diff src/fftw-3.3.3/doc/html/How-Many-Threads-to-Use_003f.html @ 95:89f5e221ed7b

Add FFTW3
author Chris Cannam <cannam@all-day-breakfast.com>
date Wed, 20 Mar 2013 15:35:50 +0000
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+<title>How Many Threads to Use? - FFTW 3.3.3</title>
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+
+<h3 class="section">5.3 How Many Threads to Use?</h3>
+
+<p><a name="index-number-of-threads-339"></a>There is a fair amount of overhead involved in synchronizing threads,
+so the optimal number of threads to use depends upon the size of the
+transform as well as on the number of processors you have.
+
+   <p>As a general rule, you don't want to use more threads than you have
+processors.  (Using more threads will work, but there will be extra
+overhead with no benefit.)  In fact, if the problem size is too small,
+you may want to use fewer threads than you have processors.
+
+   <p>You will have to experiment with your system to see what level of
+parallelization is best for your problem size.  Typically, the problem
+will have to involve at least a few thousand data points before threads
+become beneficial.  If you plan with <code>FFTW_PATIENT</code>, it will
+automatically disable threads for sizes that don't benefit from
+parallelization. 
+<a name="index-FFTW_005fPATIENT-340"></a>
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