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1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
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2
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3 /*
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4 Sonic Visualiser
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5 An audio file viewer and annotation editor.
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6 Centre for Digital Music, Queen Mary, University of London.
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7
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8 This program is free software; you can redistribute it and/or
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9 modify it under the terms of the GNU General Public License as
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10 published by the Free Software Foundation; either version 2 of the
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11 License, or (at your option) any later version. See the file
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12 COPYING included with this distribution for more information.
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13 */
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14
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15 #include "ContinuousSynth.h"
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16
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17 #include "base/Debug.h"
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18
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19 #include <cmath>
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20
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21 ContinuousSynth::ContinuousSynth(int channels, int sampleRate, int blockSize) :
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22 m_channels(channels),
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23 m_sampleRate(sampleRate),
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24 m_blockSize(blockSize),
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25 m_prevF0(-1.f),
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26 m_phase(0.0)
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27 {
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28 }
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29
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30 ContinuousSynth::~ContinuousSynth()
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31 {
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32 }
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33
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34 void
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35 ContinuousSynth::reset()
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36 {
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37 m_phase = 0;
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38 }
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39
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40 void
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41 ContinuousSynth::mix(float **toBuffers, float gain, float pan, float f0)
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42 {
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43 if (f0 == 0.f) f0 = m_prevF0;
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44
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45 bool wasOn = (m_prevF0 > 0.f);
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46 bool nowOn = (f0 > 0.f);
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47
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48 if (!nowOn && !wasOn) {
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49 m_phase = 0;
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50 return;
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51 }
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52
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53 int fadeLength = 100; // samples
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54
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55 float *levels = new float[m_channels];
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56
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57 for (int c = 0; c < m_channels; ++c) {
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58 levels[c] = gain;
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59 }
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60 if (pan != 0.0 && m_channels == 2) {
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61 levels[0] *= 1.0 - pan;
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62 levels[1] *= pan + 1.0;
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63 }
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64
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65 // cerr << "ContinuousSynth::mix: f0 = " << f0 << " (from " << m_prevF0 << "), phase = " << m_phase << endl;
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66
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67 for (int i = 0; i < m_blockSize; ++i) {
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68
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69 double fHere = (nowOn ? f0 : m_prevF0);
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70
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71 if (wasOn && nowOn && (f0 != m_prevF0) && (i < fadeLength)) {
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72 // interpolate the frequency shift
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73 fHere = m_prevF0 + ((f0 - m_prevF0) * i) / fadeLength;
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74 }
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75
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76 double phasor = (fHere * 2 * M_PI) / m_sampleRate;
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77
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78 // cerr << "phasor = " << phasor << endl;
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79
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80 m_phase = m_phase + phasor;
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81
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82 double v = sin(m_phase);
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83
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84 if (!wasOn && i < fadeLength) {
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85 // fade in
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86 v = v * (i / double(fadeLength));
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87 } else if (!nowOn) {
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88 // fade out
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89 if (i > fadeLength) v = 0;
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90 else v = v * (1.0 - (i / double(fadeLength)));
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91 }
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92
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93 for (int c = 0; c < m_channels; ++c) {
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94 toBuffers[c][i] += levels[c] * v;
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95 }
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96 }
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97
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98 m_prevF0 = f0;
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99
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100 delete[] levels;
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101 }
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102
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