Mercurial > hg > svapp
annotate audioio/AudioCoreAudioTarget.h @ 12:29b38a641d43
* Implement play mute, level and pan controls and a layer visibility control
* Handle swapping the buffers in AudioCallbackPlaySource more gracefully, so
that in many cases it can be done inaudibly. Still gets it wrong when
playing in a noncontiguous selection.
* Fix to SV file save for non-2d sparse models
* Fixes to LED button drawing and AudioDial mouse functionality
* Add progress bar for Ogg file import
* Reshuffle PropertyContainer and its subclasses so it can be a QObject
* Add layer dormancy (invisible layer permitted to free its cache space)
* Optimisations to SpectrogramLayer, removing locks when reading/writing
individual pixels in the cache (should be unnecessary there) -- there's
still an issue here as we need a lock when reading from the model in
case the model is replaced, and we don't currently have one
* Several munlock() calls to make it harder to exhaust real memory if
running in an RT mode with mlockall() active
author | Chris Cannam |
---|---|
date | Fri, 17 Feb 2006 18:04:26 +0000 |
parents | df5923e33d01 |
children | c606d3ffa397 |
rev | line source |
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Chris@0 | 1 /* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */ |
Chris@0 | 2 |
Chris@0 | 3 /* |
Chris@0 | 4 A waveform viewer and audio annotation editor. |
Chris@2 | 5 Chris Cannam, Queen Mary University of London, 2005-2006 |
Chris@0 | 6 |
Chris@0 | 7 This is experimental software. Not for distribution. |
Chris@0 | 8 */ |
Chris@0 | 9 |
Chris@0 | 10 #ifndef _AUDIO_CORE_AUDIO_TARGET_H_ |
Chris@0 | 11 #define _AUDIO_CORE_AUDIO_TARGET_H_ |
Chris@0 | 12 |
Chris@0 | 13 #ifdef HAVE_COREAUDIO |
Chris@0 | 14 |
Chris@0 | 15 #include <jack/jack.h> |
Chris@0 | 16 #include <vector> |
Chris@0 | 17 |
Chris@0 | 18 #include <CoreAudio/CoreAudio.h> |
Chris@0 | 19 #include <CoreAudio/CoreAudioTypes.h> |
Chris@0 | 20 #include <AudioUnit/AUComponent.h> |
Chris@0 | 21 #include <AudioUnit/AudioUnitProperties.h> |
Chris@0 | 22 #include <AudioUnit/AudioUnitParameters.h> |
Chris@0 | 23 #include <AudioUnit/AudioOutputUnit.h> |
Chris@0 | 24 |
Chris@0 | 25 #include "AudioCallbackPlayTarget.h" |
Chris@0 | 26 |
Chris@0 | 27 class AudioCallbackPlaySource; |
Chris@0 | 28 |
Chris@0 | 29 class AudioCoreAudioTarget : public AudioCallbackPlayTarget |
Chris@0 | 30 { |
Chris@0 | 31 Q_OBJECT |
Chris@0 | 32 |
Chris@0 | 33 public: |
Chris@0 | 34 AudioCoreAudioTarget(AudioCallbackPlaySource *source); |
Chris@0 | 35 ~AudioCoreAudioTarget(); |
Chris@0 | 36 |
Chris@0 | 37 virtual bool isOK() const; |
Chris@0 | 38 |
Chris@0 | 39 public slots: |
Chris@0 | 40 virtual void sourceModelReplaced(); |
Chris@0 | 41 |
Chris@0 | 42 protected: |
Chris@0 | 43 OSStatus process(void *data, |
Chris@0 | 44 AudioUnitRenderActionFlags *flags, |
Chris@0 | 45 const AudioTimeStamp *timestamp, |
Chris@0 | 46 unsigned int inbus, |
Chris@0 | 47 unsigned int inframes, |
Chris@0 | 48 AudioBufferList *ioData); |
Chris@0 | 49 |
Chris@0 | 50 int m_bufferSize; |
Chris@0 | 51 int m_sampleRate; |
Chris@0 | 52 int m_latency; |
Chris@0 | 53 }; |
Chris@0 | 54 |
Chris@0 | 55 #endif /* HAVE_COREAUDIO */ |
Chris@0 | 56 |
Chris@0 | 57 #endif |
Chris@0 | 58 |