annotate audioio/AudioJACKTarget.h @ 154:386b02c926bf

* Merge from one-fftdataserver-per-fftmodel branch. This bit of reworking (which is not described very accurately by the title of the branch) turns the MatrixFile object into something that either reads or writes, but not both, and separates the FFT file cache reader and writer implementations separately. This allows the FFT data server to have a single thread owning writers and one reader per "customer" thread, and for all locking to be vastly simplified and concentrated in the data server alone (because none of the classes it makes use of is used in more than one thread at a time). The result is faster and more trustworthy code.
author Chris Cannam
date Tue, 27 Jan 2009 13:25:10 +0000
parents 9fc4b256c283
children
rev   line source
Chris@43 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@43 2
Chris@43 3 /*
Chris@43 4 Sonic Visualiser
Chris@43 5 An audio file viewer and annotation editor.
Chris@43 6 Centre for Digital Music, Queen Mary, University of London.
Chris@43 7 This file copyright 2006 Chris Cannam.
Chris@43 8
Chris@43 9 This program is free software; you can redistribute it and/or
Chris@43 10 modify it under the terms of the GNU General Public License as
Chris@43 11 published by the Free Software Foundation; either version 2 of the
Chris@43 12 License, or (at your option) any later version. See the file
Chris@43 13 COPYING included with this distribution for more information.
Chris@43 14 */
Chris@43 15
Chris@43 16 #ifndef _AUDIO_JACK_TARGET_H_
Chris@43 17 #define _AUDIO_JACK_TARGET_H_
Chris@43 18
Chris@43 19 #ifdef HAVE_JACK
Chris@43 20
Chris@43 21 #include <jack/jack.h>
Chris@43 22 #include <vector>
Chris@43 23
Chris@43 24 #include "AudioCallbackPlayTarget.h"
Chris@43 25
Chris@43 26 #include <QMutex>
Chris@43 27
Chris@43 28 class AudioCallbackPlaySource;
Chris@43 29
Chris@43 30 class AudioJACKTarget : public AudioCallbackPlayTarget
Chris@43 31 {
Chris@43 32 Q_OBJECT
Chris@43 33
Chris@43 34 public:
Chris@43 35 AudioJACKTarget(AudioCallbackPlaySource *source);
Chris@43 36 virtual ~AudioJACKTarget();
Chris@43 37
Chris@70 38 virtual void shutdown();
Chris@70 39
Chris@43 40 virtual bool isOK() const;
Chris@43 41
Chris@91 42 virtual double getCurrentTime() const;
Chris@91 43
Chris@43 44 public slots:
Chris@43 45 virtual void sourceModelReplaced();
Chris@43 46
Chris@43 47 protected:
Chris@43 48 int process(jack_nframes_t nframes);
Chris@43 49 int xrun();
Chris@43 50
Chris@43 51 static int processStatic(jack_nframes_t, void *);
Chris@43 52 static int xrunStatic(void *);
Chris@43 53
Chris@43 54 jack_client_t *m_client;
Chris@43 55 std::vector<jack_port_t *> m_outputs;
Chris@43 56 jack_nframes_t m_bufferSize;
Chris@43 57 jack_nframes_t m_sampleRate;
Chris@43 58 QMutex m_mutex;
Chris@70 59 bool m_done;
Chris@43 60 };
Chris@43 61
Chris@43 62 #endif /* HAVE_JACK */
Chris@43 63
Chris@43 64 #endif
Chris@43 65