annotate audioio/audioio.pro @ 154:386b02c926bf

* Merge from one-fftdataserver-per-fftmodel branch. This bit of reworking (which is not described very accurately by the title of the branch) turns the MatrixFile object into something that either reads or writes, but not both, and separates the FFT file cache reader and writer implementations separately. This allows the FFT data server to have a single thread owning writers and one reader per "customer" thread, and for all locking to be vastly simplified and concentrated in the data server alone (because none of the classes it makes use of is used in more than one thread at a time). The result is faster and more trustworthy code.
author Chris Cannam
date Tue, 27 Jan 2009 13:25:10 +0000
parents 2bc8bf6d016c
children e96f563b1cfd
rev   line source
Chris@44 1 TEMPLATE = lib
Chris@44 2
Chris@117 3 SV_UNIT_PACKAGES = fftw3f samplerate jack portaudio-2.0 libpulse rubberband
Chris@44 4 load(../sv.prf)
Chris@44 5
Chris@44 6 CONFIG += sv staticlib qt thread warn_on stl rtti exceptions
Chris@105 7 QT -= gui
Chris@44 8
Chris@44 9 TARGET = svaudioio
Chris@44 10
Chris@44 11 DEPENDPATH += ..
Chris@44 12 INCLUDEPATH += . ..
Chris@44 13 OBJECTS_DIR = tmp_obj
Chris@44 14 MOC_DIR = tmp_moc
Chris@44 15
Chris@44 16 HEADERS += AudioCallbackPlaySource.h \
Chris@44 17 AudioCallbackPlayTarget.h \
Chris@44 18 AudioCoreAudioTarget.h \
Chris@44 19 AudioGenerator.h \
Chris@44 20 AudioJACKTarget.h \
Chris@44 21 AudioPortAudioTarget.h \
Chris@117 22 AudioPulseAudioTarget.h \
Chris@44 23 AudioTargetFactory.h \
Chris@44 24 PlaySpeedRangeMapper.h
Chris@44 25 SOURCES += AudioCallbackPlaySource.cpp \
Chris@44 26 AudioCallbackPlayTarget.cpp \
Chris@44 27 AudioCoreAudioTarget.cpp \
Chris@44 28 AudioGenerator.cpp \
Chris@44 29 AudioJACKTarget.cpp \
Chris@44 30 AudioPortAudioTarget.cpp \
Chris@117 31 AudioPulseAudioTarget.cpp \
Chris@44 32 AudioTargetFactory.cpp \
Chris@44 33 PlaySpeedRangeMapper.cpp