view win32-mingw/include/kj/arena.h @ 83:ae30d91d2ffe

Replace these with versions built using an older toolset (so as to avoid ABI compatibilities when linking on Ubuntu 14.04 for packaging purposes)
author Chris Cannam
date Fri, 07 Feb 2020 11:51:13 +0000
parents eccd51b72864
children
line wrap: on
line source
// Copyright (c) 2013-2014 Sandstorm Development Group, Inc. and contributors
// Licensed under the MIT License:
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

#ifndef KJ_ARENA_H_
#define KJ_ARENA_H_

#if defined(__GNUC__) && !KJ_HEADER_WARNINGS
#pragma GCC system_header
#endif

#include "memory.h"
#include "array.h"
#include "string.h"

namespace kj {

class Arena {
  // A class which allows several objects to be allocated in contiguous chunks of memory, then
  // frees them all at once.
  //
  // Allocating from the same Arena in multiple threads concurrently is NOT safe, because making
  // it safe would require atomic operations that would slow down allocation even when
  // single-threaded.  If you need to use arena allocation in a multithreaded context, consider
  // allocating thread-local arenas.

public:
  explicit Arena(size_t chunkSizeHint = 1024);
  // Create an Arena.  `chunkSizeHint` hints at where to start when allocating chunks, but is only
  // a hint -- the Arena will, for example, allocate progressively larger chunks as time goes on,
  // in order to reduce overall allocation overhead.

  explicit Arena(ArrayPtr<byte> scratch);
  // Allocates from the given scratch space first, only resorting to the heap when it runs out.

  KJ_DISALLOW_COPY(Arena);
  ~Arena() noexcept(false);

  template <typename T, typename... Params>
  T& allocate(Params&&... params);
  template <typename T>
  ArrayPtr<T> allocateArray(size_t size);
  // Allocate an object or array of type T.  If T has a non-trivial destructor, that destructor
  // will be run during the Arena's destructor.  Such destructors are run in opposite order of
  // allocation.  Note that these methods must maintain a list of destructors to call, which has
  // overhead, but this overhead only applies if T has a non-trivial destructor.

  template <typename T, typename... Params>
  Own<T> allocateOwn(Params&&... params);
  template <typename T>
  Array<T> allocateOwnArray(size_t size);
  template <typename T>
  ArrayBuilder<T> allocateOwnArrayBuilder(size_t capacity);
  // Allocate an object or array of type T.  Destructors are executed when the returned Own<T>
  // or Array<T> goes out-of-scope, which must happen before the Arena is destroyed.  This variant
  // is useful when you need to control when the destructor is called.  This variant also avoids
  // the need for the Arena itself to keep track of destructors to call later, which may make it
  // slightly more efficient.

  template <typename T>
  inline T& copy(T&& value) { return allocate<Decay<T>>(kj::fwd<T>(value)); }
  // Allocate a copy of the given value in the arena.  This is just a shortcut for calling the
  // type's copy (or move) constructor.

  StringPtr copyString(StringPtr content);
  // Make a copy of the given string inside the arena, and return a pointer to the copy.

private:
  struct ChunkHeader {
    ChunkHeader* next;
    byte* pos;  // first unallocated byte in this chunk
    byte* end;  // end of this chunk
  };
  struct ObjectHeader {
    void (*destructor)(void*);
    ObjectHeader* next;
  };

  size_t nextChunkSize;
  ChunkHeader* chunkList = nullptr;
  ObjectHeader* objectList = nullptr;

  ChunkHeader* currentChunk = nullptr;

  void cleanup();
  // Run all destructors, leaving the above pointers null.  If a destructor throws, the State is
  // left in a consistent state, such that if cleanup() is called again, it will pick up where
  // it left off.

  void* allocateBytes(size_t amount, uint alignment, bool hasDisposer);
  // Allocate the given number of bytes.  `hasDisposer` must be true if `setDisposer()` may be
  // called on this pointer later.

  void* allocateBytesInternal(size_t amount, uint alignment);
  // Try to allocate the given number of bytes without taking a lock.  Fails if and only if there
  // is no space left in the current chunk.

  void setDestructor(void* ptr, void (*destructor)(void*));
  // Schedule the given destructor to be executed when the Arena is destroyed.  `ptr` must be a
  // pointer previously returned by an `allocateBytes()` call for which `hasDisposer` was true.

  template <typename T>
  static void destroyArray(void* pointer) {
    size_t elementCount = *reinterpret_cast<size_t*>(pointer);
    constexpr size_t prefixSize = kj::max(alignof(T), sizeof(size_t));
    DestructorOnlyArrayDisposer::instance.disposeImpl(
        reinterpret_cast<byte*>(pointer) + prefixSize,
        sizeof(T), elementCount, elementCount, &destroyObject<T>);
  }

  template <typename T>
  static void destroyObject(void* pointer) {
    dtor(*reinterpret_cast<T*>(pointer));
  }
};

// =======================================================================================
// Inline implementation details

template <typename T, typename... Params>
T& Arena::allocate(Params&&... params) {
  T& result = *reinterpret_cast<T*>(allocateBytes(
      sizeof(T), alignof(T), !__has_trivial_destructor(T)));
  if (!__has_trivial_constructor(T) || sizeof...(Params) > 0) {
    ctor(result, kj::fwd<Params>(params)...);
  }
  if (!__has_trivial_destructor(T)) {
    setDestructor(&result, &destroyObject<T>);
  }
  return result;
}

template <typename T>
ArrayPtr<T> Arena::allocateArray(size_t size) {
  if (__has_trivial_destructor(T)) {
    ArrayPtr<T> result =
        arrayPtr(reinterpret_cast<T*>(allocateBytes(
            sizeof(T) * size, alignof(T), false)), size);
    if (!__has_trivial_constructor(T)) {
      for (size_t i = 0; i < size; i++) {
        ctor(result[i]);
      }
    }
    return result;
  } else {
    // Allocate with a 64-bit prefix in which we store the array size.
    constexpr size_t prefixSize = kj::max(alignof(T), sizeof(size_t));
    void* base = allocateBytes(sizeof(T) * size + prefixSize, alignof(T), true);
    size_t& tag = *reinterpret_cast<size_t*>(base);
    ArrayPtr<T> result =
        arrayPtr(reinterpret_cast<T*>(reinterpret_cast<byte*>(base) + prefixSize), size);
    setDestructor(base, &destroyArray<T>);

    if (__has_trivial_constructor(T)) {
      tag = size;
    } else {
      // In case of constructor exceptions, we need the tag to end up storing the number of objects
      // that were successfully constructed, so that they'll be properly destroyed.
      tag = 0;
      for (size_t i = 0; i < size; i++) {
        ctor(result[i]);
        tag = i + 1;
      }
    }
    return result;
  }
}

template <typename T, typename... Params>
Own<T> Arena::allocateOwn(Params&&... params) {
  T& result = *reinterpret_cast<T*>(allocateBytes(sizeof(T), alignof(T), false));
  if (!__has_trivial_constructor(T) || sizeof...(Params) > 0) {
    ctor(result, kj::fwd<Params>(params)...);
  }
  return Own<T>(&result, DestructorOnlyDisposer<T>::instance);
}

template <typename T>
Array<T> Arena::allocateOwnArray(size_t size) {
  ArrayBuilder<T> result = allocateOwnArrayBuilder<T>(size);
  for (size_t i = 0; i < size; i++) {
    result.add();
  }
  return result.finish();
}

template <typename T>
ArrayBuilder<T> Arena::allocateOwnArrayBuilder(size_t capacity) {
  return ArrayBuilder<T>(
      reinterpret_cast<T*>(allocateBytes(sizeof(T) * capacity, alignof(T), false)),
      capacity, DestructorOnlyArrayDisposer::instance);
}

}  // namespace kj

#endif  // KJ_ARENA_H_