Mercurial > hg > sv-dependency-builds
diff src/libsndfile-1.0.27/doc/index.html @ 40:1df64224f5ac
Current libsndfile source
author | Chris Cannam |
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date | Tue, 18 Oct 2016 13:22:47 +0100 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/libsndfile-1.0.27/doc/index.html Tue Oct 18 13:22:47 2016 +0100 @@ -0,0 +1,494 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> +<HTML> + +<HEAD> + <TITLE> + libsndfile + </TITLE> + <META NAME="Author" CONTENT="Erik de Castro Lopo (erikd AT mega-nerd DOT com)"> + <META NAME="Version" CONTENT="libsndfile-1.0.27"> + <META NAME="Description" CONTENT="The libsndfile Home Page"> + <META NAME="Keywords" CONTENT="WAV AIFF AU SVX PAF NIST W64 libsndfile sound audio dsp Linux"> + <META NAME="ROBOTS" CONTENT="NOFOLLOW"> + <LINK REL="stylesheet" HREF="libsndfile.css" TYPE="text/css" MEDIA="all"> + <LINK REL="stylesheet" HREF="print.css" TYPE="text/css" MEDIA="print"> +</HEAD> + +<BODY> +<!-- pepper --> +<CENTER> + <IMG SRC="libsndfile.jpg" HEIGHT=98 WIDTH=367 ALT="libsndfile.jpg"> +</CENTER> +<!-- pepper --> +<CENTER> + <A HREF="#History">History</A> -+- + <A HREF="#Features">Features</A> -+- + <A HREF="#Similar">Similar or Related Projects</A> -+- + <A HREF="NEWS">News</A> + <br> + <A HREF="development.html">Development</A> -+- + <A HREF="api.html">Programming Interface</A> -+- + <A HREF="bugs.html">Bug Reporting</A> -+- + <A HREF="#Download">Download</A> + <br> + <A HREF="FAQ.html">FAQ</A> -+- + <A HREF="lists.html">Mailing Lists</A> -+- + <A HREF="ChangeLog">Change Log</A> -+- + <A HREF="#Licensing">Licensing Information</A> -+- + <A HREF="#SeeAlso">See Also</A> +</CENTER> + +<br><br> +<P> + Libsndfile is a C library for reading and writing files containing sampled sound + (such as MS Windows WAV and the Apple/SGI AIFF format) through one standard + library interface. It is released in source code format under the + <A HREF="http://www.gnu.org/copyleft/lesser.html">Gnu Lesser General Public License</A>. +</P> +<!-- pepper --> +<P> + The library was written to compile and run on a Linux system but should compile + and run on just about any Unix (including MacOS X). + There are also pre-compiled binaries available for 32 and 64 bit windows. +</P> +<P> + It was designed to handle both little-endian (such as WAV) and big-endian + (such as AIFF) data, and to compile and run correctly on little-endian (such as Intel + and DEC/Compaq Alpha) processor systems as well as big-endian processor systems such + as Motorola 68k, Power PC, MIPS and Sparc. + Hopefully the design of the library will also make it easy to extend for reading and + writing new sound file formats. +</P> +<!-- pepper --> +<P> + It has been compiled and tested (at one time or another) on the following systems: +</P> +<!-- pepper --> +<UL> + <LI>Every platform supported by Debian GNU/Linux including x86_64-linux-gnu, + i486-linux-gnu, powerpc-linux-gnu, sparc-linux-gnu, alpha-linux-gnu, + mips-linux-gnu and armel-linux-gnu.</LI> + <LI>powerpc-apple-darwin7.0 (Mac OS X 10.3)</LI> + <LI>sparc-sun-solaris2.8 (using gcc)</LI> + <LI>mips-sgi-irix5.3 (using gcc)</LI> + <LI>QNX 6.0</LI> + <LI>i386-unknown-openbsd2.9</LI> +</UL> +<!-- pepper --> +<P> + At the moment, each new release is being tested on i386 Linux, x86_64 Linux, + PowerPC Linux, Win32 and Win64. +</P> +<!-- pepper --> + +<A NAME="Capabilities"></A> +<A NAME="Features"></A> +<H1><B>Features</B></H1> +<P> + libsndfile has the following main features : +</P> + <UL> + <lI> Ability to read and write a large number of file formats. + <LI> A simple, elegant and easy to use Applications Programming Interface. + <LI> Usable on Unix, Win32, MacOS and others. + <LI> On the fly format conversion, including endian-ness swapping, type conversion + and bitwidth scaling. + <LI> Optional normalisation when reading floating point data from files containing + integer data. + <LI> Ability to open files in read/write mode. + <LI> The ability to write the file header without closing the file (only on files + open for write or read/write). + <LI> Ability to query the library about all supported formats and retrieve text + strings describing each format. + </UL> +<P> + libsndfile has a comprehensive test suite so that each release is as bug free + as possible. + When new bugs are found, new tests are added to the test suite to ensure that + these bugs don't creep back into the code. + When new features are added, tests are added to the test suite to make sure that + these features continue to work correctly even when they are old features. + </P> +<P> + The following table lists the file formats and encodings that libsndfile can read + and write. + The file formats are arranged across the top and encodings along the left + edge. +</P> +<br> + +<TABLE BORDER="1" cellpadding="2"> + <TR><TD> </TD> + <TD ALIGN="center">Micro- soft<br>WAV</TD> + <TD ALIGN="center">SGI / Apple<br>AIFF / AIFC</TD> + <TD ALIGN="center">Sun / DEC /<br>NeXT<br>AU / SND</TD> + <TD ALIGN="center">Header- less<br>RAW</TD> + <TD ALIGN="center">Paris Audio<br>File<br>PAF</TD> + <TD ALIGN="center">Commo- dore<br>Amiga<br>IFF / SVX</TD> + <TD ALIGN="center">Sphere<br>Nist<br>WAV</TD> + <TD ALIGN="center">IRCAM<br>SF</TD> + <TD ALIGN="center">Creative<br>VOC</TD> + <TD ALIGN="center">Sound forge<br>W64</TD> + <TD ALIGN="center"><A HREF="octave.html">GNU Octave 2.0</A><br>MAT4</TD> + <TD ALIGN="center"><A HREF="octave.html">GNU Octave 2.1</A><br>MAT5</TD> + <TD ALIGN="center">Portable Voice Format<br>PVF</TD> + <TD ALIGN="center">Fasttracker 2<br>XI</TD> + <TD ALIGN="center">HMM Tool Kit<br>HTK</TD> + <TD ALIGN="center">Apple<br>CAF</TD> + <TD ALIGN="center">Sound<br>Designer II<br>SD2</TD> + <TD ALIGN="center">Free Lossless Audio Codec<br>FLAC</TD> + </TR> +<TR><TD>Unsigned 8 bit PCM</TD> + <TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD> </TD><TD ALIGN="center">R/W</TD> + <TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD ALIGN="center">R/W</TD> + <TD ALIGN="center">R/W</TD><TD> </TD><TD ALIGN="center">R/W</TD><TD> </TD> + <TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD> +</TR> + +<TR><TD>Signed 8 bit PCM</TD> + <TD> </TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD> + <TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD> </TD> + <TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD ALIGN="center">R/W</TD> + <TD> </TD><TD> </TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD> +</TR> + +<TR><TD>Signed 16 bit PCM</TD> + <TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD> + <TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD> + <TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD> + <TD ALIGN="center">R/W</TD><TD> </TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD> + <TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD> +</TR> + +<TR><TD>Signed 24 bit PCM</TD> + <TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD> + <TD ALIGN="center">R/W</TD><TD> </TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD> + <TD> </TD><TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD><TD> </TD> + <TD> </TD><TD> </TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD> +</TR> + +<TR><TD>Signed 32 bit PCM</TD> + <TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD> + <TD> </TD><TD> </TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD> </TD> + <TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD> + <TD> </TD><TD> </TD><TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD> +</TR> + +<TR><TD>32 bit float</TD> + <TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD> + <TD> </TD><TD> </TD><TD> </TD><TD ALIGN="center">R/W</TD><TD> </TD> + <TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD> </TD> + <TD> </TD><TD> </TD><TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD> +</TR> + +<TR><TD>64 bit double</TD> + <TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD> + <TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD> + <TD> </TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD> + <TD> </TD><TD> </TD><TD> </TD><TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD> +</TR> + +<TR><TD>u-law encoding</TD> + <TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD> + <TD> </TD><TD> </TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD> + <TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD> + <TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD> +</TR> +<TR><TD>A-law encoding</TD> + <TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD> + <TD> </TD><TD> </TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD> + <TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD> + <TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD> +</TR> + +<TR><TD>IMA ADPCM</TD> + <TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD> + <TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD ALIGN="center">R/W</TD> + <TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD> + <TD> </TD><TD> </TD> +</TR> + +<TR><TD>MS ADPCM</TD> + <TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD> + <TD> </TD><TD> </TD><TD> </TD><TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD> + <TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD> +</TR> + +<TR><TD>GSM 6.10</TD> + <TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD> </TD><TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD> + <TD> </TD><TD> </TD><TD> </TD><TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD> + <TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD> +</TR> + +<TR><TD>G721 ADPCM 32kbps</TD> + <TD ALIGN="center">R/W</TD><TD> </TD><TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD><TD> </TD> + <TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD> + <TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD> +</TR> + +<TR><TD>G723 ADPCM 24kbps</TD> + <TD> </TD><TD> </TD><TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD><TD> </TD> + <TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD> + <TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD> +</TR> + +<TR><TD>G723 ADPCM 40kbps</TD> + <TD> </TD><TD> </TD><TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD><TD> </TD> + <TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD> + <TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD> +</TR> + +<TR><TD>12 bit DWVW</TD> + <TD> </TD><TD ALIGN="center">R/W</TD><TD> </TD><TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD> + <TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD> + <TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD> +</TR> + +<TR><TD>16 bit DWVW</TD> + <TD> </TD><TD ALIGN="center">R/W</TD><TD> </TD><TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD> + <TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD> + <TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD> +</TR> + +<TR><TD>24 bit DWVW</TD> + <TD> </TD><TD ALIGN="center">R/W</TD><TD> </TD><TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD> + <TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD> + <TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD> +</TR> +<TR><TD>Ok Dialogic ADPCM</TD> + <TD> </TD><TD> </TD><TD> </TD><TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD> + <TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD> + <TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD> +</TR> +<TR><TD>8 bit DPCM</TD> + <TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD> + <TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD> + <TD> </TD><TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD> +</TR> +<TR><TD>16 bit DPCM</TD> + <TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD> + <TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD> + <TD> </TD><TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD> +</TR> +</TABLE> + +<p> +From version 1.0.18, libsndfile also reads and writes + <a href="http://flac.sourceforge.net/">FLAC</a> +and + <a href="http://www.vorbis.com/">Ogg/Vorbis</a>. +</p> + +<!-- pepper --> + +<P> + Some of the file formats I am also interested in adding are: +</P> + <UL> + <LI> Kurzweil K2000 sampler files. + <LI> Ogg Speex. + </UL> +<P> + I have decided that I will not be adding support for MPEG Layer 3 (commonly + known as MP3) due to the patent issues surrounding this file format. + See + <a href="FAQ.html#Q020"> + the FAQ</a> + for more. +</P> +<P> + Other file formats may also be added on request. +</P> + +<!-- pepper --> + +<A NAME="History"></A> +<H1><B>History</B></H1> +<P> + My first attempt at reading and writing WAV files was in 1990 or so under Windows + 3.1. + I started using Linux in early 1995 and contributed some code to the + <A HREF="http://www.vaxxine.com/ve3wwg/gnuwave.html">wavplay</A> + program. + That contributed code would eventually mutate into this library. + As one of my interests is Digital Signal Processing (DSP) I decided that as well as + reading data from an audio file in the native format (typically 16 bit short integers) + it would also be useful to be able to have the library do the conversion to floating + point numbers for DSP applications. + It then dawned on me that whatever file format (anything from 8 bit unsigned chars, + to 32 bit floating point numbers) the library should be able to convert the data to + whatever format the library user wishes to use it in. + For example, in a sound playback program, the library caller typically wants the sound + data in 16 bit short integers to dump into a sound card even though the data in the + file may be 32 bit floating point numbers (ie Microsoft's WAVE_FORMAT_IEEE_FLOAT + format). + Another example would be someone doing speech recognition research who has recorded + some speech as a 16 bit WAV file but wants to process it as double precision floating + point numbers. +</P> +<P> + Here is the release history for libsndfile : +</P> + <UL> + <LI>Version 0.0.8 (Feb 15 1999) First official release. + <LI>Version 0.0.28 (Apr 26 2002) Final release of version 0 of libsndfile. + <LI>Version 1.0.0rc1 (Jun 24 2002) Release candidate 1 of version 1 of libsndfile. + <LI>Version 1.0.0rc6 (Aug 14 2002) MacOS 9 fixes. + <LI>Version 1.0.0 (Aug 16 2002) First 1.0.X release. + <LI>Version 1.0.1 (Sep 14 2002) Added MAT4 and MAT5 file formats. + <LI>Version 1.0.2 (Nov 24 2002) Added VOX ADPCM format. + <LI>Version 1.0.3 (Dec 09 2002) Fixes for Linux on ia64 CPUs. + <LI>Version 1.0.4 (Feb 02 2003) New file formats and functionality. + <LI>Version 1.0.5 (May 03 2003) One new file format and new functionality. + <LI>Version 1.0.6 (Feb 08 2004) Large file fix for Linux/Solaris, new functionality + and Win32 improvements. + <LI>Version 1.0.7 (Feb 24 2004) Fix build problems on MacOS X and fix ia64/MIPS etc + clip mode detction. + <LI>Version 1.0.8 (Mar 14 2004) Minor bug fixes. + <LI>Version 1.0.9 (Mar 30 2004) Add AVR format. Improve handling of some WAV files. + <LI>Version 1.0.10 (Jun 15 2004) Minor bug fixes. Fix support for Win32 MinGW compiler. + <LI>Version 1.0.11 (Nov 15 2004) Add SD2 file support, reading of loop data in WAV and AIFF. + Minor bug fixes. + <LI>Version 1.0.12 (Sep 30 2005) Add FLAC and CAF file support, virtual I/O interface. + Minor bug fixes and cleanups. + <LI>Version 1.0.13 (Jan 21 2006) Add read/write of instrument chunks. Minor bug fixes. + <LI>Version 1.0.14 (Feb 19 2006) Minor bug fixes. Start shipping windows binary/source ZIP. + <LI>Version 1.0.15 (Mar 16 2006) Minor bug fixes. + <LI>Version 1.0.16 (Apr 30 2006) Add support for RIFX. Other minor feature enhancements and + bug fixes. + <LI>Version 1.0.17 (Aug 31 2006) Add C++ wrapper sndfile.hh. Minor bug fixes and cleanups. + <LI>Version 1.0.18 (Feb 07 2009) Add Ogg/Vorbis suppport, remove captive libraries, many + new features and bug fixes. Generate Win32 and Win64 pre-compiled binaries. + <LI>Version 1.0.19 (Mar 02 2009) Fix for CVE-2009-0186. Huge number of minor fixes as a + result of static analysis. + <LI>Version 1.0.20 (May 14 2009) Fix for potential heap overflow. + <LI>Version 1.0.21 (December 13 2009) Bunch of minor bug fixes. + <LI>Version 1.0.22 (October 04 2010) Bunch of minor bug fixes. + <LI>Version 1.0.23 (October 10 2010) Minor bug fixes. + <LI>Version 1.0.24 (March 23 2011) Minor bug fixes. + <LI>Version 1.0.25 (July 13 2011) Fix for Secunia Advisory SA45125. Minor bug fixes and + improvements. + <LI>Version 1.0.26 (November 22 2015) Fix for CVE-2014-9496, CVE-2014-9756 and CVE-2015-7805. + Add ALAC/CAF support. Minor bug fixes and improvements. + <LI>Version 1.0.27 (June 19 2016) Fix a seek regression in 1.0.26. Add metadata read/write + for CAF and RF64. FIx PAF endian-ness issue. + </UL> + +<A NAME="Similar"></A> +<H1><B>Similar or Related Projects</B></H1> + + <UL> + <LI><A HREF="http://sox.sourceforge.net/">SoX</A> is a program for + converting between sound file formats. + <LI><A HREF="http://www.hitsquad.com/smm/programs/WavPlay/">Wavplay</A> started out + as a minimal WAV file player under Linux and has mutated into Gnuwave, a client/server + application for more general multimedia and games sound playback. + <LI><A HREF="http://www.68k.org/~michael/audiofile/">Audiofile</A> (libaudiofile) is + a library similar to libsndfile but with a different programming interface. The + author Michael Pruett has set out to clone (and fix some bugs in) the libaudiofile + library which ships with SGI's IRIX OS. + <LI><A HREF="ftp://ccrma-ftp.stanford.edu/pub/Lisp/sndlib.tar.gz">sndlib.tar.gz</A> is + another library written by Bill Schottstaedt of CCRMA. + </UL> + +<A NAME="Licensing"></A> +<H1><B>Licensing</B></H1> +<P> + libsndfile is released under the terms of the GNU Lesser General Public License, + of which there are two versions; + <a href="http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html">version 2.1</a> + and + <a href="http://www.gnu.org/copyleft/lesser.html">version 3</a>. + To maximise the compatibility of libsndfile, the user may choose to use libsndfile + under either of the above two licenses. + You can also read a simple explanation of the ideas behind the GPL and the LGPL + <A HREF="http://www.gnu.org/copyleft/copyleft.html">here</A>. +</P> +<P> + You can use libsndfile with + <A HREF="http://www.gnu.org/">Free Software</A>, + <A HREF="http://www.opensource.org/">Open Source</A>, + proprietary, shareware or other closed source applications as long as libsndfile + is used as a dynamically loaded library and you abide by a small number of other + conditions (read the LGPL for more info). + With applications released under the GNU GPL you can also use libsndfile statically + linked to your application. +</P> +<P> + I would like to see libsndfile used as widely as possible but I would prefer it + if you released software that uses libsndfile as + <A HREF="http://www.gnu.org/">Free Software</A> + or + <A HREF="http://www.opensource.org/">Open Source</A>. + However, if you put in a great deal of effort building a significant application + which simply uses libsndfile for file I/O, then I have no problem with you releasing + that as closed source and charging as much money as you want for it as long as you + abide by <A HREF="http://www.gnu.org/copyleft/lesser.html">the license</A>. +</P> + +<A NAME="Download"></A> +<H1><B>Download</B></H1> +<P> + Here is the latest version. It is available in the following formats: +</P> + <UL> + <LI>Source code as a .tar.gz : + <A HREF="files/libsndfile-1.0.27.tar.gz">libsndfile-1.0.27.tar.gz</A>. + <LI>Win32 installer: + <A HREF="files/libsndfile-1.0.27-w32-setup.exe"> + libsndfile-1.0.27-w32-setup.exe</A> (thoroughly tested under + <a href="http://www.winehq.com/">Wine</a> and Windows XP). + <LI>Win64 installer: + <A HREF="files/libsndfile-1.0.27-w64-setup.exe"> + libsndfile-1.0.27-w64-setup.exe</A> + (thoroughly tested on 64 bit Windows 7). + </UL> + +<P> +The Win32 installer should work on Windows Vista or later. +</p> + +<P> + Pre-release versions of libsndfile are available + <A HREF="http://www.mega-nerd.com/tmp/">here</A> + and are announced on the + <A HREF="lists.html">libsndfile-devel</A> + mailing list. +</P> + +<A NAME="SeeAlso"></A> +<H1><B>See Also</B></H1> + <UL> + <LI><a href="http://www.mega-nerd.com/libsndfile/tools/"> + sndfile-tools</a> + : a small collection of programs which use libsndfile. + </UL> + +<br><br> + +<hr> + +<P> + The latest version of this document can be found + <A HREF="http://www.mega-nerd.com/libsndfile/">here</A>. +</P> +<P> +Author : + <A HREF="mailto:erikd@mega-nerd.com"> + Erik de Castro Lopo</a> +</P> +<!-- pepper --> +<P> +This page has been accessed + <IMG SRC= + "/cgi-bin/Count.cgi?ft=6|frgb=55;55;55|tr=0|trgb=0;0;0|wxh=15;20|md=7|dd=B|st=1|sh=1|df=libsndfile.dat" + HEIGHT=30 WIDTH=100 ALT="counter.gif"> +times. +</P> +<!-- pepper --> +<!-- pepper --> +<!-- pepper --> + +<br><br> +</BODY> +</HTML>