Mercurial > hg > sv-dependency-builds
diff src/capnproto-git-20161025/doc/_posts/2014-12-15-capnproto-0.5-generics-msvc-java-csharp.md @ 48:9530b331f8c1
Add Cap'n Proto source
author | Chris Cannam <cannam@all-day-breakfast.com> |
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date | Tue, 25 Oct 2016 11:17:01 +0100 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/capnproto-git-20161025/doc/_posts/2014-12-15-capnproto-0.5-generics-msvc-java-csharp.md Tue Oct 25 11:17:01 2016 +0100 @@ -0,0 +1,116 @@ +--- +layout: post +title: "Cap'n Proto 0.5: Generics, Visual C++, Java, C#, Sandstorm.io" +author: kentonv +--- + +Today we're releasing Cap'n Proto 0.5. We've added lots of goodies! + +### Finally: Visual Studio + +Microsoft Visual Studio 2015 (currently in "preview") finally supports enough C++11 to get Cap'n +Proto working, and we've duly added official support for it! + +Not all features are supported yet. The core serialization functionality sufficient for 90% of users +is available, but reflection and RPC APIs are not. We will turn on these APIs as soon as Visual C++ +is ready (the main blocker is incomplete `constexpr` support). + +As part of this, we now support CMake as a build system, and it can be used on Unix as well. + +In related news, for Windows users not interested in C++ but who need the Cap'n Proto tools for +other languages, we now provide precompiled Windows binaries. See +[the installation page]({{site.baseurl}}install.html). + +I'd like to thank [Bryan Boreham](https://github.com/bboreham), +[Joshua Warner](https://github.com/joshuawarner32), and [Phillip Quinn](https://github.com/pqu) for +their help in getting this working. + +### C#, Java + +While not strictly part of this release, our two biggest missing languages recently gained support +for Cap'n Proto: + +* [Marc Gravell](https://github.com/mgravell) -- the man responsible for the most popular C# + implementation of Protobufs -- has now implemented + [Cap'n Proto in C#](https://github.com/mgravell/capnproto-net). +* [David Renshaw](https://github.com/dwrensha), author of our existing Rust implementation and + [Sandstorm.io](https://sandstorm.io) core developer, has implemented + [Cap'n Proto in Java](https://github.com/dwrensha/capnproto-java). + +### Generics + +Cap'n Proto now supports [generics]({{site.baseurl}}language.html#generic-types), +in the sense of Java generics or C++ templates. While working on +[Sandstorm.io](https://sandstorm.io) we frequently found that we wanted this, and it turned out +to be easy to support. + +This is a feature which Protocol Buffers does not support and likely never will. Cap'n Proto has a +much easier time supporting exotic language features because the generated code is so simple. In +C++, nearly all Cap'n Proto generated code is inline accessor methods, which can easily become +templates. Protocol Buffers, in contrast, has generated parse and serialize functions and a host +of other auxiliary stuff, which is too complex to inline and thus would need to be adapted to +generics without using C++ templates. This would get ugly fast. + +Generics are not yet supported by all Cap'n Proto language implementations, but where they are not +supported, things degrade gracefully: all type parameters simply become `AnyPointer`. You can still +use generics in your schemas as documentation. Meanwhile, at least our C++, Java, and Python +implementations have already been updated to support generics, and other implementations that +wrap the C++ reflection API are likely to work too. + +### Canonicalization + +0.5 introduces a (backwards-compatible) change in +[the way struct lists should be encoded]({{site.baseurl}}encoding.html#lists), in +order to support [canonicalization]({{site.baseurl}}encoding.html#canonicalization). +We believe this will make Cap'n Proto more appropriate for use in cryptographic protocols. If +you've implemented Cap'n Proto in another language, please update your code! + +### Sandstorm and Capability Systems + +[Sandstorm.io](https://sandstorm.io) is Cap'n Proto's parent project: a platform for personal +servers that is radically easier and more secure. + +Cap'n Proto RPC is the underlying communications layer powering Sandstorm. Sandstorm is a +[capability system](http://www.erights.org/elib/capability/overview.html): applications can send +each other object references and address messages to those objects. Messages can themselves contain +new object references, and the recipient implicitly gains permission to use any object reference +they receive. Essentially, Sandstorm allows the interfaces between two apps, or between and app +and the platform, to be designed using the same vocabulary as interfaces between objects or +libraries in an object-oriented programming language (but +[without the mistakes of CORBA or DCOM]({{site.baseurl}}rpc.html#distributed-objects)). +Cap'n Proto RPC is at the core of this. + +This has powerful implications: Consider the case of service discovery. On Sandstorm, all +applications start out isolated from each other in secure containers. However, applications can +(or, will be able to) publish Cap'n Proto object references to the system representing APIs they +support. Then, another app can make a request to the system, saying "I need an object that +implements interface Foo". At this point, the system can display a picker UI to the user, +presenting all objects the user owns that satisfy the requirement. However, the requesting app only +ever receives a reference to the object the user chooses; all others remain hidden. Thus, security +becomes "automatic". The user does not have to edit an ACL on the providing app, nor copy around +credentials, nor even answer any security question at all; it all derives automatically and +naturally from the user's choices. We call this interface "The Powerbox". + +Moreover, because Sandstorm is fully aware of the object references held by every app, it will +be able to display a visualization of these connections, allowing a user to quickly see which of +their apps have access to each other and even revoke connections that are no longer desired with +a mouse click. + +Cap'n Proto 0.5 introduces primitives to support "persistent" capabilities -- that is, the ability +to "save" an object reference to disk and then restore it later, on a different connection. +Obviously, the features described above totally depend on this feature. + +The next release of Cap'n Proto is likely to include another feature essential for Sandstorm: the +ability to pass capabilities from machine to machine and have Cap'n Proto automatically form direct +connections when you do. This allows servers running on different machines to interact with each +other in a completely object-oriented way. Instead of passing around URLs (which necessitate a +global namespace, lifetime management, firewall traversal, and all sorts of other obstacles), you +can pass around capabilities and not worry about it. This will be central to Sandstorm's strategies +for federation and cluster management. + +### Other notes + +* The C++ RPC code now uses `epoll` on Linux. +* We now test Cap'n Proto on Android and MinGW, in addition to Linux, Mac OSX, Cygwin, and Visual + Studio. (iOS and FreeBSD are also reported to work, though are not yet part of our testing + process.)