annotate framework/Document.h @ 48:c6328c8d6536

* Add Align button to main window; use it
author Chris Cannam
date Thu, 25 Oct 2007 15:45:12 +0000
parents d97a7ed7aa39
children a8bb5b2aca4c
rev   line source
Chris@45 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@45 2
Chris@45 3 /*
Chris@45 4 Sonic Visualiser
Chris@45 5 An audio file viewer and annotation editor.
Chris@45 6 Centre for Digital Music, Queen Mary, University of London.
Chris@45 7 This file copyright 2006 Chris Cannam and QMUL.
Chris@45 8
Chris@45 9 This program is free software; you can redistribute it and/or
Chris@45 10 modify it under the terms of the GNU General Public License as
Chris@45 11 published by the Free Software Foundation; either version 2 of the
Chris@45 12 License, or (at your option) any later version. See the file
Chris@45 13 COPYING included with this distribution for more information.
Chris@45 14 */
Chris@45 15
Chris@45 16 #ifndef _DOCUMENT_H_
Chris@45 17 #define _DOCUMENT_H_
Chris@45 18
Chris@45 19 #include "layer/LayerFactory.h"
Chris@45 20 #include "plugin/transform/Transform.h"
Chris@45 21 #include "plugin/transform/PluginTransform.h"
Chris@45 22 #include "base/Command.h"
Chris@45 23
Chris@45 24 #include <map>
Chris@45 25 #include <set>
Chris@45 26
Chris@45 27 class Model;
Chris@45 28 class Layer;
Chris@45 29 class View;
Chris@45 30 class WaveFileModel;
Chris@45 31
Chris@45 32 /**
Chris@45 33 * A Sonic Visualiser document consists of a set of data models, and
Chris@45 34 * also the visualisation layers used to display them. Changes to the
Chris@45 35 * layers and their layout need to be stored and managed in much the
Chris@45 36 * same way as changes to the underlying data.
Chris@45 37 *
Chris@45 38 * The document manages:
Chris@45 39 *
Chris@45 40 * - A main data Model, which provides the underlying sample rate and
Chris@45 41 * such like. This must be a WaveFileModel.
Chris@45 42 *
Chris@45 43 * - Any number of imported Model objects, which contain data without any
Chris@45 44 * requirement to remember where the data came from or how to
Chris@45 45 * regenerate it.
Chris@45 46 *
Chris@45 47 * - Any number of Model objects that were generated by a Transform
Chris@45 48 * such as FeatureExtractionPluginTransform. For these, we also
Chris@45 49 * record the source model and the name of the transform used to
Chris@45 50 * generate the model so that we can regenerate it (potentially
Chris@45 51 * from a different source) on demand.
Chris@45 52 *
Chris@45 53 * - A flat list of Layer objects. Elsewhere, the GUI may distribute these
Chris@45 54 * across any number of View widgets. A layer may be viewable on more
Chris@45 55 * than one view at once, in principle. A layer refers to one model,
Chris@45 56 * but the same model can be in use in more than one layer.
Chris@45 57 *
Chris@45 58 * The document does *not* manage the existence or structure of Pane
Chris@45 59 * and other view widgets. However, it does provide convenience
Chris@45 60 * methods for reference-counted command-based management of the
Chris@45 61 * association between layers and views (addLayerToView,
Chris@45 62 * removeLayerFromView).
Chris@45 63 */
Chris@45 64
Chris@45 65 class Document : public QObject,
Chris@45 66 public XmlExportable
Chris@45 67 {
Chris@45 68 Q_OBJECT
Chris@45 69
Chris@45 70 public:
Chris@45 71 Document();
Chris@45 72 virtual ~Document();
Chris@45 73
Chris@45 74 /**
Chris@45 75 * Create and return a new layer of the given type, associated
Chris@45 76 * with no model. The caller may set any model on this layer, but
Chris@45 77 * the model must also be registered with the document via the
Chris@45 78 * add-model methods below.
Chris@45 79 */
Chris@45 80 Layer *createLayer(LayerFactory::LayerType);
Chris@45 81
Chris@45 82 /**
Chris@45 83 * Create and return a new layer of the given type, associated
Chris@45 84 * with the current main model (if appropriate to the layer type).
Chris@45 85 */
Chris@45 86 Layer *createMainModelLayer(LayerFactory::LayerType);
Chris@45 87
Chris@45 88 /**
Chris@45 89 * Create and return a new layer associated with the given model,
Chris@45 90 * and register the model as an imported model.
Chris@45 91 */
Chris@45 92 Layer *createImportedLayer(Model *);
Chris@45 93
Chris@45 94 /**
Chris@45 95 * Create and return a new layer of the given type, with an
Chris@45 96 * appropriate empty model. If the given type is not one for
Chris@45 97 * which an empty model can meaningfully be created, return 0.
Chris@45 98 */
Chris@45 99 Layer *createEmptyLayer(LayerFactory::LayerType);
Chris@45 100
Chris@45 101 /**
Chris@45 102 * Create and return a new layer of the given type, associated
Chris@45 103 * with the given transform name. This method does not run the
Chris@45 104 * transform itself, nor create a model. The caller can safely
Chris@45 105 * add a model to the layer later, but note that all models used
Chris@45 106 * by a transform layer _must_ be registered with the document
Chris@45 107 * using addDerivedModel below.
Chris@45 108 */
Chris@45 109 Layer *createDerivedLayer(LayerFactory::LayerType, TransformId);
Chris@45 110
Chris@45 111 /**
Chris@45 112 * Create and return a suitable layer for the given transform,
Chris@45 113 * running the transform and associating the resulting model with
Chris@45 114 * the new layer.
Chris@45 115 */
Chris@45 116 Layer *createDerivedLayer(TransformId,
Chris@45 117 Model *inputModel,
Chris@45 118 const PluginTransform::ExecutionContext &context,
Chris@45 119 QString configurationXml);
Chris@45 120
Chris@45 121 /**
Chris@45 122 * Set the main model (the source for playback sample rate, etc)
Chris@45 123 * to the given wave file model. This will regenerate any derived
Chris@45 124 * models that were based on the previous main model.
Chris@45 125 */
Chris@45 126 void setMainModel(WaveFileModel *);
Chris@45 127
Chris@45 128 /**
Chris@45 129 * Get the main model (the source for playback sample rate, etc).
Chris@45 130 */
Chris@45 131 WaveFileModel *getMainModel() { return m_mainModel; }
Chris@45 132
Chris@45 133 /**
Chris@45 134 * Get the main model (the source for playback sample rate, etc).
Chris@45 135 */
Chris@45 136 const WaveFileModel *getMainModel() const { return m_mainModel; }
Chris@45 137
Chris@45 138 std::vector<Model *> getTransformInputModels();
Chris@45 139
Chris@45 140 /**
Chris@45 141 * Add a derived model associated with the given transform,
Chris@45 142 * running the transform and returning the resulting model.
Chris@45 143 */
Chris@45 144 Model *addDerivedModel(TransformId transform,
Chris@45 145 Model *inputModel,
Chris@45 146 const PluginTransform::ExecutionContext &context,
Chris@45 147 QString configurationXml);
Chris@45 148
Chris@45 149 /**
Chris@45 150 * Add a derived model associated with the given transform. This
Chris@45 151 * is necessary to register any derived model that was not created
Chris@45 152 * by the document using createDerivedModel or createDerivedLayer.
Chris@45 153 */
Chris@45 154 void addDerivedModel(TransformId,
Chris@45 155 Model *inputModel,
Chris@45 156 const PluginTransform::ExecutionContext &context,
Chris@45 157 Model *outputModelToAdd,
Chris@45 158 QString configurationXml);
Chris@45 159
Chris@45 160 /**
Chris@45 161 * Add an imported (non-derived, non-main) model. This is
Chris@45 162 * necessary to register any imported model that is associated
Chris@45 163 * with a layer.
Chris@45 164 */
Chris@45 165 void addImportedModel(Model *);
Chris@45 166
Chris@45 167 /**
Chris@45 168 * Associate the given model with the given layer. The model must
Chris@45 169 * have already been registered using one of the addXXModel
Chris@45 170 * methods above.
Chris@45 171 */
Chris@45 172 void setModel(Layer *, Model *);
Chris@45 173
Chris@45 174 /**
Chris@45 175 * Set the given layer to use the given channel of its model (-1
Chris@45 176 * means all available channels).
Chris@45 177 */
Chris@45 178 void setChannel(Layer *, int);
Chris@45 179
Chris@45 180 /**
Chris@45 181 * Add the given layer to the given view. If the layer is
Chris@45 182 * intended to show a particular model, the model should normally
Chris@45 183 * be set using setModel before this method is called.
Chris@45 184 */
Chris@45 185 void addLayerToView(View *, Layer *);
Chris@45 186
Chris@45 187 /**
Chris@45 188 * Remove the given layer from the given view.
Chris@45 189 */
Chris@45 190 void removeLayerFromView(View *, Layer *);
Chris@45 191
Chris@48 192 /**
Chris@48 193 * Specify whether models added via addImportedModel should be
Chris@48 194 * automatically aligned against the main model if appropriate.
Chris@48 195 */
Chris@48 196 void setAutoAlignment(bool on) { m_autoAlignment = on; }
Chris@48 197
Chris@48 198 /**
Chris@48 199 * Generate alignments for all appropriate models against the main
Chris@48 200 * model. Existing alignments will not be re-calculated unless
Chris@48 201 * the main model has changed since they were calculated.
Chris@48 202 */
Chris@48 203 void alignModels();
Chris@48 204
Chris@45 205 void toXml(QTextStream &, QString indent, QString extraAttributes) const;
Chris@47 206
Chris@45 207 signals:
Chris@45 208 void layerAdded(Layer *);
Chris@45 209 void layerRemoved(Layer *);
Chris@45 210 void layerAboutToBeDeleted(Layer *);
Chris@45 211
Chris@45 212 // Emitted when a layer is first added to a view, or when it is
Chris@45 213 // last removed from a view
Chris@45 214 void layerInAView(Layer *, bool);
Chris@45 215
Chris@45 216 void modelAdded(Model *);
Chris@45 217 void mainModelChanged(WaveFileModel *); // emitted after modelAdded
Chris@45 218 void modelAboutToBeDeleted(Model *);
Chris@45 219
Chris@45 220 void modelGenerationFailed(QString transformName);
Chris@45 221 void modelRegenerationFailed(QString layerName, QString transformName);
Chris@45 222
Chris@45 223 protected:
Chris@45 224 void releaseModel(Model *model);
Chris@45 225
Chris@45 226 /**
Chris@45 227 * Delete the given layer, and also its associated model if no
Chris@45 228 * longer used by any other layer. In general, this should be the
Chris@45 229 * only method used to delete layers -- doing so directly is a bit
Chris@45 230 * of a social gaffe.
Chris@45 231 */
Chris@45 232 void deleteLayer(Layer *, bool force = false);
Chris@45 233
Chris@45 234 /**
Chris@45 235 * If model is suitable for alignment, align it against the main
Chris@48 236 * model and store the alignment in the model. (If the model has
Chris@48 237 * an alignment already for the current main model, leave it
Chris@48 238 * unchanged.)
Chris@45 239 */
Chris@45 240 void alignModel(Model *);
Chris@45 241
Chris@45 242 /*
Chris@45 243 * Every model that is in use by a layer in the document must be
Chris@45 244 * found in either m_mainModel or m_models. We own and control
Chris@45 245 * the lifespan of all of these models.
Chris@45 246 */
Chris@45 247
Chris@45 248 /**
Chris@45 249 * The model that provides the underlying sample rate, etc. This
Chris@45 250 * model is not reference counted for layers, and is not freed
Chris@45 251 * unless it is replaced or the document is deleted.
Chris@45 252 */
Chris@45 253 WaveFileModel *m_mainModel;
Chris@45 254
Chris@45 255 struct ModelRecord
Chris@45 256 {
Chris@45 257 // Information associated with a non-main model. If this
Chris@45 258 // model is derived from another, then source will be non-NULL
Chris@45 259 // and the transform name will be set appropriately. If the
Chris@45 260 // transform name is set but source is NULL, then there was a
Chris@45 261 // transform involved but the (target) model has been modified
Chris@45 262 // since being generated from it.
Chris@45 263 const Model *source;
Chris@45 264 TransformId transform;
Chris@45 265 PluginTransform::ExecutionContext context;
Chris@45 266 QString configurationXml;
Chris@45 267
Chris@45 268 // Count of the number of layers using this model.
Chris@45 269 int refcount;
Chris@45 270 };
Chris@45 271
Chris@45 272 typedef std::map<Model *, ModelRecord> ModelMap;
Chris@45 273 ModelMap m_models;
Chris@45 274
Chris@45 275 class AddLayerCommand : public Command
Chris@45 276 {
Chris@45 277 public:
Chris@45 278 AddLayerCommand(Document *d, View *view, Layer *layer);
Chris@45 279 virtual ~AddLayerCommand();
Chris@45 280
Chris@45 281 virtual void execute();
Chris@45 282 virtual void unexecute();
Chris@45 283 virtual QString getName() const { return m_name; }
Chris@45 284
Chris@45 285 protected:
Chris@45 286 Document *m_d;
Chris@45 287 View *m_view; // I don't own this
Chris@45 288 Layer *m_layer; // Document owns this, but I determine its lifespans
Chris@45 289 QString m_name;
Chris@45 290 bool m_added;
Chris@45 291 };
Chris@45 292
Chris@45 293 class RemoveLayerCommand : public Command
Chris@45 294 {
Chris@45 295 public:
Chris@45 296 RemoveLayerCommand(Document *d, View *view, Layer *layer);
Chris@45 297 virtual ~RemoveLayerCommand();
Chris@45 298
Chris@45 299 virtual void execute();
Chris@45 300 virtual void unexecute();
Chris@45 301 virtual QString getName() const { return m_name; }
Chris@45 302
Chris@45 303 protected:
Chris@45 304 Document *m_d;
Chris@45 305 View *m_view; // I don't own this
Chris@45 306 Layer *m_layer; // Document owns this, but I determine its lifespan
Chris@45 307 QString m_name;
Chris@45 308 bool m_added;
Chris@45 309 };
Chris@45 310
Chris@45 311 typedef std::map<Layer *, std::set<View *> > LayerViewMap;
Chris@45 312 LayerViewMap m_layerViewMap;
Chris@45 313
Chris@45 314 void addToLayerViewMap(Layer *, View *);
Chris@45 315 void removeFromLayerViewMap(Layer *, View *);
Chris@45 316
Chris@45 317 QString getUniqueLayerName(QString candidate);
Chris@45 318
Chris@45 319 /**
Chris@45 320 * And these are the layers. We also control the lifespans of
Chris@45 321 * these (usually through the commands used to add and remove them).
Chris@45 322 */
Chris@45 323 typedef std::set<Layer *> LayerSet;
Chris@45 324 LayerSet m_layers;
Chris@47 325
Chris@47 326 bool m_autoAlignment;
Chris@45 327 };
Chris@45 328
Chris@45 329 #endif