annotate audioio/PlaySpeedRangeMapper.cpp @ 342:4eccff14b4d8 tonioni

Much fiddling toward getting sessions and individual audio files to load cleanly when they need quite different handling after load
author Chris Cannam
date Wed, 02 Apr 2014 21:25:56 +0100
parents 068235cf5bf7
children 46b24009ce7a
rev   line source
Chris@43 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@43 2
Chris@43 3 /*
Chris@43 4 Sonic Visualiser
Chris@43 5 An audio file viewer and annotation editor.
Chris@43 6 Centre for Digital Music, Queen Mary, University of London.
Chris@43 7 This file copyright 2006 QMUL.
Chris@43 8
Chris@43 9 This program is free software; you can redistribute it and/or
Chris@43 10 modify it under the terms of the GNU General Public License as
Chris@43 11 published by the Free Software Foundation; either version 2 of the
Chris@43 12 License, or (at your option) any later version. See the file
Chris@43 13 COPYING included with this distribution for more information.
Chris@43 14 */
Chris@43 15
Chris@43 16 #include "PlaySpeedRangeMapper.h"
Chris@43 17
Chris@43 18 #include <iostream>
Chris@43 19 #include <cmath>
Chris@43 20
Chris@43 21 PlaySpeedRangeMapper::PlaySpeedRangeMapper(int minpos, int maxpos) :
Chris@43 22 m_minpos(minpos),
Chris@43 23 m_maxpos(maxpos)
Chris@43 24 {
Chris@43 25 }
Chris@43 26
Chris@43 27 int
Chris@43 28 PlaySpeedRangeMapper::getPositionForValue(float value) const
Chris@43 29 {
Chris@43 30 // value is percent
Chris@43 31 float factor = getFactorForValue(value);
Chris@43 32 int position = getPositionForFactor(factor);
Chris@43 33 return position;
Chris@43 34 }
Chris@43 35
Chris@43 36 int
Chris@43 37 PlaySpeedRangeMapper::getPositionForFactor(float factor) const
Chris@43 38 {
Chris@43 39 bool slow = (factor > 1.0);
Chris@43 40
Chris@43 41 if (!slow) factor = 1.0 / factor;
Chris@43 42
Chris@43 43 int half = (m_maxpos + m_minpos) / 2;
Chris@43 44
Chris@43 45 factor = sqrtf((factor - 1.0) * 1000.f);
Chris@43 46 int position = lrintf(((factor * (half - m_minpos)) / 100.0) + m_minpos);
Chris@43 47
Chris@43 48 if (slow) {
Chris@43 49 position = half - position;
Chris@43 50 } else {
Chris@43 51 position = position + half;
Chris@43 52 }
Chris@43 53
Chris@293 54 // cerr << "value = " << value << " slow = " << slow << " factor = " << factor << " position = " << position << endl;
Chris@43 55
Chris@43 56 return position;
Chris@43 57 }
Chris@43 58
Chris@43 59 float
Chris@43 60 PlaySpeedRangeMapper::getValueForPosition(int position) const
Chris@43 61 {
Chris@43 62 float factor = getFactorForPosition(position);
Chris@43 63 float pc = getValueForFactor(factor);
Chris@43 64 return pc;
Chris@43 65 }
Chris@43 66
Chris@43 67 float
Chris@43 68 PlaySpeedRangeMapper::getValueForFactor(float factor) const
Chris@43 69 {
Chris@43 70 float pc;
Chris@43 71 if (factor < 1.0) pc = ((1.0 / factor) - 1.0) * 100.0;
Chris@43 72 else pc = (1.0 - factor) * 100.0;
Chris@293 73 // cerr << "position = " << position << " percent = " << pc << endl;
Chris@43 74 return pc;
Chris@43 75 }
Chris@43 76
Chris@43 77 float
Chris@43 78 PlaySpeedRangeMapper::getFactorForValue(float value) const
Chris@43 79 {
Chris@43 80 // value is percent
Chris@43 81
Chris@43 82 float factor;
Chris@43 83
Chris@43 84 if (value <= 0) {
Chris@43 85 factor = 1.0 - (value / 100.0);
Chris@43 86 } else {
Chris@43 87 factor = 1.0 / (1.0 + (value / 100.0));
Chris@43 88 }
Chris@43 89
Chris@293 90 // cerr << "value = " << value << " factor = " << factor << endl;
Chris@43 91 return factor;
Chris@43 92 }
Chris@43 93
Chris@43 94 float
Chris@43 95 PlaySpeedRangeMapper::getFactorForPosition(int position) const
Chris@43 96 {
Chris@43 97 bool slow = false;
Chris@43 98
Chris@43 99 if (position < m_minpos) position = m_minpos;
Chris@43 100 if (position > m_maxpos) position = m_maxpos;
Chris@43 101
Chris@43 102 int half = (m_maxpos + m_minpos) / 2;
Chris@43 103
Chris@43 104 if (position < half) {
Chris@43 105 slow = true;
Chris@43 106 position = half - position;
Chris@43 107 } else {
Chris@43 108 position = position - half;
Chris@43 109 }
Chris@43 110
Chris@43 111 // position is between min and half (inclusive)
Chris@43 112
Chris@43 113 float factor;
Chris@43 114
Chris@43 115 if (position == m_minpos) {
Chris@43 116 factor = 1.0;
Chris@43 117 } else {
Chris@43 118 factor = ((position - m_minpos) * 100.0) / (half - m_minpos);
Chris@43 119 factor = 1.0 + (factor * factor) / 1000.f;
Chris@43 120 }
Chris@43 121
Chris@43 122 if (!slow) factor = 1.0 / factor;
Chris@43 123
Chris@293 124 // cerr << "position = " << position << " slow = " << slow << " factor = " << factor << endl;
Chris@43 125
Chris@43 126 return factor;
Chris@43 127 }
Chris@43 128
Chris@43 129 QString
Chris@43 130 PlaySpeedRangeMapper::getUnit() const
Chris@43 131 {
Chris@43 132 return "%";
Chris@43 133 }