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The default FFTW interface uses double
precision for all
Chris@10: floating-point numbers, and defines a fftw_complex
type to hold
Chris@10: complex numbers as:
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typedef double fftw_complex[2]; Chris@10:Chris@10:
Chris@10: Here, the [0]
element holds the real part and the [1]
Chris@10: element holds the imaginary part.
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Alternatively, if you have a C compiler (such as gcc
) that
Chris@10: supports the C99 revision of the ANSI C standard, you can use C's new
Chris@10: native complex type (which is binary-compatible with the typedef above).
Chris@10: In particular, if you #include <complex.h>
before
Chris@10: <fftw3.h>
, then fftw_complex
is defined to be the native
Chris@10: complex type and you can manipulate it with ordinary arithmetic
Chris@10: (e.g. x = y * (3+4*I)
, where x
and y
are
Chris@10: fftw_complex
and I
is the standard symbol for the
Chris@10: imaginary unit);
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C++ has its own complex<T>
template class, defined in the
Chris@10: standard <complex>
header file. Reportedly, the C++ standards
Chris@10: committee has recently agreed to mandate that the storage format used
Chris@10: for this type be binary-compatible with the C99 type, i.e. an array
Chris@10: T[2]
with consecutive real [0]
and imaginary [1]
Chris@10: parts. (See report
Chris@10: http://www.open-std.org/jtc1/sc22/WG21/docs/papers/2002/n1388.pdf WG21/N1388.) Although not part of the official standard as of this
Chris@10: writing, the proposal stated that: “This solution has been tested with
Chris@10: all current major implementations of the standard library and shown to
Chris@10: be working.” To the extent that this is true, if you have a variable
Chris@10: complex<double> *x
, you can pass it directly to FFTW via
Chris@10: reinterpret_cast<fftw_complex*>(x)
.
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