Chris@0: /* Chris@0: * libid3tag - ID3 tag manipulation library Chris@0: * Copyright (C) 2000-2004 Underbit Technologies, Inc. Chris@0: * Chris@0: * This program is free software; you can redistribute it and/or modify Chris@0: * it under the terms of the GNU General Public License as published by Chris@0: * the Free Software Foundation; either version 2 of the License, or Chris@0: * (at your option) any later version. Chris@0: * Chris@0: * This program is distributed in the hope that it will be useful, Chris@0: * but WITHOUT ANY WARRANTY; without even the implied warranty of Chris@0: * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the Chris@0: * GNU General Public License for more details. Chris@0: * Chris@0: * You should have received a copy of the GNU General Public License Chris@0: * along with this program; if not, write to the Free Software Chris@0: * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Chris@0: * Chris@0: * $Id: debug.c,v 1.8 2004/01/23 09:41:32 rob Exp $ Chris@0: */ Chris@0: Chris@0: # ifdef HAVE_CONFIG_H Chris@0: # include "config.h" Chris@0: # endif Chris@0: Chris@0: # include "global.h" Chris@0: Chris@0: # undef malloc Chris@0: # undef calloc Chris@0: # undef realloc Chris@0: # undef free Chris@0: Chris@0: # include Chris@0: # include Chris@0: # include Chris@0: Chris@0: # include "debug.h" Chris@0: Chris@0: # if defined(DEBUG) Chris@0: Chris@0: # define DEBUG_MAGIC 0xdeadbeefL Chris@0: Chris@0: struct debug { Chris@0: char const *file; Chris@0: unsigned int line; Chris@0: size_t size; Chris@0: struct debug *next; Chris@0: struct debug *prev; Chris@0: long int magic; Chris@0: }; Chris@0: Chris@0: static struct debug *allocated; Chris@0: static int registered; Chris@0: Chris@0: static Chris@0: void check(void) Chris@0: { Chris@0: struct debug *debug; Chris@0: Chris@0: for (debug = allocated; debug; debug = debug->next) { Chris@0: if (debug->magic != DEBUG_MAGIC) { Chris@0: fprintf(stderr, "memory corruption\n"); Chris@0: break; Chris@0: } Chris@0: Chris@0: fprintf(stderr, "%s:%u: leaked %lu bytes\n", Chris@0: debug->file, debug->line, debug->size); Chris@0: } Chris@0: } Chris@0: Chris@0: void *id3_debug_malloc(size_t size, char const *file, unsigned int line) Chris@0: { Chris@0: struct debug *debug; Chris@0: Chris@0: if (!registered) { Chris@0: atexit(check); Chris@0: registered = 1; Chris@0: } Chris@0: Chris@0: if (size == 0) Chris@0: fprintf(stderr, "%s:%u: malloc(0)\n", file, line); Chris@0: Chris@0: debug = malloc(sizeof(*debug) + size); Chris@0: if (debug == 0) { Chris@0: fprintf(stderr, "%s:%u: malloc(%lu) failed\n", file, line, size); Chris@0: return 0; Chris@0: } Chris@0: Chris@0: debug->magic = DEBUG_MAGIC; Chris@0: Chris@0: debug->file = file; Chris@0: debug->line = line; Chris@0: debug->size = size; Chris@0: Chris@0: debug->next = allocated; Chris@0: debug->prev = 0; Chris@0: Chris@0: if (allocated) Chris@0: allocated->prev = debug; Chris@0: Chris@0: allocated = debug; Chris@0: Chris@0: return ++debug; Chris@0: } Chris@0: Chris@0: void *id3_debug_calloc(size_t nmemb, size_t size, Chris@0: char const *file, unsigned int line) Chris@0: { Chris@0: void *ptr; Chris@0: Chris@0: ptr = id3_debug_malloc(nmemb * size, file, line); Chris@0: if (ptr) Chris@0: memset(ptr, 0, nmemb * size); Chris@0: Chris@0: return ptr; Chris@0: } Chris@0: Chris@0: void *id3_debug_realloc(void *ptr, size_t size, Chris@0: char const *file, unsigned int line) Chris@0: { Chris@0: struct debug *debug, *new; Chris@0: Chris@0: if (size == 0) { Chris@0: id3_debug_free(ptr, file, line); Chris@0: return 0; Chris@0: } Chris@0: Chris@0: if (ptr == 0) Chris@0: return id3_debug_malloc(size, file, line); Chris@0: Chris@0: debug = ptr; Chris@0: --debug; Chris@0: Chris@0: if (debug->magic != DEBUG_MAGIC) { Chris@0: fprintf(stderr, "%s:%u: realloc(%p, %lu) memory not allocated\n", Chris@0: file, line, ptr, size); Chris@0: return 0; Chris@0: } Chris@0: Chris@0: new = realloc(debug, sizeof(*debug) + size); Chris@0: if (new == 0) { Chris@0: fprintf(stderr, "%s:%u: realloc(%p, %lu) failed\n", file, line, ptr, size); Chris@0: return 0; Chris@0: } Chris@0: Chris@0: if (allocated == debug) Chris@0: allocated = new; Chris@0: Chris@0: debug = new; Chris@0: Chris@0: debug->file = file; Chris@0: debug->line = line; Chris@0: debug->size = size; Chris@0: Chris@0: if (debug->next) Chris@0: debug->next->prev = debug; Chris@0: if (debug->prev) Chris@0: debug->prev->next = debug; Chris@0: Chris@0: return ++debug; Chris@0: } Chris@0: Chris@0: void id3_debug_free(void *ptr, char const *file, unsigned int line) Chris@0: { Chris@0: struct debug *debug; Chris@0: Chris@0: if (ptr == 0) { Chris@0: fprintf(stderr, "%s:%u: free(0)\n", file, line); Chris@0: return; Chris@0: } Chris@0: Chris@0: debug = ptr; Chris@0: --debug; Chris@0: Chris@0: if (debug->magic != DEBUG_MAGIC) { Chris@0: fprintf(stderr, "%s:%u: free(%p) memory not allocated\n", file, line, ptr); Chris@0: return; Chris@0: } Chris@0: Chris@0: debug->magic = 0; Chris@0: Chris@0: if (debug->next) Chris@0: debug->next->prev = debug->prev; Chris@0: if (debug->prev) Chris@0: debug->prev->next = debug->next; Chris@0: Chris@0: if (allocated == debug) Chris@0: allocated = debug->next; Chris@0: Chris@0: free(debug); Chris@0: } Chris@0: Chris@0: void *id3_debug_release(void *ptr, char const *file, unsigned int line) Chris@0: { Chris@0: struct debug *debug; Chris@0: Chris@0: if (ptr == 0) Chris@0: return 0; Chris@0: Chris@0: debug = ptr; Chris@0: --debug; Chris@0: Chris@0: if (debug->magic != DEBUG_MAGIC) { Chris@0: fprintf(stderr, "%s:%u: release(%p) memory not allocated\n", Chris@0: file, line, ptr); Chris@0: return ptr; Chris@0: } Chris@0: Chris@0: if (debug->next) Chris@0: debug->next->prev = debug->prev; Chris@0: if (debug->prev) Chris@0: debug->prev->next = debug->next; Chris@0: Chris@0: if (allocated == debug) Chris@0: allocated = debug->next; Chris@0: Chris@0: memmove(debug, debug + 1, debug->size); Chris@0: Chris@0: return debug; Chris@0: } Chris@0: Chris@0: # endif