annotate audioio/AudioTargetFactory.cpp @ 117:2bc8bf6d016c

* Provisional PulseAudio output driver. No latency handling yet, and some other things missing. The very basic basics work.
author Chris Cannam
date Wed, 21 May 2008 16:54:24 +0000
parents ccdc5b30e54c
children d615d0220828
rev   line source
Chris@43 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@43 2
Chris@43 3 /*
Chris@43 4 Sonic Visualiser
Chris@43 5 An audio file viewer and annotation editor.
Chris@43 6 Centre for Digital Music, Queen Mary, University of London.
Chris@43 7 This file copyright 2006 Chris Cannam.
Chris@43 8
Chris@43 9 This program is free software; you can redistribute it and/or
Chris@43 10 modify it under the terms of the GNU General Public License as
Chris@43 11 published by the Free Software Foundation; either version 2 of the
Chris@43 12 License, or (at your option) any later version. See the file
Chris@43 13 COPYING included with this distribution for more information.
Chris@43 14 */
Chris@43 15
Chris@43 16 #include "AudioTargetFactory.h"
Chris@43 17
Chris@43 18 #include "AudioJACKTarget.h"
Chris@43 19 #include "AudioCoreAudioTarget.h"
Chris@43 20 #include "AudioPortAudioTarget.h"
Chris@117 21 #include "AudioPulseAudioTarget.h"
Chris@43 22
Chris@43 23 #include <iostream>
Chris@43 24
Chris@43 25 AudioCallbackPlayTarget *
Chris@43 26 AudioTargetFactory::createCallbackTarget(AudioCallbackPlaySource *source)
Chris@43 27 {
Chris@43 28 AudioCallbackPlayTarget *target = 0;
Chris@43 29
Chris@43 30 #ifdef HAVE_JACK
Chris@43 31 target = new AudioJACKTarget(source);
Chris@43 32 if (target->isOK()) return target;
Chris@43 33 else {
Chris@43 34 std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: Failed to open JACK target" << std::endl;
Chris@43 35 delete target;
Chris@43 36 }
Chris@43 37 #endif
Chris@117 38
Chris@117 39 #ifdef HAVE_LIBPULSE
Chris@117 40 target = new AudioPulseAudioTarget(source);
Chris@117 41 if (target->isOK()) return target;
Chris@117 42 else {
Chris@117 43 std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: Failed to open PulseAudio target" << std::endl;
Chris@117 44 delete target;
Chris@117 45 }
Chris@117 46 #endif
Chris@43 47
Chris@43 48 #ifdef HAVE_COREAUDIO
Chris@43 49 target = new AudioCoreAudioTarget(source);
Chris@43 50 if (target->isOK()) return target;
Chris@43 51 else {
Chris@43 52 std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: Failed to open CoreAudio target" << std::endl;
Chris@43 53 delete target;
Chris@43 54 }
Chris@43 55 #endif
Chris@43 56
Chris@43 57 #ifdef HAVE_DIRECTSOUND
Chris@43 58 target = new AudioDirectSoundTarget(source);
Chris@43 59 if (target->isOK()) return target;
Chris@43 60 else {
Chris@43 61 std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: Failed to open DirectSound target" << std::endl;
Chris@43 62 delete target;
Chris@43 63 }
Chris@43 64 #endif
Chris@114 65
Chris@114 66 #ifdef HAVE_PORTAUDIO_2_0
Chris@43 67 target = new AudioPortAudioTarget(source);
Chris@43 68 if (target->isOK()) return target;
Chris@43 69 else {
Chris@43 70 std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: Failed to open PortAudio target" << std::endl;
Chris@43 71 delete target;
Chris@43 72 }
Chris@43 73 #endif
Chris@43 74
Chris@43 75 std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: No suitable targets available" << std::endl;
Chris@43 76 return 0;
Chris@43 77 }
Chris@43 78
Chris@43 79