Mercurial > hg > sv-dependency-builds
diff src/fftw-3.3.3/doc/upgrading.texi @ 10:37bf6b4a2645
Add FFTW3
author | Chris Cannam |
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date | Wed, 20 Mar 2013 15:35:50 +0000 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/fftw-3.3.3/doc/upgrading.texi Wed Mar 20 15:35:50 2013 +0000 @@ -0,0 +1,198 @@ +@node Upgrading from FFTW version 2, Installation and Customization, Calling FFTW from Legacy Fortran, Top +@chapter Upgrading from FFTW version 2 + +In this chapter, we outline the process for updating codes designed for +the older FFTW 2 interface to work with FFTW 3. The interface for FFTW +3 is not backwards-compatible with the interface for FFTW 2 and earlier +versions; codes written to use those versions will fail to link with +FFTW 3. Nor is it possible to write ``compatibility wrappers'' to +bridge the gap (at least not efficiently), because FFTW 3 has different +semantics from previous versions. However, upgrading should be a +straightforward process because the data formats are identical and the +overall style of planning/execution is essentially the same. + +Unlike FFTW 2, there are no separate header files for real and complex +transforms (or even for different precisions) in FFTW 3; all interfaces +are defined in the @code{<fftw3.h>} header file. + +@heading Numeric Types + +The main difference in data types is that @code{fftw_complex} in FFTW 2 +was defined as a @code{struct} with macros @code{c_re} and @code{c_im} +for accessing the real/imaginary parts. (This is binary-compatible with +FFTW 3 on any machine except perhaps for some older Crays in single +precision.) The equivalent macros for FFTW 3 are: + +@example +#define c_re(c) ((c)[0]) +#define c_im(c) ((c)[1]) +@end example + +This does not work if you are using the C99 complex type, however, +unless you insert a @code{double*} typecast into the above macros +(@pxref{Complex numbers}). + +Also, FFTW 2 had an @code{fftw_real} typedef that was an alias for +@code{double} (in double precision). In FFTW 3 you should just use +@code{double} (or whatever precision you are employing). + +@heading Plans + +The major difference between FFTW 2 and FFTW 3 is in the +planning/execution division of labor. In FFTW 2, plans were found for a +given transform size and type, and then could be applied to @emph{any} +arrays and for @emph{any} multiplicity/stride parameters. In FFTW 3, +you specify the particular arrays, stride parameters, etcetera when +creating the plan, and the plan is then executed for @emph{those} arrays +(unless the guru interface is used) and @emph{those} parameters +@emph{only}. (FFTW 2 had ``specific planner'' routines that planned for +a particular array and stride, but the plan could still be used for +other arrays and strides.) That is, much of the information that was +formerly specified at execution time is now specified at planning time. + +Like FFTW 2's specific planner routines, the FFTW 3 planner overwrites +the input/output arrays unless you use @code{FFTW_ESTIMATE}. + +FFTW 2 had separate data types @code{fftw_plan}, @code{fftwnd_plan}, +@code{rfftw_plan}, and @code{rfftwnd_plan} for complex and real one- and +multi-dimensional transforms, and each type had its own @samp{destroy} +function. In FFTW 3, all plans are of type @code{fftw_plan} and all are +destroyed by @code{fftw_destroy_plan(plan)}. + +Where you formerly used @code{fftw_create_plan} and @code{fftw_one} to +plan and compute a single 1d transform, you would now use +@code{fftw_plan_dft_1d} to plan the transform. If you used the generic +@code{fftw} function to execute the transform with multiplicity +(@code{howmany}) and stride parameters, you would now use the advanced +interface @code{fftw_plan_many_dft} to specify those parameters. The +plans are now executed with @code{fftw_execute(plan)}, which takes all +of its parameters (including the input/output arrays) from the plan. + +In-place transforms no longer interpret their output argument as scratch +space, nor is there an @code{FFTW_IN_PLACE} flag. You simply pass the +same pointer for both the input and output arguments. (Previously, the +output @code{ostride} and @code{odist} parameters were ignored for +in-place transforms; now, if they are specified via the advanced +interface, they are significant even in the in-place case, although they +should normally equal the corresponding input parameters.) + +The @code{FFTW_ESTIMATE} and @code{FFTW_MEASURE} flags have the same +meaning as before, although the planning time will differ. You may also +consider using @code{FFTW_PATIENT}, which is like @code{FFTW_MEASURE} +except that it takes more time in order to consider a wider variety of +algorithms. + +For multi-dimensional complex DFTs, instead of @code{fftwnd_create_plan} +(or @code{fftw2d_create_plan} or @code{fftw3d_create_plan}), followed by +@code{fftwnd_one}, you would use @code{fftw_plan_dft} (or +@code{fftw_plan_dft_2d} or @code{fftw_plan_dft_3d}). followed by +@code{fftw_execute}. If you used @code{fftwnd} to to specify strides +etcetera, you would instead specify these via @code{fftw_plan_many_dft}. + +The analogues to @code{rfftw_create_plan} and @code{rfftw_one} with +@code{FFTW_REAL_TO_COMPLEX} or @code{FFTW_COMPLEX_TO_REAL} directions +are @code{fftw_plan_r2r_1d} with kind @code{FFTW_R2HC} or +@code{FFTW_HC2R}, followed by @code{fftw_execute}. The stride etcetera +arguments of @code{rfftw} are now in @code{fftw_plan_many_r2r}. + +Instead of @code{rfftwnd_create_plan} (or @code{rfftw2d_create_plan} or +@code{rfftw3d_create_plan}) followed by +@code{rfftwnd_one_real_to_complex} or +@code{rfftwnd_one_complex_to_real}, you now use @code{fftw_plan_dft_r2c} +(or @code{fftw_plan_dft_r2c_2d} or @code{fftw_plan_dft_r2c_3d}) or +@code{fftw_plan_dft_c2r} (or @code{fftw_plan_dft_c2r_2d} or +@code{fftw_plan_dft_c2r_3d}), respectively, followed by +@code{fftw_execute}. As usual, the strides etcetera of +@code{rfftwnd_real_to_complex} or @code{rfftwnd_complex_to_real} are no +specified in the advanced planner routines, +@code{fftw_plan_many_dft_r2c} or @code{fftw_plan_many_dft_c2r}. + +@heading Wisdom + +In FFTW 2, you had to supply the @code{FFTW_USE_WISDOM} flag in order to +use wisdom; in FFTW 3, wisdom is always used. (You could simulate the +FFTW 2 wisdom-less behavior by calling @code{fftw_forget_wisdom} after +every planner call.) + +The FFTW 3 wisdom import/export routines are almost the same as before +(although the storage format is entirely different). There is one +significant difference, however. In FFTW 2, the import routines would +never read past the end of the wisdom, so you could store extra data +beyond the wisdom in the same file, for example. In FFTW 3, the +file-import routine may read up to a few hundred bytes past the end of +the wisdom, so you cannot store other data just beyond it.@footnote{We +do our own buffering because GNU libc I/O routines are horribly slow for +single-character I/O, apparently for thread-safety reasons (whether you +are using threads or not).} + +Wisdom has been enhanced by additional humility in FFTW 3: whereas FFTW +2 would re-use wisdom for a given transform size regardless of the +stride etc., in FFTW 3 wisdom is only used with the strides etc. for +which it was created. Unfortunately, this means FFTW 3 has to create +new plans from scratch more often than FFTW 2 (in FFTW 2, planning +e.g. one transform of size 1024 also created wisdom for all smaller +powers of 2, but this no longer occurs). + +FFTW 3 also has the new routine @code{fftw_import_system_wisdom} to +import wisdom from a standard system-wide location. + +@heading Memory allocation + +In FFTW 3, we recommend allocating your arrays with @code{fftw_malloc} +and deallocating them with @code{fftw_free}; this is not required, but +allows optimal performance when SIMD acceleration is used. (Those two +functions actually existed in FFTW 2, and worked the same way, but were +not documented.) + +In FFTW 2, there were @code{fftw_malloc_hook} and @code{fftw_free_hook} +functions that allowed the user to replace FFTW's memory-allocation +routines (e.g. to implement different error-handling, since by default +FFTW prints an error message and calls @code{exit} to abort the program +if @code{malloc} returns @code{NULL}). These hooks are not supported in +FFTW 3; those few users who require this functionality can just +directly modify the memory-allocation routines in FFTW (they are defined +in @code{kernel/alloc.c}). + +@heading Fortran interface + +In FFTW 2, the subroutine names were obtained by replacing @samp{fftw_} +with @samp{fftw_f77}; in FFTW 3, you replace @samp{fftw_} with +@samp{dfftw_} (or @samp{sfftw_} or @samp{lfftw_}, depending upon the +precision). + +In FFTW 3, we have begun recommending that you always declare the type +used to store plans as @code{integer*8}. (Too many people didn't notice +our instruction to switch from @code{integer} to @code{integer*8} for +64-bit machines.) + +In FFTW 3, we provide a @code{fftw3.f} ``header file'' to include in +your code (and which is officially installed on Unix systems). (In FFTW +2, we supplied a @code{fftw_f77.i} file, but it was not installed.) + +Otherwise, the C-Fortran interface relationship is much the same as it +was before (e.g. return values become initial parameters, and +multi-dimensional arrays are in column-major order). Unlike FFTW 2, we +do provide some support for wisdom import/export in Fortran +(@pxref{Wisdom of Fortran?}). + +@heading Threads + +Like FFTW 2, only the execution routines are thread-safe. All planner +routines, etcetera, should be called by only a single thread at a time +(@pxref{Thread safety}). @emph{Unlike} FFTW 2, there is no special +@code{FFTW_THREADSAFE} flag for the planner to allow a given plan to be +usable by multiple threads in parallel; this is now the case by default. + +The multi-threaded version of FFTW 2 required you to pass the number of +threads each time you execute the transform. The number of threads is +now stored in the plan, and is specified before the planner is called by +@code{fftw_plan_with_nthreads}. The threads initialization routine used +to be called @code{fftw_threads_init} and would return zero on success; +the new routine is called @code{fftw_init_threads} and returns zero on +failure. @xref{Multi-threaded FFTW}. + +There is no separate threads header file in FFTW 3; all the function +prototypes are in @code{<fftw3.h>}. However, you still have to link to +a separate library (@code{-lfftw3_threads -lfftw3 -lm} on Unix), as well as +to the threading library (e.g. POSIX threads on Unix). +