annotate audioio/AudioCallbackPlayTarget.cpp @ 36:b9e76c9e631c

* Fix serious failure to reload "imported" (i.e. all non-derived non-main) models from .sv file * Give a short playback duration to notes with formal duration of 0 or 1 * Show crosshairs on spectrogram even when there is another layer on top (if it isn't opaque) * Always paste to the same time in the layer as the cut/copy was from, rather than to the playback pointer -- less flexible, but more predictable and less annoying. We probably need a way to get the old behaviour if pasting from somewhere else in the future (e.g. from a text file), but we can't do that yet anyway * Use a compound operation for dragging and resizing selections, so as to ensure a single undo operation works * Use a note model as the target for feature extraction plugins that output variable samplerate data with more than one value per feature * Avoid possible crashes in cut/paste if a layer proves to have no model
author Chris Cannam
date Thu, 11 May 2006 11:35:46 +0000
parents ebe07d3560e6
children
rev   line source
Chris@19 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@0 2
Chris@0 3 /*
Chris@21 4 Sonic Visualiser
Chris@21 5 An audio file viewer and annotation editor.
Chris@21 6 Centre for Digital Music, Queen Mary, University of London.
Chris@21 7 This file copyright 2006 Chris Cannam.
Chris@0 8
Chris@21 9 This program is free software; you can redistribute it and/or
Chris@21 10 modify it under the terms of the GNU General Public License as
Chris@21 11 published by the Free Software Foundation; either version 2 of the
Chris@21 12 License, or (at your option) any later version. See the file
Chris@21 13 COPYING included with this distribution for more information.
Chris@0 14 */
Chris@0 15
Chris@0 16 #include "AudioCallbackPlayTarget.h"
Chris@0 17 #include "AudioCallbackPlaySource.h"
Chris@0 18
Chris@0 19 #include <iostream>
Chris@0 20
Chris@0 21 AudioCallbackPlayTarget::AudioCallbackPlayTarget(AudioCallbackPlaySource *source) :
Chris@0 22 m_source(source),
Chris@0 23 m_outputGain(1.0)
Chris@0 24 {
Chris@0 25 if (m_source) {
Chris@0 26 connect(m_source, SIGNAL(modelReplaced()),
Chris@0 27 this, SLOT(sourceModelReplaced()));
Chris@0 28 }
Chris@0 29 }
Chris@0 30
Chris@0 31 AudioCallbackPlayTarget::~AudioCallbackPlayTarget()
Chris@0 32 {
Chris@0 33 }
Chris@0 34
Chris@0 35 void
Chris@0 36 AudioCallbackPlayTarget::setOutputGain(float gain)
Chris@0 37 {
Chris@0 38 m_outputGain = gain;
Chris@0 39 }
Chris@0 40
Chris@0 41 #ifdef INCLUDE_MOCFILES
Chris@0 42 #ifdef INCLUDE_MOCFILES
Chris@0 43 #include "AudioCallbackPlayTarget.moc.cpp"
Chris@0 44 #endif
Chris@0 45 #endif
Chris@0 46