view src/fftw-3.3.8/libbench2/dotens2.c @ 83:ae30d91d2ffe

Replace these with versions built using an older toolset (so as to avoid ABI compatibilities when linking on Ubuntu 14.04 for packaging purposes)
author Chris Cannam
date Fri, 07 Feb 2020 11:51:13 +0000
parents d0c2a83c1364
children
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/*
 * Copyright (c) 2003, 2007-14 Matteo Frigo
 * Copyright (c) 2003, 2007-14 Massachusetts Institute of Technology
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 */


#include "verify.h"

static void recur(int rnk, const bench_iodim *dims0, const bench_iodim *dims1,
		  dotens2_closure *k, 
		  int indx0, int ondx0, int indx1, int ondx1)
{
     if (rnk == 0)
          k->apply(k, indx0, ondx0, indx1, ondx1);
     else {
          int i, n = dims0[0].n;
          int is0 = dims0[0].is;
          int os0 = dims0[0].os;
          int is1 = dims1[0].is;
          int os1 = dims1[0].os;

	  BENCH_ASSERT(n == dims1[0].n);

          for (i = 0; i < n; ++i) {
               recur(rnk - 1, dims0 + 1, dims1 + 1, k,
		     indx0, ondx0, indx1, ondx1);
	       indx0 += is0; ondx0 += os0;
	       indx1 += is1; ondx1 += os1;
	  }
     }
}

void bench_dotens2(const bench_tensor *sz0, const bench_tensor *sz1, dotens2_closure *k)
{
     BENCH_ASSERT(sz0->rnk == sz1->rnk);
     if (sz0->rnk == BENCH_RNK_MINFTY)
          return;
     recur(sz0->rnk, sz0->dims, sz1->dims, k, 0, 0, 0, 0);
}