Mercurial > hg > sv-dependency-builds
diff src/libid3tag-0.15.1b/msvc++/libid3tag.dsp @ 0:c7265573341e
Import initial set of sources
author | Chris Cannam |
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date | Mon, 18 Mar 2013 14:12:14 +0000 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/libid3tag-0.15.1b/msvc++/libid3tag.dsp Mon Mar 18 14:12:14 2013 +0000 @@ -0,0 +1,250 @@ +# Microsoft Developer Studio Project File - Name="libid3tag" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=libid3tag - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "libid3tag.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "libid3tag.mak" CFG="libid3tag - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "libid3tag - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "libid3tag - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "libid3tag - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /GX /O2 /I "." /I "..\..\libz" /I "..\..\libz-1.1.4" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "HAVE_CONFIG_H" /FD /c +# SUBTRACT CPP /YX +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "libid3tag - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /Gm /GX /ZI /Od /I "." /I "..\..\libz" /I "..\..\libz-1.1.4" /D "_LIB" /D "HAVE_CONFIG_H" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "DEBUG" /FD /GZ /c +# SUBTRACT CPP /YX +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "libid3tag - Win32 Release" +# Name "libid3tag - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "c" +# Begin Source File + +SOURCE=..\compat.c +# End Source File +# Begin Source File + +SOURCE=..\crc.c +# End Source File +# Begin Source File + +SOURCE=..\debug.c +# End Source File +# Begin Source File + +SOURCE=..\field.c +# End Source File +# Begin Source File + +SOURCE=..\file.c +# End Source File +# Begin Source File + +SOURCE=..\frame.c +# End Source File +# Begin Source File + +SOURCE=..\frametype.c +# End Source File +# Begin Source File + +SOURCE=..\genre.c +# End Source File +# Begin Source File + +SOURCE=..\latin1.c +# End Source File +# Begin Source File + +SOURCE=..\parse.c +# End Source File +# Begin Source File + +SOURCE=..\render.c +# End Source File +# Begin Source File + +SOURCE=..\tag.c +# End Source File +# Begin Source File + +SOURCE=..\ucs4.c +# End Source File +# Begin Source File + +SOURCE=..\utf16.c +# End Source File +# Begin Source File + +SOURCE=..\utf8.c +# End Source File +# Begin Source File + +SOURCE=..\util.c +# End Source File +# Begin Source File + +SOURCE=..\version.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h" +# Begin Source File + +SOURCE=..\compat.h +# End Source File +# Begin Source File + +SOURCE=.\config.h +# End Source File +# Begin Source File + +SOURCE=..\crc.h +# End Source File +# Begin Source File + +SOURCE=..\debug.h +# End Source File +# Begin Source File + +SOURCE=..\field.h +# End Source File +# Begin Source File + +SOURCE=..\file.h +# End Source File +# Begin Source File + +SOURCE=..\frame.h +# End Source File +# Begin Source File + +SOURCE=..\frametype.h +# End Source File +# Begin Source File + +SOURCE=..\genre.h +# End Source File +# Begin Source File + +SOURCE=..\global.h +# End Source File +# Begin Source File + +SOURCE=..\id3tag.h +# End Source File +# Begin Source File + +SOURCE=..\latin1.h +# End Source File +# Begin Source File + +SOURCE=..\parse.h +# End Source File +# Begin Source File + +SOURCE=..\render.h +# End Source File +# Begin Source File + +SOURCE=..\tag.h +# End Source File +# Begin Source File + +SOURCE=..\ucs4.h +# End Source File +# Begin Source File + +SOURCE=..\utf16.h +# End Source File +# Begin Source File + +SOURCE=..\utf8.h +# End Source File +# Begin Source File + +SOURCE=..\util.h +# End Source File +# Begin Source File + +SOURCE=..\version.h +# End Source File +# End Group +# Begin Group "Data Files" + +# PROP Default_Filter "dat" +# Begin Source File + +SOURCE=..\genre.dat +# End Source File +# End Group +# End Target +# End Project