annotate audioio/AudioCallbackPlayTarget.cpp @ 342:4eccff14b4d8 tonioni

Much fiddling toward getting sessions and individual audio files to load cleanly when they need quite different handling after load
author Chris Cannam
date Wed, 02 Apr 2014 21:25:56 +0100
parents 3c5756fb6a68
children
rev   line source
Chris@43 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@43 2
Chris@43 3 /*
Chris@43 4 Sonic Visualiser
Chris@43 5 An audio file viewer and annotation editor.
Chris@43 6 Centre for Digital Music, Queen Mary, University of London.
Chris@43 7 This file copyright 2006 Chris Cannam.
Chris@43 8
Chris@43 9 This program is free software; you can redistribute it and/or
Chris@43 10 modify it under the terms of the GNU General Public License as
Chris@43 11 published by the Free Software Foundation; either version 2 of the
Chris@43 12 License, or (at your option) any later version. See the file
Chris@43 13 COPYING included with this distribution for more information.
Chris@43 14 */
Chris@43 15
Chris@43 16 #include "AudioCallbackPlayTarget.h"
Chris@43 17 #include "AudioCallbackPlaySource.h"
Chris@43 18
Chris@43 19 #include <iostream>
Chris@43 20
Chris@43 21 AudioCallbackPlayTarget::AudioCallbackPlayTarget(AudioCallbackPlaySource *source) :
Chris@43 22 m_source(source),
Chris@43 23 m_outputGain(1.0)
Chris@43 24 {
Chris@43 25 if (m_source) {
Chris@43 26 connect(m_source, SIGNAL(modelReplaced()),
Chris@43 27 this, SLOT(sourceModelReplaced()));
Chris@43 28 }
Chris@43 29 }
Chris@43 30
Chris@43 31 AudioCallbackPlayTarget::~AudioCallbackPlayTarget()
Chris@43 32 {
Chris@43 33 }
Chris@43 34
Chris@43 35 void
Chris@43 36 AudioCallbackPlayTarget::setOutputGain(float gain)
Chris@43 37 {
Chris@43 38 m_outputGain = gain;
Chris@43 39 }
Chris@43 40