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1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
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2
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3 /*
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4 Sonic Visualiser
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5 An audio file viewer and annotation editor.
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6 Centre for Digital Music, Queen Mary, University of London.
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7 This file copyright 2006 Chris Cannam and QMUL.
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8
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9 This program is free software; you can redistribute it and/or
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10 modify it under the terms of the GNU General Public License as
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11 published by the Free Software Foundation; either version 2 of the
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12 License, or (at your option) any later version. See the file
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13 COPYING included with this distribution for more information.
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14 */
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15
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16 #ifndef _AUDIO_CALLBACK_PLAY_SOURCE_H_
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17 #define _AUDIO_CALLBACK_PLAY_SOURCE_H_
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18
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19 #include "base/RingBuffer.h"
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20 #include "base/AudioPlaySource.h"
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21 #include "base/PropertyContainer.h"
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22 #include "base/Scavenger.h"
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23
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24 #include <QObject>
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25 #include <QMutex>
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26 #include <QWaitCondition>
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27
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28 #include "base/Thread.h"
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29
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30 #include <samplerate.h>
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31
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32 #include <set>
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33 #include <map>
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34
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35 #ifdef HAVE_RUBBERBAND
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36 #include <rubberband/RubberBandStretcher.h>
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37 #else
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38 class PhaseVocoderTimeStretcher;
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39 #endif
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40
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41 class Model;
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42 class ViewManager;
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43 class AudioGenerator;
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44 class PlayParameters;
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45 class RealTimePluginInstance;
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46
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47 /**
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48 * AudioCallbackPlaySource manages audio data supply to callback-based
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49 * audio APIs such as JACK or CoreAudio. It maintains one ring buffer
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50 * per channel, filled during playback by a non-realtime thread, and
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51 * provides a method for a realtime thread to pick up the latest
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52 * available sample data from these buffers.
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53 */
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54 class AudioCallbackPlaySource : public virtual QObject,
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55 public AudioPlaySource
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56 {
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57 Q_OBJECT
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58
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59 public:
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60 AudioCallbackPlaySource(ViewManager *, QString clientName);
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61 virtual ~AudioCallbackPlaySource();
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62
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63 /**
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64 * Add a data model to be played from. The source can mix
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65 * playback from a number of sources including dense and sparse
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66 * models. The models must match in sample rate, but they don't
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67 * have to have identical numbers of channels.
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68 */
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69 virtual void addModel(Model *model);
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70
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71 /**
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72 * Remove a model.
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73 */
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74 virtual void removeModel(Model *model);
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75
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76 /**
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77 * Remove all models. (Silence will ensue.)
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78 */
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79 virtual void clearModels();
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80
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81 /**
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82 * Start making data available in the ring buffers for playback,
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83 * from the given frame. If playback is already under way, reseek
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84 * to the given frame and continue.
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85 */
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86 virtual void play(size_t startFrame);
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87
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88 /**
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89 * Stop playback and ensure that no more data is returned.
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90 */
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91 virtual void stop();
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92
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93 /**
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94 * Return whether playback is currently supposed to be happening.
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95 */
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96 virtual bool isPlaying() const { return m_playing; }
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97
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98 /**
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99 * Return the frame number that is currently expected to be coming
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100 * out of the speakers. (i.e. compensating for playback latency.)
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101 */
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102 virtual size_t getCurrentPlayingFrame();
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103
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104 /**
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105 * Return the frame at which playback is expected to end (if not looping).
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106 */
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107 virtual size_t getPlayEndFrame() { return m_lastModelEndFrame; }
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108
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109 /**
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110 * Set the block size of the target audio device. This should
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111 * be called by the target class.
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112 */
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113 void setTargetBlockSize(size_t);
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114
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115 /**
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116 * Get the block size of the target audio device.
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117 */
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118 size_t getTargetBlockSize() const;
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119
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120 /**
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121 * Set the playback latency of the target audio device, in frames
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122 * at the target sample rate. This is the difference between the
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123 * frame currently "leaving the speakers" and the last frame (or
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124 * highest last frame across all channels) requested via
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125 * getSamples(). The default is zero.
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126 */
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127 void setTargetPlayLatency(size_t);
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128
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129 /**
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130 * Get the playback latency of the target audio device.
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131 */
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132 size_t getTargetPlayLatency() const;
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133
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134 /**
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135 * Specify that the target audio device has a fixed sample rate
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136 * (i.e. cannot accommodate arbitrary sample rates based on the
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137 * source). If the target sets this to something other than the
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138 * source sample rate, this class will resample automatically to
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139 * fit.
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140 */
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141 void setTargetSampleRate(size_t);
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142
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143 /**
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144 * Return the sample rate set by the target audio device (or the
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145 * source sample rate if the target hasn't set one).
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146 */
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147 virtual size_t getTargetSampleRate() const;
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148
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149 /**
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150 * Set the current output levels for metering (for call from the
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151 * target)
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152 */
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153 void setOutputLevels(float left, float right);
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154
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155 /**
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156 * Return the current (or thereabouts) output levels in the range
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157 * 0.0 -> 1.0, for metering purposes.
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158 */
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159 virtual bool getOutputLevels(float &left, float &right);
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160
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161 /**
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162 * Get the number of channels of audio that in the source models.
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163 * This may safely be called from a realtime thread. Returns 0 if
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164 * there is no source yet available.
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165 */
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166 size_t getSourceChannelCount() const;
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167
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168 /**
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169 * Get the number of channels of audio that will be provided
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170 * to the play target. This may be more than the source channel
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171 * count: for example, a mono source will provide 2 channels
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172 * after pan.
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173 * This may safely be called from a realtime thread. Returns 0 if
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174 * there is no source yet available.
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175 */
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176 size_t getTargetChannelCount() const;
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177
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178 /**
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179 * Get the actual sample rate of the source material. This may
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180 * safely be called from a realtime thread. Returns 0 if there is
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181 * no source yet available.
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182 */
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183 virtual size_t getSourceSampleRate() const;
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184
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185 /**
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186 * Get "count" samples (at the target sample rate) of the mixed
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187 * audio data, in all channels. This may safely be called from a
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188 * realtime thread.
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189 */
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190 size_t getSourceSamples(size_t count, float **buffer);
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191
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192 /**
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193 * Set the time stretcher factor (i.e. playback speed). Also
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194 * specify whether the time stretcher will be variable rate
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195 * (sharpening transients), and whether time stretching will be
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196 * carried out on data mixed down to mono for speed.
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197 */
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198 void setTimeStretch(float factor, bool sharpen, bool mono);
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199
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200 /**
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201 * Set the resampler quality, 0 - 2 where 0 is fastest and 2 is
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202 * highest quality.
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203 */
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204 void setResampleQuality(int q);
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205
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206 /**
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207 * Set a single real-time plugin as a processing effect for
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208 * auditioning during playback.
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209 *
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210 * The plugin must have been initialised with
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211 * getTargetChannelCount() channels and a getTargetBlockSize()
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212 * sample frame processing block size.
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213 *
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214 * This playback source takes ownership of the plugin, which will
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215 * be deleted at some point after the following call to
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216 * setAuditioningPlugin (depending on real-time constraints).
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217 *
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218 * Pass a null pointer to remove the current auditioning plugin,
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219 * if any.
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220 */
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221 void setAuditioningPlugin(RealTimePluginInstance *plugin);
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222
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223 /**
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224 * Specify that only the given set of models should be played.
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225 */
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226 void setSoloModelSet(std::set<Model *>s);
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227
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228 /**
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229 * Specify that all models should be played as normal (if not
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230 * muted).
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231 */
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232 void clearSoloModelSet();
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233
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234 QString getClientName() const { return m_clientName; }
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235
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236 signals:
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237 void modelReplaced();
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238
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239 void playStatusChanged(bool isPlaying);
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240
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241 void sampleRateMismatch(size_t requested, size_t available, bool willResample);
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242
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243 void audioOverloadPluginDisabled();
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244
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245 public slots:
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246 void audioProcessingOverload();
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247
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248 protected slots:
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249 void selectionChanged();
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250 void playLoopModeChanged();
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251 void playSelectionModeChanged();
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252 void playParametersChanged(PlayParameters *);
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253 void preferenceChanged(PropertyContainer::PropertyName);
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254 void modelChanged(size_t startFrame, size_t endFrame);
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255
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256 protected:
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257 ViewManager *m_viewManager;
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258 AudioGenerator *m_audioGenerator;
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259 QString m_clientName;
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260
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261 class RingBufferVector : public std::vector<RingBuffer<float> *> {
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262 public:
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263 virtual ~RingBufferVector() {
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264 while (!empty()) {
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265 delete *begin();
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266 erase(begin());
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267 }
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268 }
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269 };
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270
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271 std::set<Model *> m_models;
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272 RingBufferVector *m_readBuffers;
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273 RingBufferVector *m_writeBuffers;
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274 size_t m_readBufferFill;
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275 size_t m_writeBufferFill;
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276 Scavenger<RingBufferVector> m_bufferScavenger;
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277 size_t m_sourceChannelCount;
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278 size_t m_blockSize;
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279 size_t m_sourceSampleRate;
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280 size_t m_targetSampleRate;
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281 size_t m_playLatency;
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282 bool m_playing;
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283 bool m_exiting;
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284 size_t m_lastModelEndFrame;
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285 static const size_t m_ringBufferSize;
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286 float m_outputLeft;
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287 float m_outputRight;
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288 RealTimePluginInstance *m_auditioningPlugin;
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289 bool m_auditioningPluginBypassed;
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290 Scavenger<RealTimePluginInstance> m_pluginScavenger;
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291
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292 RingBuffer<float> *getWriteRingBuffer(size_t c) {
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293 if (m_writeBuffers && c < m_writeBuffers->size()) {
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294 return (*m_writeBuffers)[c];
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295 } else {
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296 return 0;
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297 }
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298 }
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299
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300 RingBuffer<float> *getReadRingBuffer(size_t c) {
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301 RingBufferVector *rb = m_readBuffers;
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302 if (rb && c < rb->size()) {
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303 return (*rb)[c];
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304 } else {
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305 return 0;
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306 }
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307 }
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308
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309 void clearRingBuffers(bool haveLock = false, size_t count = 0);
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310 void unifyRingBuffers();
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311
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312 #ifdef HAVE_RUBBERBAND
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313 RubberBand::RubberBandStretcher *m_timeStretcher;
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314 QMutex m_timeStretchRatioMutex;
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315 #else
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316 PhaseVocoderTimeStretcher *m_timeStretcher;
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317 Scavenger<PhaseVocoderTimeStretcher> m_timeStretcherScavenger;
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318 #endif
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319
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320 // Called from fill thread, m_playing true, mutex held
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321 // Return true if work done
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322 bool fillBuffers();
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323
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324 // Called from fillBuffers. Return the number of frames written,
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325 // which will be count or fewer. Return in the frame argument the
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326 // new buffered frame position (which may be earlier than the
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327 // frame argument passed in, in the case of looping).
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328 size_t mixModels(size_t &frame, size_t count, float **buffers);
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329
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330 // Called from getSourceSamples.
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331 void applyAuditioningEffect(size_t count, float **buffers);
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332
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333 class FillThread : public Thread
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334 {
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335 public:
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336 FillThread(AudioCallbackPlaySource &source) :
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337 Thread(Thread::NonRTThread),
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338 m_source(source) { }
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339
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340 virtual void run();
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341
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342 protected:
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343 AudioCallbackPlaySource &m_source;
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344 };
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345
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346 QMutex m_mutex;
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347 QWaitCondition m_condition;
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348 FillThread *m_fillThread;
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349 SRC_STATE *m_converter;
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350 SRC_STATE *m_crapConverter; // for use when playing very fast
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351 int m_resampleQuality;
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352 void initialiseConverter();
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353 };
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354
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355 #endif
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356
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357
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