annotate audioio/ContinuousSynth.cpp @ 319:ccd3c927638b tonioni

CoreAudio play target was never actually implemented, we use PortAudio on OS/X
author Chris Cannam
date Thu, 09 Jan 2014 21:31:54 +0000
parents 8611eb7be689
children 5c69d40a0e30
rev   line source
Chris@313 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@313 2
Chris@313 3 /*
Chris@313 4 Sonic Visualiser
Chris@313 5 An audio file viewer and annotation editor.
Chris@313 6 Centre for Digital Music, Queen Mary, University of London.
Chris@313 7
Chris@313 8 This program is free software; you can redistribute it and/or
Chris@313 9 modify it under the terms of the GNU General Public License as
Chris@313 10 published by the Free Software Foundation; either version 2 of the
Chris@313 11 License, or (at your option) any later version. See the file
Chris@313 12 COPYING included with this distribution for more information.
Chris@313 13 */
Chris@313 14
Chris@313 15 #include "ContinuousSynth.h"
Chris@313 16
Chris@313 17 #include "base/Debug.h"
Chris@318 18 #include "system/System.h"
Chris@313 19
Chris@313 20 #include <cmath>
Chris@313 21
Chris@313 22 ContinuousSynth::ContinuousSynth(int channels, int sampleRate, int blockSize) :
Chris@313 23 m_channels(channels),
Chris@313 24 m_sampleRate(sampleRate),
Chris@313 25 m_blockSize(blockSize),
Chris@313 26 m_prevF0(-1.f),
Chris@313 27 m_phase(0.0)
Chris@313 28 {
Chris@313 29 }
Chris@313 30
Chris@313 31 ContinuousSynth::~ContinuousSynth()
Chris@313 32 {
Chris@313 33 }
Chris@313 34
Chris@313 35 void
Chris@313 36 ContinuousSynth::reset()
Chris@313 37 {
Chris@313 38 m_phase = 0;
Chris@313 39 }
Chris@313 40
Chris@313 41 void
Chris@313 42 ContinuousSynth::mix(float **toBuffers, float gain, float pan, float f0)
Chris@313 43 {
Chris@313 44 if (f0 == 0.f) f0 = m_prevF0;
Chris@313 45
Chris@313 46 bool wasOn = (m_prevF0 > 0.f);
Chris@313 47 bool nowOn = (f0 > 0.f);
Chris@313 48
Chris@313 49 if (!nowOn && !wasOn) {
Chris@313 50 m_phase = 0;
Chris@313 51 return;
Chris@313 52 }
Chris@313 53
Chris@315 54 int fadeLength = 100; // samples
Chris@313 55
Chris@313 56 float *levels = new float[m_channels];
Chris@313 57
Chris@313 58 for (int c = 0; c < m_channels; ++c) {
Chris@313 59 levels[c] = gain;
Chris@313 60 }
Chris@313 61 if (pan != 0.0 && m_channels == 2) {
Chris@313 62 levels[0] *= 1.0 - pan;
Chris@313 63 levels[1] *= pan + 1.0;
Chris@313 64 }
Chris@313 65
Chris@315 66 // cerr << "ContinuousSynth::mix: f0 = " << f0 << " (from " << m_prevF0 << "), phase = " << m_phase << endl;
Chris@313 67
Chris@313 68 for (int i = 0; i < m_blockSize; ++i) {
Chris@313 69
Chris@315 70 double fHere = (nowOn ? f0 : m_prevF0);
Chris@315 71
Chris@315 72 if (wasOn && nowOn && (f0 != m_prevF0) && (i < fadeLength)) {
Chris@315 73 // interpolate the frequency shift
Chris@315 74 fHere = m_prevF0 + ((f0 - m_prevF0) * i) / fadeLength;
Chris@315 75 }
Chris@315 76
Chris@315 77 double phasor = (fHere * 2 * M_PI) / m_sampleRate;
Chris@315 78
Chris@315 79 m_phase = m_phase + phasor;
Chris@313 80
Chris@318 81 int harmonics = (m_sampleRate / 4) / fHere - 1;
Chris@318 82 if (harmonics < 1) harmonics = 1;
Chris@313 83
Chris@318 84 for (int h = 0; h < harmonics; ++h) {
Chris@318 85
Chris@318 86 double hn = h*2 + 1;
Chris@318 87 double hp = m_phase * hn;
Chris@318 88 double v = sin(hp) / hn;
Chris@318 89
Chris@318 90 if (!wasOn && i < fadeLength) {
Chris@318 91 // fade in
Chris@318 92 v = v * (i / double(fadeLength));
Chris@318 93 } else if (!nowOn) {
Chris@318 94 // fade out
Chris@318 95 if (i > fadeLength) v = 0;
Chris@318 96 else v = v * (1.0 - (i / double(fadeLength)));
Chris@318 97 }
Chris@318 98
Chris@318 99 for (int c = 0; c < m_channels; ++c) {
Chris@318 100 toBuffers[c][i] += levels[c] * v;
Chris@318 101 }
Chris@318 102 }
Chris@313 103 }
Chris@313 104
Chris@313 105 m_prevF0 = f0;
Chris@313 106
Chris@313 107 delete[] levels;
Chris@313 108 }
Chris@313 109