annotate audioio/ContinuousSynth.cpp @ 313:58582119c92a tonioni

Add a basic continuous synth implementation (simple sinusoids only, no gaps)
author Chris Cannam
date Wed, 08 Jan 2014 13:07:22 +0000
parents
children 65b75e23bbd5
rev   line source
Chris@313 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@313 2
Chris@313 3 /*
Chris@313 4 Sonic Visualiser
Chris@313 5 An audio file viewer and annotation editor.
Chris@313 6 Centre for Digital Music, Queen Mary, University of London.
Chris@313 7
Chris@313 8 This program is free software; you can redistribute it and/or
Chris@313 9 modify it under the terms of the GNU General Public License as
Chris@313 10 published by the Free Software Foundation; either version 2 of the
Chris@313 11 License, or (at your option) any later version. See the file
Chris@313 12 COPYING included with this distribution for more information.
Chris@313 13 */
Chris@313 14
Chris@313 15 #include "ContinuousSynth.h"
Chris@313 16
Chris@313 17 #include "base/Debug.h"
Chris@313 18
Chris@313 19 #include <cmath>
Chris@313 20
Chris@313 21 ContinuousSynth::ContinuousSynth(int channels, int sampleRate, int blockSize) :
Chris@313 22 m_channels(channels),
Chris@313 23 m_sampleRate(sampleRate),
Chris@313 24 m_blockSize(blockSize),
Chris@313 25 m_prevF0(-1.f),
Chris@313 26 m_phase(0.0)
Chris@313 27 {
Chris@313 28 }
Chris@313 29
Chris@313 30 ContinuousSynth::~ContinuousSynth()
Chris@313 31 {
Chris@313 32 }
Chris@313 33
Chris@313 34 void
Chris@313 35 ContinuousSynth::reset()
Chris@313 36 {
Chris@313 37 m_phase = 0;
Chris@313 38 }
Chris@313 39
Chris@313 40 void
Chris@313 41 ContinuousSynth::mix(float **toBuffers, float gain, float pan, float f0)
Chris@313 42 {
Chris@313 43 if (f0 == 0.f) f0 = m_prevF0;
Chris@313 44
Chris@313 45 bool wasOn = (m_prevF0 > 0.f);
Chris@313 46 bool nowOn = (f0 > 0.f);
Chris@313 47
Chris@313 48 if (!nowOn && !wasOn) {
Chris@313 49 m_phase = 0;
Chris@313 50 return;
Chris@313 51 }
Chris@313 52
Chris@313 53 int fadeLength = 20; // samples
Chris@313 54
Chris@313 55 float *levels = new float[m_channels];
Chris@313 56
Chris@313 57 for (int c = 0; c < m_channels; ++c) {
Chris@313 58 levels[c] = gain;
Chris@313 59 }
Chris@313 60 if (pan != 0.0 && m_channels == 2) {
Chris@313 61 levels[0] *= 1.0 - pan;
Chris@313 62 levels[1] *= pan + 1.0;
Chris@313 63 }
Chris@313 64
Chris@313 65 double phasor = (f0 * 2 * M_PI) / m_sampleRate;
Chris@313 66 double p = m_phase;
Chris@313 67
Chris@313 68 cerr << "ContinuousSynth::mix: f0 = " << f0 << " (from " << m_prevF0 << "), phase = " << m_phase << ", phasor = " << phasor << endl;
Chris@313 69
Chris@313 70 for (int i = 0; i < m_blockSize; ++i) {
Chris@313 71
Chris@313 72 p = m_phase + i * phasor;
Chris@313 73
Chris@313 74 double v = sin(p);
Chris@313 75
Chris@313 76 if (!wasOn && i < fadeLength) { // fade in
Chris@313 77 v = v * (i / double(fadeLength));
Chris@313 78 } else if (!nowOn) {
Chris@313 79 if (i > fadeLength) v = 0;
Chris@313 80 else v = v * (1.0 - (i / double(fadeLength)));
Chris@313 81 }
Chris@313 82
Chris@313 83 for (int c = 0; c < m_channels; ++c) {
Chris@313 84 toBuffers[c][i] += levels[c] * v;
Chris@313 85 }
Chris@313 86 }
Chris@313 87
Chris@313 88 m_prevF0 = f0;
Chris@313 89 m_phase = p;
Chris@313 90
Chris@313 91 delete[] levels;
Chris@313 92 }
Chris@313 93