Chris@1: % -*- mode: latex; TeX-master: "Vorbis_I_spec"; -*- Chris@1: %!TEX root = Vorbis_I_spec.tex Chris@1: % $Id$ Chris@1: \section{Floor type 1 setup and decode} \label{vorbis:spec:floor1} Chris@1: Chris@1: \subsection{Overview} Chris@1: Chris@1: Vorbis floor type one uses a piecewise straight-line representation to Chris@1: encode a spectral envelope curve. The representation plots this curve Chris@1: mechanically on a linear frequency axis and a logarithmic (dB) Chris@1: amplitude axis. The integer plotting algorithm used is similar to Chris@1: Bresenham's algorithm. Chris@1: Chris@1: Chris@1: Chris@1: \subsection{Floor 1 format} Chris@1: Chris@1: \subsubsection{model} Chris@1: Chris@1: Floor type one represents a spectral curve as a series of Chris@1: line segments. Synthesis constructs a floor curve using iterative Chris@1: prediction in a process roughly equivalent to the following simplified Chris@1: description: Chris@1: Chris@1: \begin{itemize} Chris@1: \item the first line segment (base case) is a logical line spanning Chris@1: from x_0,y_0 to x_1,y_1 where in the base case x_0=0 and x_1=[n], the Chris@1: full range of the spectral floor to be computed. Chris@1: Chris@1: \item the induction step chooses a point x_new within an existing Chris@1: logical line segment and produces a y_new value at that point computed Chris@1: from the existing line's y value at x_new (as plotted by the line) and Chris@1: a difference value decoded from the bitstream packet. Chris@1: Chris@1: \item floor computation produces two new line segments, one running from Chris@1: x_0,y_0 to x_new,y_new and from x_new,y_new to x_1,y_1. This step is Chris@1: performed logically even if y_new represents no change to the Chris@1: amplitude value at x_new so that later refinement is additionally Chris@1: bounded at x_new. Chris@1: Chris@1: \item the induction step repeats, using a list of x values specified in Chris@1: the codec setup header at floor 1 initialization time. Computation Chris@1: is completed at the end of the x value list. Chris@1: Chris@1: \end{itemize} Chris@1: Chris@1: Chris@1: Consider the following example, with values chosen for ease of Chris@1: understanding rather than representing typical configuration: Chris@1: Chris@1: For the below example, we assume a floor setup with an [n] of 128. Chris@1: The list of selected X values in increasing order is Chris@1: 0,16,32,48,64,80,96,112 and 128. In list order, the values interleave Chris@1: as 0, 128, 64, 32, 96, 16, 48, 80 and 112. The corresponding Chris@1: list-order Y values as decoded from an example packet are 110, 20, -5, Chris@1: -45, 0, -25, -10, 30 and -10. We compute the floor in the following Chris@1: way, beginning with the first line: Chris@1: Chris@1: \begin{center} Chris@1: \includegraphics[width=8cm]{floor1-1} Chris@1: \captionof{figure}{graph of example floor} Chris@1: \end{center} Chris@1: Chris@1: We now draw new logical lines to reflect the correction to new_Y, and Chris@1: iterate for X positions 32 and 96: Chris@1: Chris@1: \begin{center} Chris@1: \includegraphics[width=8cm]{floor1-2} Chris@1: \captionof{figure}{graph of example floor} Chris@1: \end{center} Chris@1: Chris@1: Although the new Y value at X position 96 is unchanged, it is still Chris@1: used later as an endpoint for further refinement. From here on, the Chris@1: pattern should be clear; we complete the floor computation as follows: Chris@1: Chris@1: \begin{center} Chris@1: \includegraphics[width=8cm]{floor1-3} Chris@1: \captionof{figure}{graph of example floor} Chris@1: \end{center} Chris@1: Chris@1: \begin{center} Chris@1: \includegraphics[width=8cm]{floor1-4} Chris@1: \captionof{figure}{graph of example floor} Chris@1: \end{center} Chris@1: Chris@1: A more efficient algorithm with carefully defined integer rounding Chris@1: behavior is used for actual decode, as described later. The actual Chris@1: algorithm splits Y value computation and line plotting into two steps Chris@1: with modifications to the above algorithm to eliminate noise Chris@1: accumulation through integer roundoff/truncation. Chris@1: Chris@1: Chris@1: Chris@1: \subsubsection{header decode} Chris@1: Chris@1: A list of floor X values is stored in the packet header in interleaved Chris@1: format (used in list order during packet decode and synthesis). This Chris@1: list is split into partitions, and each partition is assigned to a Chris@1: partition class. X positions 0 and [n] are implicit and do not belong Chris@1: to an explicit partition or partition class. Chris@1: Chris@1: A partition class consists of a representation vector width (the Chris@1: number of Y values which the partition class encodes at once), a Chris@1: 'subclass' value representing the number of alternate entropy books Chris@1: the partition class may use in representing Y values, the list of Chris@1: [subclass] books and a master book used to encode which alternate Chris@1: books were chosen for representation in a given packet. The Chris@1: master/subclass mechanism is meant to be used as a flexible Chris@1: representation cascade while still using codebooks only in a scalar Chris@1: context. Chris@1: Chris@1: \begin{Verbatim}[commandchars=\\\{\}] Chris@1: Chris@1: 1) [floor1\_partitions] = read 5 bits as unsigned integer Chris@1: 2) [maximum\_class] = -1 Chris@1: 3) iterate [i] over the range 0 ... [floor1\_partitions]-1 \{ Chris@1: Chris@1: 4) vector [floor1\_partition\_class\_list] element [i] = read 4 bits as unsigned integer Chris@1: Chris@1: \} Chris@1: Chris@1: 5) [maximum\_class] = largest integer scalar value in vector [floor1\_partition\_class\_list] Chris@1: 6) iterate [i] over the range 0 ... [maximum\_class] \{ Chris@1: Chris@1: 7) vector [floor1\_class\_dimensions] element [i] = read 3 bits as unsigned integer and add 1 Chris@1: 8) vector [floor1\_class\_subclasses] element [i] = read 2 bits as unsigned integer Chris@1: 9) if ( vector [floor1\_class\_subclasses] element [i] is nonzero ) \{ Chris@1: Chris@1: 10) vector [floor1\_class\_masterbooks] element [i] = read 8 bits as unsigned integer Chris@1: Chris@1: \} Chris@1: Chris@1: 11) iterate [j] over the range 0 ... (2 exponent [floor1\_class\_subclasses] element [i]) - 1 \{ Chris@1: Chris@1: 12) array [floor1\_subclass\_books] element [i],[j] = Chris@1: read 8 bits as unsigned integer and subtract one Chris@1: \} Chris@1: \} Chris@1: Chris@1: 13) [floor1\_multiplier] = read 2 bits as unsigned integer and add one Chris@1: 14) [rangebits] = read 4 bits as unsigned integer Chris@1: 15) vector [floor1\_X\_list] element [0] = 0 Chris@1: 16) vector [floor1\_X\_list] element [1] = 2 exponent [rangebits]; Chris@1: 17) [floor1\_values] = 2 Chris@1: 18) iterate [i] over the range 0 ... [floor1\_partitions]-1 \{ Chris@1: Chris@1: 19) [current\_class\_number] = vector [floor1\_partition\_class\_list] element [i] Chris@1: 20) iterate [j] over the range 0 ... ([floor1\_class\_dimensions] element [current\_class\_number])-1 \{ Chris@1: 21) vector [floor1\_X\_list] element ([floor1\_values]) = Chris@1: read [rangebits] bits as unsigned integer Chris@1: 22) increment [floor1\_values] by one Chris@1: \} Chris@1: \} Chris@1: Chris@1: 23) done Chris@1: \end{Verbatim} Chris@1: Chris@1: An end-of-packet condition while reading any aspect of a floor 1 Chris@1: configuration during setup renders a stream undecodable. In addition, Chris@1: a \varname{[floor1\_class\_masterbooks]} or Chris@1: \varname{[floor1\_subclass\_books]} scalar element greater than the Chris@1: highest numbered codebook configured in this stream is an error Chris@1: condition that renders the stream undecodable. Vector Chris@1: [floor1\_x\_list] is limited to a maximum length of 65 elements; a Chris@1: setup indicating more than 65 total elements (including elements 0 and Chris@1: 1 set prior to the read loop) renders the stream undecodable. All Chris@1: vector [floor1\_x\_list] element values must be unique within the Chris@1: vector; a non-unique value renders the stream undecodable. Chris@1: Chris@1: \subsubsection{packet decode} \label{vorbis:spec:floor1-decode} Chris@1: Chris@1: Packet decode begins by checking the \varname{[nonzero]} flag: Chris@1: Chris@1: \begin{Verbatim}[commandchars=\\\{\}] Chris@1: 1) [nonzero] = read 1 bit as boolean Chris@1: \end{Verbatim} Chris@1: Chris@1: If \varname{[nonzero]} is unset, that indicates this channel contained Chris@1: no audio energy in this frame. Decode immediately returns a status Chris@1: indicating this floor curve (and thus this channel) is unused this Chris@1: frame. (A return status of 'unused' is different from decoding a Chris@1: floor that has all points set to minimum representation amplitude, Chris@1: which happens to be approximately -140dB). Chris@1: Chris@1: Chris@1: Assuming \varname{[nonzero]} is set, decode proceeds as follows: Chris@1: Chris@1: \begin{Verbatim}[commandchars=\\\{\}] Chris@1: 1) [range] = vector \{ 256, 128, 86, 64 \} element ([floor1\_multiplier]-1) Chris@1: 2) vector [floor1\_Y] element [0] = read \link{vorbis:spec:ilog}{ilog}([range]-1) bits as unsigned integer Chris@1: 3) vector [floor1\_Y] element [1] = read \link{vorbis:spec:ilog}{ilog}([range]-1) bits as unsigned integer Chris@1: 4) [offset] = 2; Chris@1: 5) iterate [i] over the range 0 ... [floor1\_partitions]-1 \{ Chris@1: Chris@1: 6) [class] = vector [floor1\_partition\_class] element [i] Chris@1: 7) [cdim] = vector [floor1\_class\_dimensions] element [class] Chris@1: 8) [cbits] = vector [floor1\_class\_subclasses] element [class] Chris@1: 9) [csub] = (2 exponent [cbits])-1 Chris@1: 10) [cval] = 0 Chris@1: 11) if ( [cbits] is greater than zero ) \{ Chris@1: Chris@1: 12) [cval] = read from packet using codebook number Chris@1: (vector [floor1\_class\_masterbooks] element [class]) in scalar context Chris@1: \} Chris@1: Chris@1: 13) iterate [j] over the range 0 ... [cdim]-1 \{ Chris@1: Chris@1: 14) [book] = array [floor1\_subclass\_books] element [class],([cval] bitwise AND [csub]) Chris@1: 15) [cval] = [cval] right shifted [cbits] bits Chris@1: 16) if ( [book] is not less than zero ) \{ Chris@1: Chris@1: 17) vector [floor1\_Y] element ([j]+[offset]) = read from packet using codebook Chris@1: [book] in scalar context Chris@1: Chris@1: \} else [book] is less than zero \{ Chris@1: Chris@1: 18) vector [floor1\_Y] element ([j]+[offset]) = 0 Chris@1: Chris@1: \} Chris@1: \} Chris@1: Chris@1: 19) [offset] = [offset] + [cdim] Chris@1: Chris@1: \} Chris@1: Chris@1: 20) done Chris@1: \end{Verbatim} Chris@1: Chris@1: An end-of-packet condition during curve decode should be considered a Chris@1: nominal occurrence; if end-of-packet is reached during any read Chris@1: operation above, floor decode is to return 'unused' status as if the Chris@1: \varname{[nonzero]} flag had been unset at the beginning of decode. Chris@1: Chris@1: Chris@1: Vector \varname{[floor1\_Y]} contains the values from packet decode Chris@1: needed for floor 1 synthesis. Chris@1: Chris@1: Chris@1: Chris@1: \subsubsection{curve computation} \label{vorbis:spec:floor1-synth} Chris@1: Chris@1: Curve computation is split into two logical steps; the first step Chris@1: derives final Y amplitude values from the encoded, wrapped difference Chris@1: values taken from the bitstream. The second step plots the curve Chris@1: lines. Also, although zero-difference values are used in the Chris@1: iterative prediction to find final Y values, these points are Chris@1: conditionally skipped during final line computation in step two. Chris@1: Skipping zero-difference values allows a smoother line fit. Chris@1: Chris@1: Although some aspects of the below algorithm look like inconsequential Chris@1: optimizations, implementors are warned to follow the details closely. Chris@1: Deviation from implementing a strictly equivalent algorithm can result Chris@1: in serious decoding errors. Chris@1: Chris@1: {\em Additional note:} Although \varname{[floor1\_final\_Y]} values in Chris@1: the prediction loop and at the end of step 1 are inherently limited by Chris@1: the prediction algorithm to [0, \varname{[range]}), it is possible to Chris@1: abuse the setup and codebook machinery to produce negative or Chris@1: over-range results. We suggest that decoder implementations guard Chris@1: the values in vector \varname{[floor1\_final\_Y]} by clamping each Chris@1: element to [0, \varname{[range]}) after step 1. Variants of this Chris@1: suggestion are acceptable as valid floor1 setups cannot produce Chris@1: out of range values. Chris@1: Chris@1: \begin{description} Chris@1: \item[step 1: amplitude value synthesis] Chris@1: Chris@1: Unwrap the always-positive-or-zero values read from the packet into Chris@1: +/- difference values, then apply to line prediction. Chris@1: Chris@1: \begin{Verbatim}[commandchars=\\\{\}] Chris@1: 1) [range] = vector \{ 256, 128, 86, 64 \} element ([floor1\_multiplier]-1) Chris@1: 2) vector [floor1\_step2\_flag] element [0] = set Chris@1: 3) vector [floor1\_step2\_flag] element [1] = set Chris@1: 4) vector [floor1\_final\_Y] element [0] = vector [floor1\_Y] element [0] Chris@1: 5) vector [floor1\_final\_Y] element [1] = vector [floor1\_Y] element [1] Chris@1: 6) iterate [i] over the range 2 ... [floor1\_values]-1 \{ Chris@1: Chris@1: 7) [low\_neighbor\_offset] = \link{vorbis:spec:low:neighbor}{low\_neighbor}([floor1\_X\_list],[i]) Chris@1: 8) [high\_neighbor\_offset] = \link{vorbis:spec:high:neighbor}{high\_neighbor}([floor1\_X\_list],[i]) Chris@1: Chris@1: 9) [predicted] = \link{vorbis:spec:render:point}{render\_point}( vector [floor1\_X\_list] element [low\_neighbor\_offset], Chris@1: vector [floor1\_final\_Y] element [low\_neighbor\_offset], Chris@1: vector [floor1\_X\_list] element [high\_neighbor\_offset], Chris@1: vector [floor1\_final\_Y] element [high\_neighbor\_offset], Chris@1: vector [floor1\_X\_list] element [i] ) Chris@1: Chris@1: 10) [val] = vector [floor1\_Y] element [i] Chris@1: 11) [highroom] = [range] - [predicted] Chris@1: 12) [lowroom] = [predicted] Chris@1: 13) if ( [highroom] is less than [lowroom] ) \{ Chris@1: Chris@1: 14) [room] = [highroom] * 2 Chris@1: Chris@1: \} else [highroom] is not less than [lowroom] \{ Chris@1: Chris@1: 15) [room] = [lowroom] * 2 Chris@1: Chris@1: \} Chris@1: Chris@1: 16) if ( [val] is nonzero ) \{ Chris@1: Chris@1: 17) vector [floor1\_step2\_flag] element [low\_neighbor\_offset] = set Chris@1: 18) vector [floor1\_step2\_flag] element [high\_neighbor\_offset] = set Chris@1: 19) vector [floor1\_step2\_flag] element [i] = set Chris@1: 20) if ( [val] is greater than or equal to [room] ) \{ Chris@1: Chris@1: 21) if ( [highroom] is greater than [lowroom] ) \{ Chris@1: Chris@1: 22) vector [floor1\_final\_Y] element [i] = [val] - [lowroom] + [predicted] Chris@1: Chris@1: \} else [highroom] is not greater than [lowroom] \{ Chris@1: Chris@1: 23) vector [floor1\_final\_Y] element [i] = [predicted] - [val] + [highroom] - 1 Chris@1: Chris@1: \} Chris@1: Chris@1: \} else [val] is less than [room] \{ Chris@1: Chris@1: 24) if ([val] is odd) \{ Chris@1: Chris@1: 25) vector [floor1\_final\_Y] element [i] = Chris@1: [predicted] - (([val] + 1) divided by 2 using integer division) Chris@1: Chris@1: \} else [val] is even \{ Chris@1: Chris@1: 26) vector [floor1\_final\_Y] element [i] = Chris@1: [predicted] + ([val] / 2 using integer division) Chris@1: Chris@1: \} Chris@1: Chris@1: \} Chris@1: Chris@1: \} else [val] is zero \{ Chris@1: Chris@1: 27) vector [floor1\_step2\_flag] element [i] = unset Chris@1: 28) vector [floor1\_final\_Y] element [i] = [predicted] Chris@1: Chris@1: \} Chris@1: Chris@1: \} Chris@1: Chris@1: 29) done Chris@1: Chris@1: \end{Verbatim} Chris@1: Chris@1: Chris@1: Chris@1: \item[step 2: curve synthesis] Chris@1: Chris@1: Curve synthesis generates a return vector \varname{[floor]} of length Chris@1: \varname{[n]} (where \varname{[n]} is provided by the decode process Chris@1: calling to floor decode). Floor 1 curve synthesis makes use of the Chris@1: \varname{[floor1\_X\_list]}, \varname{[floor1\_final\_Y]} and Chris@1: \varname{[floor1\_step2\_flag]} vectors, as well as [floor1\_multiplier] Chris@1: and [floor1\_values] values. Chris@1: Chris@1: Decode begins by sorting the scalars from vectors Chris@1: \varname{[floor1\_X\_list]}, \varname{[floor1\_final\_Y]} and Chris@1: \varname{[floor1\_step2\_flag]} together into new vectors Chris@1: \varname{[floor1\_X\_list]'}, \varname{[floor1\_final\_Y]'} and Chris@1: \varname{[floor1\_step2\_flag]'} according to ascending sort order of the Chris@1: values in \varname{[floor1\_X\_list]}. That is, sort the values of Chris@1: \varname{[floor1\_X\_list]} and then apply the same permutation to Chris@1: elements of the other two vectors so that the X, Y and step2\_flag Chris@1: values still match. Chris@1: Chris@1: Then compute the final curve in one pass: Chris@1: Chris@1: \begin{Verbatim}[commandchars=\\\{\}] Chris@1: 1) [hx] = 0 Chris@1: 2) [lx] = 0 Chris@1: 3) [ly] = vector [floor1\_final\_Y]' element [0] * [floor1\_multiplier] Chris@1: 4) iterate [i] over the range 1 ... [floor1\_values]-1 \{ Chris@1: Chris@1: 5) if ( [floor1\_step2\_flag]' element [i] is set ) \{ Chris@1: Chris@1: 6) [hy] = [floor1\_final\_Y]' element [i] * [floor1\_multiplier] Chris@1: 7) [hx] = [floor1\_X\_list]' element [i] Chris@1: 8) \link{vorbis:spec:render:line}{render\_line}( [lx], [ly], [hx], [hy], [floor] ) Chris@1: 9) [lx] = [hx] Chris@1: 10) [ly] = [hy] Chris@1: \} Chris@1: \} Chris@1: Chris@1: 11) if ( [hx] is less than [n] ) \{ Chris@1: Chris@1: 12) \link{vorbis:spec:render:line}{render\_line}( [hx], [hy], [n], [hy], [floor] ) Chris@1: Chris@1: \} Chris@1: Chris@1: 13) if ( [hx] is greater than [n] ) \{ Chris@1: Chris@1: 14) truncate vector [floor] to [n] elements Chris@1: Chris@1: \} Chris@1: Chris@1: 15) for each scalar in vector [floor], perform a lookup substitution using Chris@1: the scalar value from [floor] as an offset into the vector \link{vorbis:spec:floor1:inverse:dB:table}{[floor1\_inverse\_dB\_static\_table]} Chris@1: Chris@1: 16) done Chris@1: Chris@1: \end{Verbatim} Chris@1: Chris@1: \end{description}