Chris@4: //
Chris@4: // © Copyright Henrik Ravn 2004
Chris@4: //
Chris@4: // Use, modification and distribution are subject to the Boost Software License, Version 1.0.
Chris@4: // (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
Chris@4: //
Chris@4:
Chris@4: using System;
Chris@4: using System.IO;
Chris@4: using System.Runtime.InteropServices;
Chris@4: using System.Text;
Chris@4:
Chris@4:
Chris@4: namespace DotZLib
Chris@4: {
Chris@4:
Chris@4: #region Internal types
Chris@4:
Chris@4: ///
Chris@4: /// Defines constants for the various flush types used with zlib
Chris@4: ///
Chris@4: internal enum FlushTypes
Chris@4: {
Chris@4: None, Partial, Sync, Full, Finish, Block
Chris@4: }
Chris@4:
Chris@4: #region ZStream structure
Chris@4: // internal mapping of the zlib zstream structure for marshalling
Chris@4: [StructLayoutAttribute(LayoutKind.Sequential, Pack=4, Size=0, CharSet=CharSet.Ansi)]
Chris@4: internal struct ZStream
Chris@4: {
Chris@4: public IntPtr next_in;
Chris@4: public uint avail_in;
Chris@4: public uint total_in;
Chris@4:
Chris@4: public IntPtr next_out;
Chris@4: public uint avail_out;
Chris@4: public uint total_out;
Chris@4:
Chris@4: [MarshalAs(UnmanagedType.LPStr)]
Chris@4: string msg;
Chris@4: uint state;
Chris@4:
Chris@4: uint zalloc;
Chris@4: uint zfree;
Chris@4: uint opaque;
Chris@4:
Chris@4: int data_type;
Chris@4: public uint adler;
Chris@4: uint reserved;
Chris@4: }
Chris@4:
Chris@4: #endregion
Chris@4:
Chris@4: #endregion
Chris@4:
Chris@4: #region Public enums
Chris@4: ///
Chris@4: /// Defines constants for the available compression levels in zlib
Chris@4: ///
Chris@4: public enum CompressLevel : int
Chris@4: {
Chris@4: ///
Chris@4: /// The default compression level with a reasonable compromise between compression and speed
Chris@4: ///
Chris@4: Default = -1,
Chris@4: ///
Chris@4: /// No compression at all. The data are passed straight through.
Chris@4: ///
Chris@4: None = 0,
Chris@4: ///
Chris@4: /// The maximum compression rate available.
Chris@4: ///
Chris@4: Best = 9,
Chris@4: ///
Chris@4: /// The fastest available compression level.
Chris@4: ///
Chris@4: Fastest = 1
Chris@4: }
Chris@4: #endregion
Chris@4:
Chris@4: #region Exception classes
Chris@4: ///
Chris@4: /// The exception that is thrown when an error occurs on the zlib dll
Chris@4: ///
Chris@4: public class ZLibException : ApplicationException
Chris@4: {
Chris@4: ///
Chris@4: /// Initializes a new instance of the class with a specified
Chris@4: /// error message and error code
Chris@4: ///
Chris@4: /// The zlib error code that caused the exception
Chris@4: /// A message that (hopefully) describes the error
Chris@4: public ZLibException(int errorCode, string msg) : base(String.Format("ZLib error {0} {1}", errorCode, msg))
Chris@4: {
Chris@4: }
Chris@4:
Chris@4: ///
Chris@4: /// Initializes a new instance of the class with a specified
Chris@4: /// error code
Chris@4: ///
Chris@4: /// The zlib error code that caused the exception
Chris@4: public ZLibException(int errorCode) : base(String.Format("ZLib error {0}", errorCode))
Chris@4: {
Chris@4: }
Chris@4: }
Chris@4: #endregion
Chris@4:
Chris@4: #region Interfaces
Chris@4:
Chris@4: ///
Chris@4: /// Declares methods and properties that enables a running checksum to be calculated
Chris@4: ///
Chris@4: public interface ChecksumGenerator
Chris@4: {
Chris@4: ///
Chris@4: /// Gets the current value of the checksum
Chris@4: ///
Chris@4: uint Value { get; }
Chris@4:
Chris@4: ///
Chris@4: /// Clears the current checksum to 0
Chris@4: ///
Chris@4: void Reset();
Chris@4:
Chris@4: ///
Chris@4: /// Updates the current checksum with an array of bytes
Chris@4: ///
Chris@4: /// The data to update the checksum with
Chris@4: void Update(byte[] data);
Chris@4:
Chris@4: ///
Chris@4: /// Updates the current checksum with part of an array of bytes
Chris@4: ///
Chris@4: /// The data to update the checksum with
Chris@4: /// Where in data to start updating
Chris@4: /// The number of bytes from data to use
Chris@4: /// The sum of offset and count is larger than the length of data
Chris@4: /// data is a null reference
Chris@4: /// Offset or count is negative.
Chris@4: void Update(byte[] data, int offset, int count);
Chris@4:
Chris@4: ///
Chris@4: /// Updates the current checksum with the data from a string
Chris@4: ///
Chris@4: /// The string to update the checksum with
Chris@4: /// The characters in the string are converted by the UTF-8 encoding
Chris@4: void Update(string data);
Chris@4:
Chris@4: ///
Chris@4: /// Updates the current checksum with the data from a string, using a specific encoding
Chris@4: ///
Chris@4: /// The string to update the checksum with
Chris@4: /// The encoding to use
Chris@4: void Update(string data, Encoding encoding);
Chris@4: }
Chris@4:
Chris@4:
Chris@4: ///
Chris@4: /// Represents the method that will be called from a codec when new data
Chris@4: /// are available.
Chris@4: ///
Chris@4: /// The byte array containing the processed data
Chris@4: /// The index of the first processed byte in data
Chris@4: /// The number of processed bytes available
Chris@4: /// On return from this method, the data may be overwritten, so grab it while you can.
Chris@4: /// You cannot assume that startIndex will be zero.
Chris@4: ///
Chris@4: public delegate void DataAvailableHandler(byte[] data, int startIndex, int count);
Chris@4:
Chris@4: ///
Chris@4: /// Declares methods and events for implementing compressors/decompressors
Chris@4: ///
Chris@4: public interface Codec
Chris@4: {
Chris@4: ///
Chris@4: /// Occurs when more processed data are available.
Chris@4: ///
Chris@4: event DataAvailableHandler DataAvailable;
Chris@4:
Chris@4: ///
Chris@4: /// Adds more data to the codec to be processed.
Chris@4: ///
Chris@4: /// Byte array containing the data to be added to the codec
Chris@4: /// Adding data may, or may not, raise the DataAvailable event
Chris@4: void Add(byte[] data);
Chris@4:
Chris@4: ///
Chris@4: /// Adds more data to the codec to be processed.
Chris@4: ///
Chris@4: /// Byte array containing the data to be added to the codec
Chris@4: /// The index of the first byte to add from data
Chris@4: /// The number of bytes to add
Chris@4: /// Adding data may, or may not, raise the DataAvailable event
Chris@4: void Add(byte[] data, int offset, int count);
Chris@4:
Chris@4: ///
Chris@4: /// Finishes up any pending data that needs to be processed and handled.
Chris@4: ///
Chris@4: void Finish();
Chris@4:
Chris@4: ///
Chris@4: /// Gets the checksum of the data that has been added so far
Chris@4: ///
Chris@4: uint Checksum { get; }
Chris@4:
Chris@4:
Chris@4: }
Chris@4:
Chris@4: #endregion
Chris@4:
Chris@4: #region Classes
Chris@4: ///
Chris@4: /// Encapsulates general information about the ZLib library
Chris@4: ///
Chris@4: public class Info
Chris@4: {
Chris@4: #region DLL imports
Chris@4: [DllImport("ZLIB1.dll", CallingConvention=CallingConvention.Cdecl)]
Chris@4: private static extern uint zlibCompileFlags();
Chris@4:
Chris@4: [DllImport("ZLIB1.dll", CallingConvention=CallingConvention.Cdecl)]
Chris@4: private static extern string zlibVersion();
Chris@4: #endregion
Chris@4:
Chris@4: #region Private stuff
Chris@4: private uint _flags;
Chris@4:
Chris@4: // helper function that unpacks a bitsize mask
Chris@4: private static int bitSize(uint bits)
Chris@4: {
Chris@4: switch (bits)
Chris@4: {
Chris@4: case 0: return 16;
Chris@4: case 1: return 32;
Chris@4: case 2: return 64;
Chris@4: }
Chris@4: return -1;
Chris@4: }
Chris@4: #endregion
Chris@4:
Chris@4: ///
Chris@4: /// Constructs an instance of the Info class.
Chris@4: ///
Chris@4: public Info()
Chris@4: {
Chris@4: _flags = zlibCompileFlags();
Chris@4: }
Chris@4:
Chris@4: ///
Chris@4: /// True if the library is compiled with debug info
Chris@4: ///
Chris@4: public bool HasDebugInfo { get { return 0 != (_flags & 0x100); } }
Chris@4:
Chris@4: ///
Chris@4: /// True if the library is compiled with assembly optimizations
Chris@4: ///
Chris@4: public bool UsesAssemblyCode { get { return 0 != (_flags & 0x200); } }
Chris@4:
Chris@4: ///
Chris@4: /// Gets the size of the unsigned int that was compiled into Zlib
Chris@4: ///
Chris@4: public int SizeOfUInt { get { return bitSize(_flags & 3); } }
Chris@4:
Chris@4: ///
Chris@4: /// Gets the size of the unsigned long that was compiled into Zlib
Chris@4: ///
Chris@4: public int SizeOfULong { get { return bitSize((_flags >> 2) & 3); } }
Chris@4:
Chris@4: ///
Chris@4: /// Gets the size of the pointers that were compiled into Zlib
Chris@4: ///
Chris@4: public int SizeOfPointer { get { return bitSize((_flags >> 4) & 3); } }
Chris@4:
Chris@4: ///
Chris@4: /// Gets the size of the z_off_t type that was compiled into Zlib
Chris@4: ///
Chris@4: public int SizeOfOffset { get { return bitSize((_flags >> 6) & 3); } }
Chris@4:
Chris@4: ///
Chris@4: /// Gets the version of ZLib as a string, e.g. "1.2.1"
Chris@4: ///
Chris@4: public static string Version { get { return zlibVersion(); } }
Chris@4: }
Chris@4:
Chris@4: #endregion
Chris@4:
Chris@4: }