annotate audioio/AudioCallbackPlaySource.h @ 65:a8c8a9551a28

* Improvements to layer summary dialog (LayerTree, LayerTreeDialog), & rename. It's still rather unstable though.
author Chris Cannam
date Wed, 28 Nov 2007 17:45:37 +0000
parents ae2627ac7db2
children 9fc4b256c283 22bf057ea151
rev   line source
Chris@43 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@43 2
Chris@43 3 /*
Chris@43 4 Sonic Visualiser
Chris@43 5 An audio file viewer and annotation editor.
Chris@43 6 Centre for Digital Music, Queen Mary, University of London.
Chris@43 7 This file copyright 2006 Chris Cannam and QMUL.
Chris@43 8
Chris@43 9 This program is free software; you can redistribute it and/or
Chris@43 10 modify it under the terms of the GNU General Public License as
Chris@43 11 published by the Free Software Foundation; either version 2 of the
Chris@43 12 License, or (at your option) any later version. See the file
Chris@43 13 COPYING included with this distribution for more information.
Chris@43 14 */
Chris@43 15
Chris@43 16 #ifndef _AUDIO_CALLBACK_PLAY_SOURCE_H_
Chris@43 17 #define _AUDIO_CALLBACK_PLAY_SOURCE_H_
Chris@43 18
Chris@43 19 #include "base/RingBuffer.h"
Chris@43 20 #include "base/AudioPlaySource.h"
Chris@43 21 #include "base/PropertyContainer.h"
Chris@43 22 #include "base/Scavenger.h"
Chris@43 23
Chris@43 24 #include <QObject>
Chris@43 25 #include <QMutex>
Chris@43 26 #include <QWaitCondition>
Chris@43 27
Chris@43 28 #include "base/Thread.h"
Chris@43 29
Chris@43 30 #include <samplerate.h>
Chris@43 31
Chris@43 32 #include <set>
Chris@43 33 #include <map>
Chris@43 34
Chris@62 35 #ifdef HAVE_RUBBERBAND
Chris@62 36 #include <rubberband/RubberBandStretcher.h>
Chris@62 37 #else
Chris@62 38 class PhaseVocoderTimeStretcher;
Chris@62 39 #endif
Chris@62 40
Chris@43 41 class Model;
Chris@43 42 class ViewManager;
Chris@43 43 class AudioGenerator;
Chris@43 44 class PlayParameters;
Chris@43 45 class RealTimePluginInstance;
Chris@43 46
Chris@43 47 /**
Chris@43 48 * AudioCallbackPlaySource manages audio data supply to callback-based
Chris@43 49 * audio APIs such as JACK or CoreAudio. It maintains one ring buffer
Chris@43 50 * per channel, filled during playback by a non-realtime thread, and
Chris@43 51 * provides a method for a realtime thread to pick up the latest
Chris@43 52 * available sample data from these buffers.
Chris@43 53 */
Chris@43 54 class AudioCallbackPlaySource : public virtual QObject,
Chris@43 55 public AudioPlaySource
Chris@43 56 {
Chris@43 57 Q_OBJECT
Chris@43 58
Chris@43 59 public:
Chris@57 60 AudioCallbackPlaySource(ViewManager *, QString clientName);
Chris@43 61 virtual ~AudioCallbackPlaySource();
Chris@43 62
Chris@43 63 /**
Chris@43 64 * Add a data model to be played from. The source can mix
Chris@43 65 * playback from a number of sources including dense and sparse
Chris@43 66 * models. The models must match in sample rate, but they don't
Chris@43 67 * have to have identical numbers of channels.
Chris@43 68 */
Chris@43 69 virtual void addModel(Model *model);
Chris@43 70
Chris@43 71 /**
Chris@43 72 * Remove a model.
Chris@43 73 */
Chris@43 74 virtual void removeModel(Model *model);
Chris@43 75
Chris@43 76 /**
Chris@43 77 * Remove all models. (Silence will ensue.)
Chris@43 78 */
Chris@43 79 virtual void clearModels();
Chris@43 80
Chris@43 81 /**
Chris@43 82 * Start making data available in the ring buffers for playback,
Chris@43 83 * from the given frame. If playback is already under way, reseek
Chris@43 84 * to the given frame and continue.
Chris@43 85 */
Chris@43 86 virtual void play(size_t startFrame);
Chris@43 87
Chris@43 88 /**
Chris@43 89 * Stop playback and ensure that no more data is returned.
Chris@43 90 */
Chris@43 91 virtual void stop();
Chris@43 92
Chris@43 93 /**
Chris@43 94 * Return whether playback is currently supposed to be happening.
Chris@43 95 */
Chris@43 96 virtual bool isPlaying() const { return m_playing; }
Chris@43 97
Chris@43 98 /**
Chris@43 99 * Return the frame number that is currently expected to be coming
Chris@43 100 * out of the speakers. (i.e. compensating for playback latency.)
Chris@43 101 */
Chris@43 102 virtual size_t getCurrentPlayingFrame();
Chris@43 103
Chris@43 104 /**
Chris@43 105 * Return the frame at which playback is expected to end (if not looping).
Chris@43 106 */
Chris@43 107 virtual size_t getPlayEndFrame() { return m_lastModelEndFrame; }
Chris@43 108
Chris@43 109 /**
Chris@43 110 * Set the block size of the target audio device. This should
Chris@43 111 * be called by the target class.
Chris@43 112 */
Chris@43 113 void setTargetBlockSize(size_t);
Chris@43 114
Chris@43 115 /**
Chris@43 116 * Get the block size of the target audio device.
Chris@43 117 */
Chris@43 118 size_t getTargetBlockSize() const;
Chris@43 119
Chris@43 120 /**
Chris@43 121 * Set the playback latency of the target audio device, in frames
Chris@43 122 * at the target sample rate. This is the difference between the
Chris@43 123 * frame currently "leaving the speakers" and the last frame (or
Chris@43 124 * highest last frame across all channels) requested via
Chris@43 125 * getSamples(). The default is zero.
Chris@43 126 */
Chris@43 127 void setTargetPlayLatency(size_t);
Chris@43 128
Chris@43 129 /**
Chris@43 130 * Get the playback latency of the target audio device.
Chris@43 131 */
Chris@43 132 size_t getTargetPlayLatency() const;
Chris@43 133
Chris@43 134 /**
Chris@43 135 * Specify that the target audio device has a fixed sample rate
Chris@43 136 * (i.e. cannot accommodate arbitrary sample rates based on the
Chris@43 137 * source). If the target sets this to something other than the
Chris@43 138 * source sample rate, this class will resample automatically to
Chris@43 139 * fit.
Chris@43 140 */
Chris@43 141 void setTargetSampleRate(size_t);
Chris@43 142
Chris@43 143 /**
Chris@43 144 * Return the sample rate set by the target audio device (or the
Chris@43 145 * source sample rate if the target hasn't set one).
Chris@43 146 */
Chris@43 147 virtual size_t getTargetSampleRate() const;
Chris@43 148
Chris@43 149 /**
Chris@43 150 * Set the current output levels for metering (for call from the
Chris@43 151 * target)
Chris@43 152 */
Chris@43 153 void setOutputLevels(float left, float right);
Chris@43 154
Chris@43 155 /**
Chris@43 156 * Return the current (or thereabouts) output levels in the range
Chris@43 157 * 0.0 -> 1.0, for metering purposes.
Chris@43 158 */
Chris@43 159 virtual bool getOutputLevels(float &left, float &right);
Chris@43 160
Chris@43 161 /**
Chris@43 162 * Get the number of channels of audio that in the source models.
Chris@43 163 * This may safely be called from a realtime thread. Returns 0 if
Chris@43 164 * there is no source yet available.
Chris@43 165 */
Chris@43 166 size_t getSourceChannelCount() const;
Chris@43 167
Chris@43 168 /**
Chris@43 169 * Get the number of channels of audio that will be provided
Chris@43 170 * to the play target. This may be more than the source channel
Chris@43 171 * count: for example, a mono source will provide 2 channels
Chris@43 172 * after pan.
Chris@43 173 * This may safely be called from a realtime thread. Returns 0 if
Chris@43 174 * there is no source yet available.
Chris@43 175 */
Chris@43 176 size_t getTargetChannelCount() const;
Chris@43 177
Chris@43 178 /**
Chris@43 179 * Get the actual sample rate of the source material. This may
Chris@43 180 * safely be called from a realtime thread. Returns 0 if there is
Chris@43 181 * no source yet available.
Chris@43 182 */
Chris@43 183 virtual size_t getSourceSampleRate() const;
Chris@43 184
Chris@43 185 /**
Chris@43 186 * Get "count" samples (at the target sample rate) of the mixed
Chris@43 187 * audio data, in all channels. This may safely be called from a
Chris@43 188 * realtime thread.
Chris@43 189 */
Chris@43 190 size_t getSourceSamples(size_t count, float **buffer);
Chris@43 191
Chris@43 192 /**
Chris@43 193 * Set the time stretcher factor (i.e. playback speed). Also
Chris@43 194 * specify whether the time stretcher will be variable rate
Chris@43 195 * (sharpening transients), and whether time stretching will be
Chris@43 196 * carried out on data mixed down to mono for speed.
Chris@43 197 */
Chris@43 198 void setTimeStretch(float factor, bool sharpen, bool mono);
Chris@43 199
Chris@43 200 /**
Chris@43 201 * Set the resampler quality, 0 - 2 where 0 is fastest and 2 is
Chris@43 202 * highest quality.
Chris@43 203 */
Chris@43 204 void setResampleQuality(int q);
Chris@43 205
Chris@43 206 /**
Chris@43 207 * Set a single real-time plugin as a processing effect for
Chris@43 208 * auditioning during playback.
Chris@43 209 *
Chris@43 210 * The plugin must have been initialised with
Chris@43 211 * getTargetChannelCount() channels and a getTargetBlockSize()
Chris@43 212 * sample frame processing block size.
Chris@43 213 *
Chris@43 214 * This playback source takes ownership of the plugin, which will
Chris@43 215 * be deleted at some point after the following call to
Chris@43 216 * setAuditioningPlugin (depending on real-time constraints).
Chris@43 217 *
Chris@43 218 * Pass a null pointer to remove the current auditioning plugin,
Chris@43 219 * if any.
Chris@43 220 */
Chris@43 221 void setAuditioningPlugin(RealTimePluginInstance *plugin);
Chris@43 222
Chris@43 223 /**
Chris@43 224 * Specify that only the given set of models should be played.
Chris@43 225 */
Chris@43 226 void setSoloModelSet(std::set<Model *>s);
Chris@43 227
Chris@43 228 /**
Chris@43 229 * Specify that all models should be played as normal (if not
Chris@43 230 * muted).
Chris@43 231 */
Chris@43 232 void clearSoloModelSet();
Chris@43 233
Chris@57 234 QString getClientName() const { return m_clientName; }
Chris@57 235
Chris@43 236 signals:
Chris@43 237 void modelReplaced();
Chris@43 238
Chris@43 239 void playStatusChanged(bool isPlaying);
Chris@43 240
Chris@43 241 void sampleRateMismatch(size_t requested, size_t available, bool willResample);
Chris@43 242
Chris@43 243 void audioOverloadPluginDisabled();
Chris@43 244
Chris@43 245 public slots:
Chris@43 246 void audioProcessingOverload();
Chris@43 247
Chris@43 248 protected slots:
Chris@43 249 void selectionChanged();
Chris@43 250 void playLoopModeChanged();
Chris@43 251 void playSelectionModeChanged();
Chris@43 252 void playParametersChanged(PlayParameters *);
Chris@43 253 void preferenceChanged(PropertyContainer::PropertyName);
Chris@43 254 void modelChanged(size_t startFrame, size_t endFrame);
Chris@43 255
Chris@43 256 protected:
Chris@57 257 ViewManager *m_viewManager;
Chris@57 258 AudioGenerator *m_audioGenerator;
Chris@57 259 QString m_clientName;
Chris@43 260
Chris@43 261 class RingBufferVector : public std::vector<RingBuffer<float> *> {
Chris@43 262 public:
Chris@43 263 virtual ~RingBufferVector() {
Chris@43 264 while (!empty()) {
Chris@43 265 delete *begin();
Chris@43 266 erase(begin());
Chris@43 267 }
Chris@43 268 }
Chris@43 269 };
Chris@43 270
Chris@43 271 std::set<Model *> m_models;
Chris@43 272 RingBufferVector *m_readBuffers;
Chris@43 273 RingBufferVector *m_writeBuffers;
Chris@43 274 size_t m_readBufferFill;
Chris@43 275 size_t m_writeBufferFill;
Chris@43 276 Scavenger<RingBufferVector> m_bufferScavenger;
Chris@43 277 size_t m_sourceChannelCount;
Chris@43 278 size_t m_blockSize;
Chris@43 279 size_t m_sourceSampleRate;
Chris@43 280 size_t m_targetSampleRate;
Chris@43 281 size_t m_playLatency;
Chris@43 282 bool m_playing;
Chris@43 283 bool m_exiting;
Chris@43 284 size_t m_lastModelEndFrame;
Chris@43 285 static const size_t m_ringBufferSize;
Chris@43 286 float m_outputLeft;
Chris@43 287 float m_outputRight;
Chris@43 288 RealTimePluginInstance *m_auditioningPlugin;
Chris@43 289 bool m_auditioningPluginBypassed;
Chris@43 290 Scavenger<RealTimePluginInstance> m_pluginScavenger;
Chris@43 291
Chris@43 292 RingBuffer<float> *getWriteRingBuffer(size_t c) {
Chris@43 293 if (m_writeBuffers && c < m_writeBuffers->size()) {
Chris@43 294 return (*m_writeBuffers)[c];
Chris@43 295 } else {
Chris@43 296 return 0;
Chris@43 297 }
Chris@43 298 }
Chris@43 299
Chris@43 300 RingBuffer<float> *getReadRingBuffer(size_t c) {
Chris@43 301 RingBufferVector *rb = m_readBuffers;
Chris@43 302 if (rb && c < rb->size()) {
Chris@43 303 return (*rb)[c];
Chris@43 304 } else {
Chris@43 305 return 0;
Chris@43 306 }
Chris@43 307 }
Chris@43 308
Chris@43 309 void clearRingBuffers(bool haveLock = false, size_t count = 0);
Chris@43 310 void unifyRingBuffers();
Chris@43 311
Chris@62 312 #ifdef HAVE_RUBBERBAND
Chris@62 313 RubberBand::RubberBandStretcher *m_timeStretcher;
Chris@62 314 QMutex m_timeStretchRatioMutex;
Chris@62 315 #else
Chris@43 316 PhaseVocoderTimeStretcher *m_timeStretcher;
Chris@43 317 Scavenger<PhaseVocoderTimeStretcher> m_timeStretcherScavenger;
Chris@62 318 #endif
Chris@43 319
Chris@43 320 // Called from fill thread, m_playing true, mutex held
Chris@43 321 // Return true if work done
Chris@43 322 bool fillBuffers();
Chris@43 323
Chris@43 324 // Called from fillBuffers. Return the number of frames written,
Chris@43 325 // which will be count or fewer. Return in the frame argument the
Chris@43 326 // new buffered frame position (which may be earlier than the
Chris@43 327 // frame argument passed in, in the case of looping).
Chris@43 328 size_t mixModels(size_t &frame, size_t count, float **buffers);
Chris@43 329
Chris@43 330 // Called from getSourceSamples.
Chris@43 331 void applyAuditioningEffect(size_t count, float **buffers);
Chris@43 332
Chris@43 333 class FillThread : public Thread
Chris@43 334 {
Chris@43 335 public:
Chris@43 336 FillThread(AudioCallbackPlaySource &source) :
Chris@43 337 Thread(Thread::NonRTThread),
Chris@43 338 m_source(source) { }
Chris@43 339
Chris@43 340 virtual void run();
Chris@43 341
Chris@43 342 protected:
Chris@43 343 AudioCallbackPlaySource &m_source;
Chris@43 344 };
Chris@43 345
Chris@43 346 QMutex m_mutex;
Chris@43 347 QWaitCondition m_condition;
Chris@43 348 FillThread *m_fillThread;
Chris@43 349 SRC_STATE *m_converter;
Chris@43 350 SRC_STATE *m_crapConverter; // for use when playing very fast
Chris@43 351 int m_resampleQuality;
Chris@43 352 void initialiseConverter();
Chris@43 353 };
Chris@43 354
Chris@43 355 #endif
Chris@43 356
Chris@43 357