {
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80 // value is percent
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81
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82 float factor;
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83
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84 if (value <= 0) {
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85 factor = 1.0 - (value / 100.0);
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86 } else {
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87 factor = 1.0 / (1.0 + (value / 100.0));
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88 }
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89
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90 // cerr << "value = " << value << " factor = " << factor << endl;
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91 return factor;
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92 }
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93
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94 float
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95 PlaySpeedRangeMapper::getFactorForPosition(int position) const
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96 {
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97 bool slow = false;
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98
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99 if (position < m_minpos) position = m_minpos;
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100 if (position > m_maxpos) position = m_maxpos;
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101
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102 int half = (m_maxpos + m_minpos) / 2;
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103
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104 if (position < half) {
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105 slow = true;
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106 position = half - position;
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107 } else {
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108 position = position - half;
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109 }
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110
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111 // position is between min and half (inclusive)
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112
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113 float factor;
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114
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115 if (position == m_minpos) {
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116 factor = 1.0;
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117 } else {
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118 factor = ((position - m_minpos) * 100.0) / (half - m_minpos);
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119 factor = 1.0 + (factor * factor) / 1000.f;
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120 }
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121
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122 if (!slow) factor = 1.0 / factor;
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123
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124 // cerr << "position = " << position << " slow = " << slow << " factor = " << factor << endl;
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125
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126 return factor;
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127 }
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128
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129 QString
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130 PlaySpeedRangeMapper::getUnit() const
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131 {
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132 return "%";
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133 }
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