Mercurial > hg > svapp
annotate audioio/AudioCallbackPlayTarget.h @ 36:b9e76c9e631c
* Fix serious failure to reload "imported" (i.e. all non-derived non-main)
models from .sv file
* Give a short playback duration to notes with formal duration of 0 or 1
* Show crosshairs on spectrogram even when there is another layer on top
(if it isn't opaque)
* Always paste to the same time in the layer as the cut/copy was from, rather
than to the playback pointer -- less flexible, but more predictable and
less annoying. We probably need a way to get the old behaviour if pasting
from somewhere else in the future (e.g. from a text file), but we can't do
that yet anyway
* Use a compound operation for dragging and resizing selections, so as to
ensure a single undo operation works
* Use a note model as the target for feature extraction plugins that output
variable samplerate data with more than one value per feature
* Avoid possible crashes in cut/paste if a layer proves to have no model
author | Chris Cannam |
---|---|
date | Thu, 11 May 2006 11:35:46 +0000 |
parents | ebe07d3560e6 |
children |
rev | line source |
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Chris@19 | 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ |
Chris@0 | 2 |
Chris@0 | 3 /* |
Chris@21 | 4 Sonic Visualiser |
Chris@21 | 5 An audio file viewer and annotation editor. |
Chris@21 | 6 Centre for Digital Music, Queen Mary, University of London. |
Chris@21 | 7 This file copyright 2006 Chris Cannam. |
Chris@0 | 8 |
Chris@21 | 9 This program is free software; you can redistribute it and/or |
Chris@21 | 10 modify it under the terms of the GNU General Public License as |
Chris@21 | 11 published by the Free Software Foundation; either version 2 of the |
Chris@21 | 12 License, or (at your option) any later version. See the file |
Chris@21 | 13 COPYING included with this distribution for more information. |
Chris@0 | 14 */ |
Chris@0 | 15 |
Chris@0 | 16 #ifndef _AUDIO_CALLBACK_PLAY_TARGET_H_ |
Chris@0 | 17 #define _AUDIO_CALLBACK_PLAY_TARGET_H_ |
Chris@0 | 18 |
Chris@0 | 19 #include <QObject> |
Chris@0 | 20 |
Chris@0 | 21 class AudioCallbackPlaySource; |
Chris@0 | 22 |
Chris@0 | 23 class AudioCallbackPlayTarget : public QObject |
Chris@0 | 24 { |
Chris@0 | 25 Q_OBJECT |
Chris@0 | 26 |
Chris@0 | 27 public: |
Chris@0 | 28 AudioCallbackPlayTarget(AudioCallbackPlaySource *source); |
Chris@0 | 29 virtual ~AudioCallbackPlayTarget(); |
Chris@0 | 30 |
Chris@0 | 31 virtual bool isOK() const = 0; |
Chris@0 | 32 |
Chris@0 | 33 float getOutputGain() const { |
Chris@0 | 34 return m_outputGain; |
Chris@0 | 35 } |
Chris@0 | 36 |
Chris@0 | 37 public slots: |
Chris@0 | 38 /** |
Chris@0 | 39 * Set the playback gain (0.0 = silence, 1.0 = levels unmodified) |
Chris@0 | 40 */ |
Chris@0 | 41 virtual void setOutputGain(float gain); |
Chris@0 | 42 |
Chris@1 | 43 /** |
Chris@1 | 44 * The main source model (providing the playback sample rate) has |
Chris@1 | 45 * been changed. The target should query the source's sample |
Chris@1 | 46 * rate, set its output sample rate accordingly, and call back on |
Chris@1 | 47 * the source's setTargetSampleRate to indicate what sample rate |
Chris@1 | 48 * it succeeded in setting at the output. If this differs from |
Chris@1 | 49 * the model rate, the source will resample. |
Chris@1 | 50 */ |
Chris@0 | 51 virtual void sourceModelReplaced() = 0; |
Chris@0 | 52 |
Chris@0 | 53 protected: |
Chris@0 | 54 AudioCallbackPlaySource *m_source; |
Chris@0 | 55 float m_outputGain; |
Chris@0 | 56 }; |
Chris@0 | 57 |
Chris@0 | 58 #endif |
Chris@0 | 59 |