diff src/portaudio/build/msvc/readme.txt @ 4:e13257ea84a4

Add bzip2, zlib, liblo, portaudio sources
author Chris Cannam
date Wed, 20 Mar 2013 13:59:52 +0000
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+++ b/src/portaudio/build/msvc/readme.txt	Wed Mar 20 13:59:52 2013 +0000
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+Hello
+
+  This is a small list of steps in order to build portaudio
+(Currently v19-devel) into a VS2005 DLL and lib file.
+This DLL contains all 5 current Win32 PA APIS (MME/DS/ASIO/WASAPI/WDMKS)
+
+1)Copy the source dirs that comes with the ASIO SDK inside src\hostapi\asio\ASIOSDK
+  so you should now have example:
+  
+  portaudio19svn\src\hostapi\asio\ASIOSDK\common
+  portaudio19svn\src\hostapi\asio\ASIOSDK\host
+  portaudio19svn\src\hostapi\asio\ASIOSDK\host\sample
+  portaudio19svn\src\hostapi\asio\ASIOSDK\host\pc
+  portaudio19svn\src\hostapi\asio\ASIOSDK\host\mac (not needed)
+  
+  You dont need "driver"
+
+  To build without ASIO (or another Host API) see the "Building without ASIO support" section below.
+  
+2)
+  *If you have Visual Studio 6.0*, please make sure you have it updated with the latest (and final)
+  microsoft libraries for it, namely:
+  
+  Service pack 5:         
+     Latest known URL:  
+     http://msdn2.microsoft.com/en-us/vstudio/aa718363.aspx 
+	 Yes there EXISTS a service pack 6 , but the processor pack (below) isnt compatible with it.
+	 
+  Processor Pack(only works with above SP5)
+     Latest known URL:
+     http://msdn2.microsoft.com/en-us/vstudio/Aa718349.aspx
+	 This isn't absolutely required for portaudio, but if you plan on using SSE intrinsics and similar things.
+	 Up to you to decide upon Service pack 5 or 6 depending on your need for intrinsics.
+
+  Platform SDK (Feb 2003) : 
+     Latest known URL:  
+     http://www.microsoft.com/msdownload/platformsdk/sdkupdate/psdk-full.htm
+	 (This will allow your code base to be x64 friendly, with correct defines 
+	 for LONG_PTR and such)
+	 NOTE A) Yes you have to use IE activex scripts to install that - wont work in Firefox, you 
+	 may have to temporarily change tyour default browser(aint life unfair)
+	 NOTE B) Dont forget to hit "Register PSDK Directories with Visual Studio". 
+	 you can make sure its right in VC6 if you open tools/options/directories/include files and you see SDK 2003 as the FIRST entry
+	 (it must be the same for libs)
+  
+  DirectX 9.0 SDK Update - (Summer 2003)
+    Latest known URL:
+    http://www.microsoft.com/downloads/details.aspx?familyid=9216652f-51e0-402e-b7b5-feb68d00f298&displaylang=en
+    Again register the links in VC6, and check inside vc6 if headers are in second place right after SDk 2003
+	
+  *If you have 7.0(VC.NET/2001) or 7.1(VC.2003) *
+  then I suggest you open portaudio.dsp (and convert if needed)
+ 
+  *If you have Visual Studio 2005 * (or later), I suggest you open the portaudio.sln file
+  which contains 2 projects (portaudio & portaudio_static) each with 6 configurations: Win32/x64 in both Debug, Release and ReleaseMinDependency,
+  last of which removes dependency of all but basic OS system DLLs.
+
+  hit compile and hope for the best.
+ 
+3)Now in any  project, in which you require portaudio,
+  you can just link with portaudio_x86.lib, (or _x64) and of course include the 
+  relevant headers
+  (portaudio.h, and/or pa_asio.h , pa_x86_plain_converters.h) See (*)
+  
+4) Your new exe should now use portaudio_xXX.dll.
+
+
+Have fun!
+
+(*): you may want to add/remove some DLL entry points.
+Right now those 6 entries are _not_ from portaudio.h
+
+(from portaudio.def)
+(...)
+PaAsio_GetAvailableLatencyValues    @50
+PaAsio_ShowControlPanel             @51
+PaUtil_InitializeX86PlainConverters @52
+PaAsio_GetInputChannelName          @53
+PaAsio_GetOutputChannelName         @54
+PaUtil_SetLogPrintFunction          @55
+
+
+*** Building without ASIO support ***
+
+To build PortAudio without ASIO support you need to:
+  A. Make sure your project doesn't try to build any ASIO SDK files.
+     If you're using one of the shipped projects, remove the ASIO related files 
+     from the project.
+
+  B. Make sure your project doesn't try to build the PortAudio ASIO
+     implementation files:
+	      src/hostapi/pa_asio.cpp
+        src/hostapi/iasiothiscallresolver.cpp
+     If you're using one of the shipped projects remove them from the project.
+
+  C. Set the PA_USE_ASIO preprocessor symbol to zero (i.e. PA_USE_ASIO=0) in the project properties.
+     In VS2005 this can be added under
+     Project Properties > Configuration Properties > C/C++ > Preprocessor > Preprocessor Definitions
+
+     Setting PA_USE_ASIO=0 stops src/os/win/pa_win_hostapis.c 
+     from trying to initialize the PA ASIO implementation.
+
+  D. Remove PaAsio_* entry points from portaudio.def, or comment them out with ;
+
+
+A similar procedure can be used to omit any of the other host APIs from the 
+build. The relevant preprocessor symbols used by pa_win_hostapis.c are:
+PA_USE_WMME, PA_USE_DSOUND, PA_USE_ASIO, PA_USE_WASAPI and PA_USE_WDMKS
+
+-----
+David Viens, davidv@plogue.com
+Robert Bielik, robert@xponaut.se