Mercurial > hg > svapp
annotate audioio/AudioCallbackPlayTarget.h @ 12:29b38a641d43
* Implement play mute, level and pan controls and a layer visibility control
* Handle swapping the buffers in AudioCallbackPlaySource more gracefully, so
that in many cases it can be done inaudibly. Still gets it wrong when
playing in a noncontiguous selection.
* Fix to SV file save for non-2d sparse models
* Fixes to LED button drawing and AudioDial mouse functionality
* Add progress bar for Ogg file import
* Reshuffle PropertyContainer and its subclasses so it can be a QObject
* Add layer dormancy (invisible layer permitted to free its cache space)
* Optimisations to SpectrogramLayer, removing locks when reading/writing
individual pixels in the cache (should be unnecessary there) -- there's
still an issue here as we need a lock when reading from the model in
case the model is replaced, and we don't currently have one
* Several munlock() calls to make it harder to exhaust real memory if
running in an RT mode with mlockall() active
author | Chris Cannam |
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date | Fri, 17 Feb 2006 18:04:26 +0000 |
parents | 97c69acdcb82 |
children | c606d3ffa397 |
rev | line source |
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Chris@0 | 1 /* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */ |
Chris@0 | 2 |
Chris@0 | 3 /* |
Chris@0 | 4 A waveform viewer and audio annotation editor. |
Chris@1 | 5 Chris Cannam, Queen Mary University of London, 2005-2006 |
Chris@0 | 6 |
Chris@0 | 7 This is experimental software. Not for distribution. |
Chris@0 | 8 */ |
Chris@0 | 9 |
Chris@0 | 10 #ifndef _AUDIO_CALLBACK_PLAY_TARGET_H_ |
Chris@0 | 11 #define _AUDIO_CALLBACK_PLAY_TARGET_H_ |
Chris@0 | 12 |
Chris@0 | 13 #include <QObject> |
Chris@0 | 14 |
Chris@0 | 15 class AudioCallbackPlaySource; |
Chris@0 | 16 |
Chris@0 | 17 class AudioCallbackPlayTarget : public QObject |
Chris@0 | 18 { |
Chris@0 | 19 Q_OBJECT |
Chris@0 | 20 |
Chris@0 | 21 public: |
Chris@0 | 22 AudioCallbackPlayTarget(AudioCallbackPlaySource *source); |
Chris@0 | 23 virtual ~AudioCallbackPlayTarget(); |
Chris@0 | 24 |
Chris@0 | 25 virtual bool isOK() const = 0; |
Chris@0 | 26 |
Chris@0 | 27 float getOutputGain() const { |
Chris@0 | 28 return m_outputGain; |
Chris@0 | 29 } |
Chris@0 | 30 |
Chris@0 | 31 public slots: |
Chris@0 | 32 /** |
Chris@0 | 33 * Set the playback gain (0.0 = silence, 1.0 = levels unmodified) |
Chris@0 | 34 */ |
Chris@0 | 35 virtual void setOutputGain(float gain); |
Chris@0 | 36 |
Chris@1 | 37 /** |
Chris@1 | 38 * The main source model (providing the playback sample rate) has |
Chris@1 | 39 * been changed. The target should query the source's sample |
Chris@1 | 40 * rate, set its output sample rate accordingly, and call back on |
Chris@1 | 41 * the source's setTargetSampleRate to indicate what sample rate |
Chris@1 | 42 * it succeeded in setting at the output. If this differs from |
Chris@1 | 43 * the model rate, the source will resample. |
Chris@1 | 44 */ |
Chris@0 | 45 virtual void sourceModelReplaced() = 0; |
Chris@0 | 46 |
Chris@0 | 47 protected: |
Chris@0 | 48 AudioCallbackPlaySource *m_source; |
Chris@0 | 49 float m_outputGain; |
Chris@0 | 50 }; |
Chris@0 | 51 |
Chris@0 | 52 #endif |
Chris@0 | 53 |