Mercurial > hg > sv-dependency-builds
diff win32-mingw/include/capnp/rpc-twoparty.capnp @ 50:37d53a7e8262
Headers for KJ/Capnp Win32
author | Chris Cannam |
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date | Wed, 26 Oct 2016 13:18:45 +0100 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/win32-mingw/include/capnp/rpc-twoparty.capnp Wed Oct 26 13:18:45 2016 +0100 @@ -0,0 +1,169 @@ +# Copyright (c) 2013-2014 Sandstorm Development Group, Inc. and contributors +# Licensed under the MIT License: +# +# Permission is hereby granted, free of charge, to any person obtaining a copy +# of this software and associated documentation files (the "Software"), to deal +# in the Software without restriction, including without limitation the rights +# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +# copies of the Software, and to permit persons to whom the Software is +# furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice shall be included in +# all copies or substantial portions of the Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +# THE SOFTWARE. + +@0xa184c7885cdaf2a1; +# This file defines the "network-specific parameters" in rpc.capnp to support a network consisting +# of two vats. Each of these vats may in fact be in communication with other vats, but any +# capabilities they forward must be proxied. Thus, to each end of the connection, all capabilities +# received from the other end appear to live in a single vat. +# +# Two notable use cases for this model include: +# - Regular client-server communications, where a remote client machine (perhaps living on an end +# user's personal device) connects to a server. The server may be part of a cluster, and may +# call on other servers in the cluster to help service the user's request. It may even obtain +# capabilities from these other servers which it passes on to the user. To simplify network +# common traversal problems (e.g. if the user is behind a firewall), it is probably desirable to +# multiplex all communications between the server cluster and the client over the original +# connection rather than form new ones. This connection should use the two-party protocol, as +# the client has no interest in knowing about additional servers. +# - Applications running in a sandbox. A supervisor process may execute a confined application +# such that all of the confined app's communications with the outside world must pass through +# the supervisor. In this case, the connection between the confined app and the supervisor might +# as well use the two-party protocol, because the confined app is intentionally prevented from +# talking to any other vat anyway. Any external resources will be proxied through the supervisor, +# and so to the contained app will appear as if they were hosted by the supervisor itself. +# +# Since there are only two vats in this network, there is never a need for three-way introductions, +# so level 3 is free. Moreover, because it is never necessary to form new connections, the +# two-party protocol can be used easily anywhere where a two-way byte stream exists, without regard +# to where that byte stream goes or how it was initiated. This makes the two-party runtime library +# highly reusable. +# +# Joins (level 4) _could_ be needed in cases where one or both vats are participating in other +# networks that use joins. For instance, if Alice and Bob are speaking through the two-party +# protocol, and Bob is also participating on another network, Bob may send Alice two or more +# proxied capabilities which, unbeknownst to Bob at the time, are in fact pointing at the same +# remote object. Alice may then request to join these capabilities, at which point Bob will have +# to forward the join to the other network. Note, however, that if Alice is _not_ participating on +# any other network, then Alice will never need to _receive_ a Join, because Alice would always +# know when two locally-hosted capabilities are the same and would never export a redundant alias +# to Bob. So, Alice can respond to all incoming joins with an error, and only needs to implement +# outgoing joins if she herself desires to use this feature. Also, outgoing joins are relatively +# easy to implement in this scenario. +# +# What all this means is that a level 4 implementation of the confined network is barely more +# complicated than a level 2 implementation. However, such an implementation allows the "client" +# or "confined" app to access the server's/supervisor's network with equal functionality to any +# native participant. In other words, an application which implements only the two-party protocol +# can be paired with a proxy app in order to participate in any network. +# +# So, when implementing Cap'n Proto in a new language, it makes sense to implement only the +# two-party protocol initially, and then pair applications with an appropriate proxy written in +# C++, rather than implement other parameterizations of the RPC protocol directly. + +using Cxx = import "/capnp/c++.capnp"; +$Cxx.namespace("capnp::rpc::twoparty"); + +# Note: SturdyRef is not specified here. It is up to the application to define semantics of +# SturdyRefs if desired. + +enum Side { + server @0; + # The object lives on the "server" or "supervisor" end of the connection. Only the + # server/supervisor knows how to interpret the ref; to the client, it is opaque. + # + # Note that containers intending to implement strong confinement should rewrite SturdyRefs + # received from the external network before passing them on to the confined app. The confined + # app thus does not ever receive the raw bits of the SturdyRef (which it could perhaps + # maliciously leak), but instead receives only a thing that it can pass back to the container + # later to restore the ref. See: + # http://www.erights.org/elib/capability/dist-confine.html + + client @1; + # The object lives on the "client" or "confined app" end of the connection. Only the client + # knows how to interpret the ref; to the server/supervisor, it is opaque. Most clients do not + # actually know how to persist capabilities at all, so use of this is unusual. +} + +struct VatId { + side @0 :Side; +} + +struct ProvisionId { + # Only used for joins, since three-way introductions never happen on a two-party network. + + joinId @0 :UInt32; + # The ID from `JoinKeyPart`. +} + +struct RecipientId {} +# Never used, because there are only two parties. + +struct ThirdPartyCapId {} +# Never used, because there is no third party. + +struct JoinKeyPart { + # Joins in the two-party case are simplified by a few observations. + # + # First, on a two-party network, a Join only ever makes sense if the receiving end is also + # connected to other networks. A vat which is not connected to any other network can safely + # reject all joins. + # + # Second, since a two-party connection bisects the network -- there can be no other connections + # between the networks at either end of the connection -- if one part of a join crosses the + # connection, then _all_ parts must cross it. Therefore, a vat which is receiving a Join request + # off some other network which needs to be forwarded across the two-party connection can + # collect all the parts on its end and only forward them across the two-party connection when all + # have been received. + # + # For example, imagine that Alice and Bob are vats connected over a two-party connection, and + # each is also connected to other networks. At some point, Alice receives one part of a Join + # request off her network. The request is addressed to a capability that Alice received from + # Bob and is proxying to her other network. Alice goes ahead and responds to the Join part as + # if she hosted the capability locally (this is important so that if not all the Join parts end + # up at Alice, the original sender can detect the failed Join without hanging). As other parts + # trickle in, Alice verifies that each part is addressed to a capability from Bob and continues + # to respond to each one. Once the complete set of join parts is received, Alice checks if they + # were all for the exact same capability. If so, she doesn't need to send anything to Bob at + # all. Otherwise, she collects the set of capabilities (from Bob) to which the join parts were + # addressed and essentially initiates a _new_ Join request on those capabilities to Bob. Alice + # does not forward the Join parts she received herself, but essentially forwards the Join as a + # whole. + # + # On Bob's end, since he knows that Alice will always send all parts of a Join together, he + # simply waits until he's received them all, then performs a join on the respective capabilities + # as if it had been requested locally. + + joinId @0 :UInt32; + # A number identifying this join, chosen by the sender. May be reused once `Finish` messages are + # sent corresponding to all of the `Join` messages. + + partCount @1 :UInt16; + # The number of capabilities to be joined. + + partNum @2 :UInt16; + # Which part this request targets -- a number in the range [0, partCount). +} + +struct JoinResult { + joinId @0 :UInt32; + # Matches `JoinKeyPart`. + + succeeded @1 :Bool; + # All JoinResults in the set will have the same value for `succeeded`. The receiver actually + # implements the join by waiting for all the `JoinKeyParts` and then performing its own join on + # them, then going back and answering all the join requests afterwards. + + cap @2 :AnyPointer; + # One of the JoinResults will have a non-null `cap` which is the joined capability. + # + # TODO(cleanup): Change `AnyPointer` to `Capability` when that is supported. +}