Chris@4: # Microsoft Developer Studio Project File - Name="libbz2" - Package Owner=<4> Chris@4: # Microsoft Developer Studio Generated Build File, Format Version 5.00 Chris@4: # ** 編集しないでください ** Chris@4: Chris@4: # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 Chris@4: Chris@4: CFG=libbz2 - Win32 Debug Chris@4: !MESSAGE これは有効なメイクファイルではありません。 このプロジェクトをビルドするためには NMAKE を使用してください。 Chris@4: !MESSAGE [メイクファイルのエクスポート] コマンドを使用して実行してください Chris@4: !MESSAGE Chris@4: !MESSAGE NMAKE /f "libbz2.mak". Chris@4: !MESSAGE Chris@4: !MESSAGE NMAKE の実行時に構成を指定できます Chris@4: !MESSAGE コマンド ライン上でマクロの設定を定義します。例: Chris@4: !MESSAGE Chris@4: !MESSAGE NMAKE /f "libbz2.mak" CFG="libbz2 - Win32 Debug" Chris@4: !MESSAGE Chris@4: !MESSAGE 選択可能なビルド モード: Chris@4: !MESSAGE Chris@4: !MESSAGE "libbz2 - Win32 Release" ("Win32 (x86) Dynamic-Link Library" 用) Chris@4: !MESSAGE "libbz2 - Win32 Debug" ("Win32 (x86) Dynamic-Link Library" 用) Chris@4: !MESSAGE Chris@4: Chris@4: # Begin Project Chris@4: # PROP Scc_ProjName "" Chris@4: # PROP Scc_LocalPath "" Chris@4: CPP=cl.exe Chris@4: MTL=midl.exe Chris@4: RSC=rc.exe Chris@4: Chris@4: !IF "$(CFG)" == "libbz2 - Win32 Release" Chris@4: Chris@4: # PROP BASE Use_MFC 0 Chris@4: # PROP BASE Use_Debug_Libraries 0 Chris@4: # PROP BASE Output_Dir "Release" Chris@4: # PROP BASE Intermediate_Dir "Release" Chris@4: # PROP BASE Target_Dir "" Chris@4: # PROP Use_MFC 0 Chris@4: # PROP Use_Debug_Libraries 0 Chris@4: # PROP Output_Dir "Release" Chris@4: # PROP Intermediate_Dir "Release" Chris@4: # PROP Ignore_Export_Lib 0 Chris@4: # PROP Target_Dir "" Chris@4: # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c Chris@4: # ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c Chris@4: # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 Chris@4: # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 Chris@4: # ADD BASE RSC /l 0x411 /d "NDEBUG" Chris@4: # ADD RSC /l 0x411 /d "NDEBUG" Chris@4: BSC32=bscmake.exe Chris@4: # ADD BASE BSC32 /nologo Chris@4: # ADD BSC32 /nologo Chris@4: LINK32=link.exe Chris@4: # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 Chris@4: # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 /out:"libbz2.dll" Chris@4: Chris@4: !ELSEIF "$(CFG)" == "libbz2 - Win32 Debug" Chris@4: Chris@4: # PROP BASE Use_MFC 0 Chris@4: # PROP BASE Use_Debug_Libraries 1 Chris@4: # PROP BASE Output_Dir "Debug" Chris@4: # PROP BASE Intermediate_Dir "Debug" Chris@4: # PROP BASE Target_Dir "" Chris@4: # PROP Use_MFC 0 Chris@4: # PROP Use_Debug_Libraries 1 Chris@4: # PROP Output_Dir "Debug" Chris@4: # PROP Intermediate_Dir "Debug" Chris@4: # PROP Ignore_Export_Lib 0 Chris@4: # PROP Target_Dir "" Chris@4: # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c Chris@4: # ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c Chris@4: # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 Chris@4: # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 Chris@4: # ADD BASE RSC /l 0x411 /d "_DEBUG" Chris@4: # ADD RSC /l 0x411 /d "_DEBUG" Chris@4: BSC32=bscmake.exe Chris@4: # ADD BASE BSC32 /nologo Chris@4: # ADD BSC32 /nologo Chris@4: LINK32=link.exe Chris@4: # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept Chris@4: # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"libbz2.dll" /pdbtype:sept Chris@4: Chris@4: !ENDIF Chris@4: Chris@4: # Begin Target Chris@4: Chris@4: # Name "libbz2 - Win32 Release" Chris@4: # Name "libbz2 - Win32 Debug" Chris@4: # Begin Source File Chris@4: Chris@4: SOURCE=.\blocksort.c Chris@4: # End Source File Chris@4: # Begin Source File Chris@4: Chris@4: SOURCE=.\bzlib.c Chris@4: # End Source File Chris@4: # Begin Source File Chris@4: Chris@4: SOURCE=.\bzlib.h Chris@4: # End Source File Chris@4: # Begin Source File Chris@4: Chris@4: SOURCE=.\bzlib_private.h Chris@4: # End Source File Chris@4: # Begin Source File Chris@4: Chris@4: SOURCE=.\compress.c Chris@4: # End Source File Chris@4: # Begin Source File Chris@4: Chris@4: SOURCE=.\crctable.c Chris@4: # End Source File Chris@4: # Begin Source File Chris@4: Chris@4: SOURCE=.\decompress.c Chris@4: # End Source File Chris@4: # Begin Source File Chris@4: Chris@4: SOURCE=.\huffman.c Chris@4: # End Source File Chris@4: # Begin Source File Chris@4: Chris@4: SOURCE=.\libbz2.def Chris@4: # End Source File Chris@4: # Begin Source File Chris@4: Chris@4: SOURCE=.\randtable.c Chris@4: # End Source File Chris@4: # End Target Chris@4: # End Project