annotate audioio/AudioTargetFactory.h @ 12:29b38a641d43

* Implement play mute, level and pan controls and a layer visibility control * Handle swapping the buffers in AudioCallbackPlaySource more gracefully, so that in many cases it can be done inaudibly. Still gets it wrong when playing in a noncontiguous selection. * Fix to SV file save for non-2d sparse models * Fixes to LED button drawing and AudioDial mouse functionality * Add progress bar for Ogg file import * Reshuffle PropertyContainer and its subclasses so it can be a QObject * Add layer dormancy (invisible layer permitted to free its cache space) * Optimisations to SpectrogramLayer, removing locks when reading/writing individual pixels in the cache (should be unnecessary there) -- there's still an issue here as we need a lock when reading from the model in case the model is replaced, and we don't currently have one * Several munlock() calls to make it harder to exhaust real memory if running in an RT mode with mlockall() active
author Chris Cannam
date Fri, 17 Feb 2006 18:04:26 +0000
parents df5923e33d01
children c606d3ffa397
rev   line source
Chris@0 1 /* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */
Chris@0 2
Chris@0 3 /*
Chris@0 4 A waveform viewer and audio annotation editor.
Chris@2 5 Chris Cannam, Queen Mary University of London, 2005-2006
Chris@0 6
Chris@0 7 This is experimental software. Not for distribution.
Chris@0 8 */
Chris@0 9
Chris@0 10 #ifndef _AUDIO_TARGET_FACTORY_H_
Chris@0 11 #define _AUDIO_TARGET_FACTORY_H_
Chris@0 12
Chris@0 13 class AudioCallbackPlaySource;
Chris@0 14 class AudioCallbackPlayTarget;
Chris@0 15
Chris@0 16 class AudioTargetFactory
Chris@0 17 {
Chris@0 18 public:
Chris@0 19 static AudioCallbackPlayTarget *createCallbackTarget(AudioCallbackPlaySource *);
Chris@0 20 };
Chris@0 21
Chris@0 22 #endif
Chris@0 23