Mercurial > hg > svapp
annotate audioio/AudioTargetFactory.cpp @ 7:3a41ba527b4a
* Add command history class, and basic undo/redo menus. No actual commands
to undo/redo yet. Selecting the placeholders sometimes seems to cause
a crash, so this looks a little uncertain so far.
* Add Rename Layer
* Remove models from playback when their layers are removed (and ref counts
hit zero)
* Don't hang around waiting so much when there's work to be done in the audio
buffer fill thread
* Put more sensible names on layers generated from transforms
* Add basic editing to time-value layer like existing editing in time-instants
layer, and make both of them snap to the appropriate resolution during drag
author | Chris Cannam |
---|---|
date | Mon, 30 Jan 2006 17:51:56 +0000 |
parents | df5923e33d01 |
children | c606d3ffa397 |
rev | line source |
---|---|
Chris@0 | 1 /* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */ |
Chris@0 | 2 |
Chris@0 | 3 /* |
Chris@0 | 4 A waveform viewer and audio annotation editor. |
Chris@2 | 5 Chris Cannam, Queen Mary University of London, 2005-2006 |
Chris@0 | 6 |
Chris@0 | 7 This is experimental software. Not for distribution. |
Chris@0 | 8 */ |
Chris@0 | 9 |
Chris@0 | 10 #include "AudioTargetFactory.h" |
Chris@0 | 11 |
Chris@0 | 12 #include "AudioJACKTarget.h" |
Chris@0 | 13 #include "AudioCoreAudioTarget.h" |
Chris@0 | 14 #include "AudioPortAudioTarget.h" |
Chris@0 | 15 |
Chris@0 | 16 #include <iostream> |
Chris@0 | 17 |
Chris@0 | 18 AudioCallbackPlayTarget * |
Chris@0 | 19 AudioTargetFactory::createCallbackTarget(AudioCallbackPlaySource *source) |
Chris@0 | 20 { |
Chris@0 | 21 AudioCallbackPlayTarget *target = 0; |
Chris@0 | 22 |
Chris@0 | 23 #ifdef HAVE_JACK |
Chris@0 | 24 target = new AudioJACKTarget(source); |
Chris@0 | 25 if (target->isOK()) return target; |
Chris@0 | 26 else { |
Chris@0 | 27 std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: Failed to open JACK target" << std::endl; |
Chris@0 | 28 delete target; |
Chris@0 | 29 } |
Chris@0 | 30 #endif |
Chris@0 | 31 |
Chris@0 | 32 #ifdef HAVE_COREAUDIO |
Chris@0 | 33 target = new AudioCoreAudioTarget(source); |
Chris@0 | 34 if (target->isOK()) return target; |
Chris@0 | 35 else { |
Chris@0 | 36 std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: Failed to open CoreAudio target" << std::endl; |
Chris@0 | 37 delete target; |
Chris@0 | 38 } |
Chris@0 | 39 #endif |
Chris@0 | 40 |
Chris@0 | 41 #ifdef HAVE_DIRECTSOUND |
Chris@0 | 42 target = new AudioDirectSoundTarget(source); |
Chris@0 | 43 if (target->isOK()) return target; |
Chris@0 | 44 else { |
Chris@0 | 45 std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: Failed to open DirectSound target" << std::endl; |
Chris@0 | 46 delete target; |
Chris@0 | 47 } |
Chris@0 | 48 #endif |
Chris@0 | 49 |
Chris@0 | 50 #ifdef HAVE_PORTAUDIO |
Chris@0 | 51 target = new AudioPortAudioTarget(source); |
Chris@0 | 52 if (target->isOK()) return target; |
Chris@0 | 53 else { |
Chris@0 | 54 std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: Failed to open PortAudio target" << std::endl; |
Chris@0 | 55 delete target; |
Chris@0 | 56 } |
Chris@0 | 57 #endif |
Chris@0 | 58 |
Chris@0 | 59 std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: No suitable targets available" << std::endl; |
Chris@0 | 60 return 0; |
Chris@0 | 61 } |
Chris@0 | 62 |
Chris@0 | 63 |