annotate audio/ContinuousSynth.cpp @ 754:d0d47127d8cc pitch-align

Alter guard only
author Chris Cannam
date Fri, 24 Apr 2020 17:24:46 +0100
parents 56acd9368532
children
rev   line source
Chris@313 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@313 2
Chris@313 3 /*
Chris@313 4 Sonic Visualiser
Chris@313 5 An audio file viewer and annotation editor.
Chris@313 6 Centre for Digital Music, Queen Mary, University of London.
Chris@313 7
Chris@313 8 This program is free software; you can redistribute it and/or
Chris@313 9 modify it under the terms of the GNU General Public License as
Chris@313 10 published by the Free Software Foundation; either version 2 of the
Chris@313 11 License, or (at your option) any later version. See the file
Chris@313 12 COPYING included with this distribution for more information.
Chris@313 13 */
Chris@313 14
Chris@313 15 #include "ContinuousSynth.h"
Chris@313 16
Chris@313 17 #include "base/Debug.h"
Chris@318 18 #include "system/System.h"
Chris@313 19
Chris@313 20 #include <cmath>
Chris@313 21
Chris@436 22 ContinuousSynth::ContinuousSynth(int channels, sv_samplerate_t sampleRate, sv_frame_t blockSize, int waveType) :
Chris@313 23 m_channels(channels),
Chris@313 24 m_sampleRate(sampleRate),
Chris@313 25 m_blockSize(blockSize),
Chris@436 26 m_prevF0(-1.0),
rmb456@323 27 m_phase(0.0),
Chris@326 28 m_wavetype(waveType) // 0: 3 sinusoids, 1: 1 sinusoid, 2: sawtooth, 3: square
Chris@313 29 {
Chris@313 30 }
Chris@313 31
Chris@313 32 ContinuousSynth::~ContinuousSynth()
Chris@313 33 {
Chris@313 34 }
Chris@313 35
Chris@313 36 void
Chris@313 37 ContinuousSynth::reset()
Chris@313 38 {
Chris@313 39 m_phase = 0;
Chris@313 40 }
Chris@313 41
Chris@313 42 void
Chris@436 43 ContinuousSynth::mix(float **toBuffers, float gain, float pan, float f0f)
Chris@313 44 {
Chris@436 45 double f0(f0f);
Chris@436 46 if (f0 == 0.0) f0 = m_prevF0;
Chris@313 47
Chris@436 48 bool wasOn = (m_prevF0 > 0.0);
Chris@436 49 bool nowOn = (f0 > 0.0);
Chris@313 50
Chris@313 51 if (!nowOn && !wasOn) {
Chris@436 52 m_phase = 0;
Chris@436 53 return;
Chris@313 54 }
Chris@313 55
Chris@436 56 sv_frame_t fadeLength = 100;
Chris@313 57
Chris@313 58 float *levels = new float[m_channels];
Chris@313 59
Chris@313 60 for (int c = 0; c < m_channels; ++c) {
Chris@436 61 levels[c] = gain * 0.5f; // scale gain otherwise too loud compared to source
Chris@313 62 }
Chris@313 63 if (pan != 0.0 && m_channels == 2) {
Chris@436 64 levels[0] *= 1.0f - pan;
Chris@436 65 levels[1] *= pan + 1.0f;
Chris@313 66 }
Chris@313 67
Chris@315 68 // cerr << "ContinuousSynth::mix: f0 = " << f0 << " (from " << m_prevF0 << "), phase = " << m_phase << endl;
Chris@313 69
Chris@436 70 for (sv_frame_t i = 0; i < m_blockSize; ++i) {
Chris@313 71
Chris@315 72 double fHere = (nowOn ? f0 : m_prevF0);
Chris@315 73
Chris@315 74 if (wasOn && nowOn && (f0 != m_prevF0) && (i < fadeLength)) {
Chris@315 75 // interpolate the frequency shift
Chris@436 76 fHere = m_prevF0 + ((f0 - m_prevF0) * double(i)) / double(fadeLength);
Chris@315 77 }
Chris@315 78
Chris@315 79 double phasor = (fHere * 2 * M_PI) / m_sampleRate;
Chris@315 80
rmb456@323 81 m_phase = m_phase + phasor;
Chris@313 82
Chris@436 83 int harmonics = int((m_sampleRate / 4) / fHere - 1);
Chris@318 84 if (harmonics < 1) harmonics = 1;
Chris@313 85
justin@327 86 switch (m_wavetype) {
Chris@326 87 case 1:
Chris@326 88 harmonics = 1;
Chris@326 89 break;
Chris@326 90 case 2:
Chris@326 91 break;
Chris@326 92 case 3:
Chris@326 93 break;
Chris@326 94 default:
Chris@326 95 harmonics = 3;
Chris@326 96 break;
justin@327 97 }
rmb456@323 98
Chris@318 99 for (int h = 0; h < harmonics; ++h) {
rmb456@323 100
Chris@326 101 double v = 0;
Chris@326 102 double hn = 0;
Chris@326 103 double hp = 0;
rmb456@323 104
Chris@326 105 switch (m_wavetype) {
Chris@326 106 case 1: // single sinusoid
Chris@326 107 v = sin(m_phase);
Chris@326 108 break;
Chris@326 109 case 2: // sawtooth
Chris@326 110 if (h != 0) {
justin@325 111 hn = h + 1;
rmb456@323 112 hp = m_phase * hn;
Chris@326 113 v = -(1.0 / M_PI) * sin(hp) / hn;
Chris@326 114 } else {
Chris@326 115 v = 0.5;
Chris@326 116 }
Chris@326 117 break;
Chris@326 118 case 3: // square
Chris@326 119 hn = h*2 + 1;
Chris@326 120 hp = m_phase * hn;
Chris@326 121 v = sin(hp) / hn;
Chris@326 122 break;
Chris@326 123 default: // 3 sinusoids
Chris@326 124 hn = h + 1;
Chris@326 125 hp = m_phase * hn;
Chris@326 126 v = sin(hp) / hn;
Chris@326 127 break;
Chris@326 128 }
Chris@318 129
Chris@318 130 if (!wasOn && i < fadeLength) {
Chris@318 131 // fade in
Chris@436 132 v = v * (double(i) / double(fadeLength));
Chris@318 133 } else if (!nowOn) {
Chris@318 134 // fade out
Chris@318 135 if (i > fadeLength) v = 0;
Chris@436 136 else v = v * (1.0 - (double(i) / double(fadeLength)));
Chris@318 137 }
Chris@318 138
Chris@318 139 for (int c = 0; c < m_channels; ++c) {
Chris@436 140 toBuffers[c][i] += float(levels[c] * v);
Chris@318 141 }
Chris@318 142 }
justin@327 143 }
Chris@313 144
Chris@313 145 m_prevF0 = f0;
Chris@313 146
Chris@313 147 delete[] levels;
Chris@313 148 }
Chris@313 149