diff osx/include/kj/async-io.h @ 134:41e769c91eca

Add Capnp and KJ builds for OSX
author Chris Cannam <cannam@all-day-breakfast.com>
date Tue, 25 Oct 2016 14:48:23 +0100
parents
children 0994c39f1e94
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/osx/include/kj/async-io.h	Tue Oct 25 14:48:23 2016 +0100
@@ -0,0 +1,502 @@
+// Copyright (c) 2013-2014 Sandstorm Development Group, Inc. and contributors
+// Licensed under the MIT License:
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+
+#ifndef KJ_ASYNC_IO_H_
+#define KJ_ASYNC_IO_H_
+
+#if defined(__GNUC__) && !KJ_HEADER_WARNINGS
+#pragma GCC system_header
+#endif
+
+#include "async.h"
+#include "function.h"
+#include "thread.h"
+#include "time.h"
+
+struct sockaddr;
+
+namespace kj {
+
+class UnixEventPort;
+class NetworkAddress;
+
+// =======================================================================================
+// Streaming I/O
+
+class AsyncInputStream {
+  // Asynchronous equivalent of InputStream (from io.h).
+
+public:
+  virtual Promise<size_t> read(void* buffer, size_t minBytes, size_t maxBytes) = 0;
+  virtual Promise<size_t> tryRead(void* buffer, size_t minBytes, size_t maxBytes) = 0;
+
+  Promise<void> read(void* buffer, size_t bytes);
+};
+
+class AsyncOutputStream {
+  // Asynchronous equivalent of OutputStream (from io.h).
+
+public:
+  virtual Promise<void> write(const void* buffer, size_t size) = 0;
+  virtual Promise<void> write(ArrayPtr<const ArrayPtr<const byte>> pieces) = 0;
+};
+
+class AsyncIoStream: public AsyncInputStream, public AsyncOutputStream {
+  // A combination input and output stream.
+
+public:
+  virtual void shutdownWrite() = 0;
+  // Cleanly shut down just the write end of the stream, while keeping the read end open.
+
+  virtual void abortRead() {}
+  // Similar to shutdownWrite, but this will shut down the read end of the stream, and should only
+  // be called when an error has occurred.
+
+  virtual void getsockopt(int level, int option, void* value, uint* length);
+  virtual void setsockopt(int level, int option, const void* value, uint length);
+  // Corresponds to getsockopt() and setsockopt() syscalls. Will throw an "unimplemented" exception
+  // if the stream is not a socket or the option is not appropriate for the socket type. The
+  // default implementations always throw "unimplemented".
+
+  virtual void getsockname(struct sockaddr* addr, uint* length);
+  virtual void getpeername(struct sockaddr* addr, uint* length);
+  // Corresponds to getsockname() and getpeername() syscalls. Will throw an "unimplemented"
+  // exception if the stream is not a socket. The default implementations always throw
+  // "unimplemented".
+  //
+  // Note that we don't provide methods that return NetworkAddress because it usually wouldn't
+  // be useful. You can't connect() to or listen() on these addresses, obviously, because they are
+  // ephemeral addresses for a single connection.
+};
+
+struct OneWayPipe {
+  // A data pipe with an input end and an output end.  (Typically backed by pipe() system call.)
+
+  Own<AsyncInputStream> in;
+  Own<AsyncOutputStream> out;
+};
+
+struct TwoWayPipe {
+  // A data pipe that supports sending in both directions.  Each end's output sends data to the
+  // other end's input.  (Typically backed by socketpair() system call.)
+
+  Own<AsyncIoStream> ends[2];
+};
+
+class ConnectionReceiver {
+  // Represents a server socket listening on a port.
+
+public:
+  virtual Promise<Own<AsyncIoStream>> accept() = 0;
+  // Accept the next incoming connection.
+
+  virtual uint getPort() = 0;
+  // Gets the port number, if applicable (i.e. if listening on IP).  This is useful if you didn't
+  // specify a port when constructing the NetworkAddress -- one will have been assigned
+  // automatically.
+
+  virtual void getsockopt(int level, int option, void* value, uint* length);
+  virtual void setsockopt(int level, int option, const void* value, uint length);
+  // Same as the methods of AsyncIoStream.
+};
+
+// =======================================================================================
+// Datagram I/O
+
+class AncillaryMessage {
+  // Represents an ancillary message (aka control message) received using the recvmsg() system
+  // call (or equivalent). Most apps will not use this.
+
+public:
+  inline AncillaryMessage(int level, int type, ArrayPtr<const byte> data);
+  AncillaryMessage() = default;
+
+  inline int getLevel() const;
+  // Originating protocol / socket level.
+
+  inline int getType() const;
+  // Protocol-specific message type.
+
+  template <typename T>
+  inline Maybe<const T&> as();
+  // Interpret the ancillary message as the given struct type. Most ancillary messages are some
+  // sort of struct, so this is a convenient way to access it. Returns nullptr if the message
+  // is smaller than the struct -- this can happen if the message was truncated due to
+  // insufficient ancillary buffer space.
+
+  template <typename T>
+  inline ArrayPtr<const T> asArray();
+  // Interpret the ancillary message as an array of items. If the message size does not evenly
+  // divide into elements of type T, the remainder is discarded -- this can happen if the message
+  // was truncated due to insufficient ancillary buffer space.
+
+private:
+  int level;
+  int type;
+  ArrayPtr<const byte> data;
+  // Message data. In most cases you should use `as()` or `asArray()`.
+};
+
+class DatagramReceiver {
+  // Class encapsulating the recvmsg() system call. You must specify the DatagramReceiver's
+  // capacity in advance; if a received packet is larger than the capacity, it will be truncated.
+
+public:
+  virtual Promise<void> receive() = 0;
+  // Receive a new message, overwriting this object's content.
+  //
+  // receive() may reuse the same buffers for content and ancillary data with each call.
+
+  template <typename T>
+  struct MaybeTruncated {
+    T value;
+
+    bool isTruncated;
+    // True if the Receiver's capacity was insufficient to receive the value and therefore the
+    // value is truncated.
+  };
+
+  virtual MaybeTruncated<ArrayPtr<const byte>> getContent() = 0;
+  // Get the content of the datagram.
+
+  virtual MaybeTruncated<ArrayPtr<const AncillaryMessage>> getAncillary() = 0;
+  // Ancilarry messages received with the datagram. See the recvmsg() system call and the cmsghdr
+  // struct. Most apps don't need this.
+  //
+  // If the returned value is truncated, then the last message in the array may itself be
+  // truncated, meaning its as<T>() method will return nullptr or its asArray<T>() method will
+  // return fewer elements than expected. Truncation can also mean that additional messages were
+  // available but discarded.
+
+  virtual NetworkAddress& getSource() = 0;
+  // Get the datagram sender's address.
+
+  struct Capacity {
+    size_t content = 8192;
+    // How much space to allocate for the datagram content. If a datagram is received that is
+    // larger than this, it will be truncated, with no way to recover the tail.
+
+    size_t ancillary = 0;
+    // How much space to allocate for ancillary messages. As with content, if the ancillary data
+    // is larger than this, it will be truncated.
+  };
+};
+
+class DatagramPort {
+public:
+  virtual Promise<size_t> send(const void* buffer, size_t size, NetworkAddress& destination) = 0;
+  virtual Promise<size_t> send(ArrayPtr<const ArrayPtr<const byte>> pieces,
+                               NetworkAddress& destination) = 0;
+
+  virtual Own<DatagramReceiver> makeReceiver(
+      DatagramReceiver::Capacity capacity = DatagramReceiver::Capacity()) = 0;
+  // Create a new `Receiver` that can be used to receive datagrams. `capacity` specifies how much
+  // space to allocate for the received message. The `DatagramPort` must outlive the `Receiver`.
+
+  virtual uint getPort() = 0;
+  // Gets the port number, if applicable (i.e. if listening on IP).  This is useful if you didn't
+  // specify a port when constructing the NetworkAddress -- one will have been assigned
+  // automatically.
+
+  virtual void getsockopt(int level, int option, void* value, uint* length);
+  virtual void setsockopt(int level, int option, const void* value, uint length);
+  // Same as the methods of AsyncIoStream.
+};
+
+// =======================================================================================
+// Networks
+
+class NetworkAddress {
+  // Represents a remote address to which the application can connect.
+
+public:
+  virtual Promise<Own<AsyncIoStream>> connect() = 0;
+  // Make a new connection to this address.
+  //
+  // The address must not be a wildcard ("*").  If it is an IP address, it must have a port number.
+
+  virtual Own<ConnectionReceiver> listen() = 0;
+  // Listen for incoming connections on this address.
+  //
+  // The address must be local.
+
+  virtual Own<DatagramPort> bindDatagramPort();
+  // Open this address as a datagram (e.g. UDP) port.
+  //
+  // The address must be local.
+
+  virtual Own<NetworkAddress> clone() = 0;
+  // Returns an equivalent copy of this NetworkAddress.
+
+  virtual String toString() = 0;
+  // Produce a human-readable string which hopefully can be passed to Network::parseAddress()
+  // to reproduce this address, although whether or not that works of course depends on the Network
+  // implementation.  This should be called only to display the address to human users, who will
+  // hopefully know what they are able to do with it.
+};
+
+class Network {
+  // Factory for NetworkAddress instances, representing the network services offered by the
+  // operating system.
+  //
+  // This interface typically represents broad authority, and well-designed code should limit its
+  // use to high-level startup code and user interaction.  Low-level APIs should accept
+  // NetworkAddress instances directly and work from there, if at all possible.
+
+public:
+  virtual Promise<Own<NetworkAddress>> parseAddress(StringPtr addr, uint portHint = 0) = 0;
+  // Construct a network address from a user-provided string.  The format of the address
+  // strings is not specified at the API level, and application code should make no assumptions
+  // about them.  These strings should always be provided by humans, and said humans will know
+  // what format to use in their particular context.
+  //
+  // `portHint`, if provided, specifies the "standard" IP port number for the application-level
+  // service in play.  If the address turns out to be an IP address (v4 or v6), and it lacks a
+  // port number, this port will be used.  If `addr` lacks a port number *and* `portHint` is
+  // omitted, then the returned address will only support listen() and bindDatagramPort()
+  // (not connect()), and an unused port will be chosen each time one of those methods is called.
+
+  virtual Own<NetworkAddress> getSockaddr(const void* sockaddr, uint len) = 0;
+  // Construct a network address from a legacy struct sockaddr.
+};
+
+// =======================================================================================
+// I/O Provider
+
+class AsyncIoProvider {
+  // Class which constructs asynchronous wrappers around the operating system's I/O facilities.
+  //
+  // Generally, the implementation of this interface must integrate closely with a particular
+  // `EventLoop` implementation.  Typically, the EventLoop implementation itself will provide
+  // an AsyncIoProvider.
+
+public:
+  virtual OneWayPipe newOneWayPipe() = 0;
+  // Creates an input/output stream pair representing the ends of a one-way pipe (e.g. created with
+  // the pipe(2) system call).
+
+  virtual TwoWayPipe newTwoWayPipe() = 0;
+  // Creates two AsyncIoStreams representing the two ends of a two-way pipe (e.g. created with
+  // socketpair(2) system call).  Data written to one end can be read from the other.
+
+  virtual Network& getNetwork() = 0;
+  // Creates a new `Network` instance representing the networks exposed by the operating system.
+  //
+  // DO NOT CALL THIS except at the highest levels of your code, ideally in the main() function.  If
+  // you call this from low-level code, then you are preventing higher-level code from injecting an
+  // alternative implementation.  Instead, if your code needs to use network functionality, it
+  // should ask for a `Network` as a constructor or method parameter, so that higher-level code can
+  // chose what implementation to use.  The system network is essentially a singleton.  See:
+  //     http://www.object-oriented-security.org/lets-argue/singletons
+  //
+  // Code that uses the system network should not make any assumptions about what kinds of
+  // addresses it will parse, as this could differ across platforms.  String addresses should come
+  // strictly from the user, who will know how to write them correctly for their system.
+  //
+  // With that said, KJ currently supports the following string address formats:
+  // - IPv4: "1.2.3.4", "1.2.3.4:80"
+  // - IPv6: "1234:5678::abcd", "[1234:5678::abcd]:80"
+  // - Local IP wildcard (covers both v4 and v6):  "*", "*:80"
+  // - Symbolic names:  "example.com", "example.com:80", "example.com:http", "1.2.3.4:http"
+  // - Unix domain: "unix:/path/to/socket"
+
+  struct PipeThread {
+    // A combination of a thread and a two-way pipe that communicates with that thread.
+    //
+    // The fields are intentionally ordered so that the pipe will be destroyed (and therefore
+    // disconnected) before the thread is destroyed (and therefore joined).  Thus if the thread
+    // arranges to exit when it detects disconnect, destruction should be clean.
+
+    Own<Thread> thread;
+    Own<AsyncIoStream> pipe;
+  };
+
+  virtual PipeThread newPipeThread(
+      Function<void(AsyncIoProvider&, AsyncIoStream&, WaitScope&)> startFunc) = 0;
+  // Create a new thread and set up a two-way pipe (socketpair) which can be used to communicate
+  // with it.  One end of the pipe is passed to the thread's start function and the other end of
+  // the pipe is returned.  The new thread also gets its own `AsyncIoProvider` instance and will
+  // already have an active `EventLoop` when `startFunc` is called.
+  //
+  // TODO(someday):  I'm not entirely comfortable with this interface.  It seems to be doing too
+  //   much at once but I'm not sure how to cleanly break it down.
+
+  virtual Timer& getTimer() = 0;
+  // Returns a `Timer` based on real time.  Time does not pass while event handlers are running --
+  // it only updates when the event loop polls for system events.  This means that calling `now()`
+  // on this timer does not require a system call.
+  //
+  // This timer is not affected by changes to the system date.  It is unspecified whether the timer
+  // continues to count while the system is suspended.
+};
+
+class LowLevelAsyncIoProvider {
+  // Similar to `AsyncIoProvider`, but represents a lower-level interface that may differ on
+  // different operating systems.  You should prefer to use `AsyncIoProvider` over this interface
+  // whenever possible, as `AsyncIoProvider` is portable and friendlier to dependency-injection.
+  //
+  // On Unix, this interface can be used to import native file descriptors into the async framework.
+  // Different implementations of this interface might work on top of different event handling
+  // primitives, such as poll vs. epoll vs. kqueue vs. some higher-level event library.
+  //
+  // On Windows, this interface can be used to import native HANDLEs into the async framework.
+  // Different implementations of this interface might work on top of different event handling
+  // primitives, such as I/O completion ports vs. completion routines.
+  //
+  // TODO(port):  Actually implement Windows support.
+
+public:
+  // ---------------------------------------------------------------------------
+  // Unix-specific stuff
+
+  enum Flags {
+    // Flags controlling how to wrap a file descriptor.
+
+    TAKE_OWNERSHIP = 1 << 0,
+    // The returned object should own the file descriptor, automatically closing it when destroyed.
+    // The close-on-exec flag will be set on the descriptor if it is not already.
+    //
+    // If this flag is not used, then the file descriptor is not automatically closed and the
+    // close-on-exec flag is not modified.
+
+    ALREADY_CLOEXEC = 1 << 1,
+    // Indicates that the close-on-exec flag is known already to be set, so need not be set again.
+    // Only relevant when combined with TAKE_OWNERSHIP.
+    //
+    // On Linux, all system calls which yield new file descriptors have flags or variants which
+    // set the close-on-exec flag immediately.  Unfortunately, other OS's do not.
+
+    ALREADY_NONBLOCK = 1 << 2
+    // Indicates that the file descriptor is known already to be in non-blocking mode, so the flag
+    // need not be set again.  Otherwise, all wrap*Fd() methods will enable non-blocking mode
+    // automatically.
+    //
+    // On Linux, all system calls which yield new file descriptors have flags or variants which
+    // enable non-blocking mode immediately.  Unfortunately, other OS's do not.
+  };
+
+  virtual Own<AsyncInputStream> wrapInputFd(int fd, uint flags = 0) = 0;
+  // Create an AsyncInputStream wrapping a file descriptor.
+  //
+  // `flags` is a bitwise-OR of the values of the `Flags` enum.
+
+  virtual Own<AsyncOutputStream> wrapOutputFd(int fd, uint flags = 0) = 0;
+  // Create an AsyncOutputStream wrapping a file descriptor.
+  //
+  // `flags` is a bitwise-OR of the values of the `Flags` enum.
+
+  virtual Own<AsyncIoStream> wrapSocketFd(int fd, uint flags = 0) = 0;
+  // Create an AsyncIoStream wrapping a socket file descriptor.
+  //
+  // `flags` is a bitwise-OR of the values of the `Flags` enum.
+
+  virtual Promise<Own<AsyncIoStream>> wrapConnectingSocketFd(int fd, uint flags = 0) = 0;
+  // Create an AsyncIoStream wrapping a socket that is in the process of connecting.  The returned
+  // promise should not resolve until connection has completed -- traditionally indicated by the
+  // descriptor becoming writable.
+  //
+  // `flags` is a bitwise-OR of the values of the `Flags` enum.
+
+  virtual Own<ConnectionReceiver> wrapListenSocketFd(int fd, uint flags = 0) = 0;
+  // Create an AsyncIoStream wrapping a listen socket file descriptor.  This socket should already
+  // have had `bind()` and `listen()` called on it, so it's ready for `accept()`.
+  //
+  // `flags` is a bitwise-OR of the values of the `Flags` enum.
+
+  virtual Own<DatagramPort> wrapDatagramSocketFd(int fd, uint flags = 0);
+
+  virtual Timer& getTimer() = 0;
+  // Returns a `Timer` based on real time.  Time does not pass while event handlers are running --
+  // it only updates when the event loop polls for system events.  This means that calling `now()`
+  // on this timer does not require a system call.
+  //
+  // This timer is not affected by changes to the system date.  It is unspecified whether the timer
+  // continues to count while the system is suspended.
+};
+
+Own<AsyncIoProvider> newAsyncIoProvider(LowLevelAsyncIoProvider& lowLevel);
+// Make a new AsyncIoProvider wrapping a `LowLevelAsyncIoProvider`.
+
+struct AsyncIoContext {
+  Own<LowLevelAsyncIoProvider> lowLevelProvider;
+  Own<AsyncIoProvider> provider;
+  WaitScope& waitScope;
+
+  UnixEventPort& unixEventPort;
+  // TEMPORARY: Direct access to underlying UnixEventPort, mainly for waiting on signals. This
+  //   field will go away at some point when we have a chance to improve these interfaces.
+};
+
+AsyncIoContext setupAsyncIo();
+// Convenience method which sets up the current thread with everything it needs to do async I/O.
+// The returned objects contain an `EventLoop` which is wrapping an appropriate `EventPort` for
+// doing I/O on the host system, so everything is ready for the thread to start making async calls
+// and waiting on promises.
+//
+// You would typically call this in your main() loop or in the start function of a thread.
+// Example:
+//
+//     int main() {
+//       auto ioContext = kj::setupAsyncIo();
+//
+//       // Now we can call an async function.
+//       Promise<String> textPromise = getHttp(*ioContext.provider, "http://example.com");
+//
+//       // And we can wait for the promise to complete.  Note that you can only use `wait()`
+//       // from the top level, not from inside a promise callback.
+//       String text = textPromise.wait(ioContext.waitScope);
+//       print(text);
+//       return 0;
+//     }
+//
+// WARNING: An AsyncIoContext can only be used in the thread and process that created it. In
+//   particular, note that after a fork(), an AsyncIoContext created in the parent process will
+//   not work correctly in the child, even if the parent ceases to use its copy. In particular
+//   note that this means that server processes which daemonize themselves at startup must wait
+//   until after daemonization to create an AsyncIoContext.
+
+// =======================================================================================
+// inline implementation details
+
+inline AncillaryMessage::AncillaryMessage(
+    int level, int type, ArrayPtr<const byte> data)
+    : level(level), type(type), data(data) {}
+
+inline int AncillaryMessage::getLevel() const { return level; }
+inline int AncillaryMessage::getType() const { return type; }
+
+template <typename T>
+inline Maybe<const T&> AncillaryMessage::as() {
+  if (data.size() >= sizeof(T)) {
+    return *reinterpret_cast<const T*>(data.begin());
+  } else {
+    return nullptr;
+  }
+}
+
+template <typename T>
+inline ArrayPtr<const T> AncillaryMessage::asArray() {
+  return arrayPtr(reinterpret_cast<const T*>(data.begin()), data.size() / sizeof(T));
+}
+
+}  // namespace kj
+
+#endif  // KJ_ASYNC_IO_H_