Mercurial > hg > sv-dependency-builds
diff src/capnproto-git-20161025/doc/_posts/2013-08-12-capnproto-0.2-no-more-haskell.md @ 133:1ac99bfc383d
Add Cap'n Proto source
author | Chris Cannam <cannam@all-day-breakfast.com> |
---|---|
date | Tue, 25 Oct 2016 11:17:01 +0100 |
parents | |
children |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/capnproto-git-20161025/doc/_posts/2013-08-12-capnproto-0.2-no-more-haskell.md Tue Oct 25 11:17:01 2016 +0100 @@ -0,0 +1,144 @@ +--- +layout: post +title: "Cap'n Proto v0.2: Compiler rewritten Haskell -> C++" +author: kentonv +--- + +Today I am releasing version 0.2 of Cap'n Proto. The most notable change: the compiler / code +generator, which was previously written in Haskell, has been rewritten in C++11. There are a few +other changes as well, but before I talk about those, let me try to calm the angry mob that is +not doubt reaching for their pitchforks as we speak. There are a few reasons for this change, +some practical, some ideological. I'll start with the practical. + +**The practical: Supporting dynamic languages** + +Say you are trying to implement Cap'n Proto in an interpreted language like Python. One of the big +draws of such a language is that you can edit your code and then run it without an intervening +compile step, allowing you to iterate faster. But if the Python Cap'n Proto implementation worked +like the C++ one (or like Protobufs), you lose some of that: whenever you change your Cap'n Proto +schema files, you must run a command to regenerate the Python code from them. That sucks. + +What you really want to do is parse the schemas at start-up -- the same time that the Python code +itself is parsed. But writing a proper schema parser is harder than it looks; you really should +reuse the existing implementation. If it is written in Haskell, that's going to be problematic. +You either need to invoke the schema parser as a sub-process or you need to call Haskell code from +Python via an FFI. Either approach is going to be a huge hack with lots of problems, not the least +of which is having a runtime dependency on an entire platform that your end users may not otherwise +want. + +But with the schema parser written in C++, things become much simpler. Python code calls into +C/C++ all the time. Everyone already has the necessary libraries installed. There's no need to +generate code, even; the parsed schema can be fed into the Cap'n Proto C++ runtime's dynamic API, +and Python bindings can trivially be implemented on top of that in just a few hundred lines of +code. Everyone wins. + +**The ideological: I'm an object-oriented programmer** + +I really wanted to like Haskell. I used to be a strong proponent of functional programming, and +I actually once wrote a complete web server and CMS in a purely-functional toy language of my own +creation. I love strong static typing, and I find a lot of the constructs in Haskell really +powerful and beautiful. Even monads. _Especially_ monads. + +But when it comes down to it, I am an object-oriented programmer, and Haskell is not an +object-oriented language. Yes, you can do object-oriented style if you want to, just like you +can do objects in C. But it's just too painful. I want to write `object.methodName`, not +`ModuleName.objectTypeMethodName object`. I want to be able to write lots of small classes that +encapsulate complex functionality in simple interfaces -- _without_ having to place each one in +a whole separate module and ending up with thousands of source files. I want to be able to build +a list of objects of varying types that implement the same interface without having to re-invent +virtual tables every time I do it (type classes don't quite solve the problem). + +And as it turns out, even aside from the lack of object-orientation, I don't actually like +functional programming as much as I thought. Yes, writing my parser was super-easy (my first +commit message was +"[Day 1: Learn Haskell, write a parser](https://github.com/kentonv/capnproto/commit/6bb49ca775501a9b2c7306992fd0de53c5ee4e95)"). +But everything beyond that seemed to require increasing amounts of brain bending. For instance, to +actually encode a Cap'n Proto message, I couldn't just allocate a buffer of zeros and then go +through each field and set its value. Instead, I had to compute all the field values first, sort +them by position, then concatenate the results. + +Of course, I'm sure it's the case that if I spent years writing Haskell code, I'd eventually become +as proficient with it as I am with C++. Perhaps I could un-learn object-oriented style and learn +something else that works just as well or better. Basically, though, I decided that this was +going to take a lot longer than it at first appeared, and that this wasn't a good use of my +limited resources. So, I'm cutting my losses. + +I still think Haskell is a very interesting language, and if works for you, by all means, use it. +I would love to see someone write at actual Cap'n Proto runtime implementation in Haskell. But +the compiler is now C++. + +**Parser Combinators in C++** + +A side effect (so to speak) of the compiler rewrite is that Cap'n Proto's companion utility +library, KJ, now includes a parser combinator framework based on C++11 templates and lambdas. +Here's a sample: + +{% highlight c++ %} +// Construct a parser that parses a number. +auto number = transform( + sequence( + oneOrMore(charRange('0', '9')), + optional(sequence( + exactChar<'.'>(), + many(charRange('0', '9'))))), + [](Array<char> whole, Maybe<Array<char>> maybeFraction) + -> Number* { + KJ_IF_MAYBE(fraction, maybeFraction) { + return new RealNumber(whole, *fraction); + } else { + return new WholeNumber(whole); + } + }); +{% endhighlight %} + +An interesting fact about the above code is that constructing the parser itself does not allocate +anything on the heap. The variable `number` in this case ends up being one 96-byte flat object, +most of which is composed of tables for character matching. The whole thing could even be +declared `constexpr`... if the C++ standard allowed empty-capture lambdas to be `constexpr`, which +unfortunately it doesn't (yet). + +Unfortunately, KJ is largely undocumented at the moment, since people who just want to use +Cap'n Proto generally don't need to know about it. + +**Other New Features** + +There are a couple other notable changes in this release, aside from the compiler: + +* Cygwin has been added as a supported platform, meaning you can now use Cap'n Proto on Windows. + I am considering supporting MinGW as well. Unfortunately, MSVC is unlikely to be supported any + time soon as its C++11 support is + [woefully lacking](http://blogs.msdn.com/b/somasegar/archive/2013/06/28/cpp-conformance-roadmap.aspx). + +* The new compiler binary -- now called `capnp` rather than `capnpc` -- is more of a multi-tool. + It includes the ability to decode binary messages to text as a debugging aid. Type + `capnp help decode` for more information. + +* The new [Orphan]({{ site.baseurl }}/cxx.html#orphans) class lets you detach objects from a + message tree and re-attach them elsewhere. + +* Various contributors have declared their intentions to implement + [Ruby](https://github.com/cstrahan/capnp-ruby), + [Rust](https://github.com/dwrensha/capnproto-rust), C#, Java, Erlang, and Delphi bindings. These + are still works in progress, but exciting nonetheless! + +**Backwards-compatibility Note** + +Cap'n Proto v0.2 contains an obscure wire format incompatibility with v0.1. If you are using +unions containing multiple primitive-type fields of varying sizes, it's possible that the new +compiler will position those fields differently. A work-around to get back to the old layout +exists; if you believe you could be affected, please [send me](mailto:temporal@gmail.com) your +schema and I'll tell you what to do. [Gory details.](https://groups.google.com/d/msg/capnproto/NIYbD0haP38/pH5LildInwIJ) + +**Road Map** + +v0.3 will come in a couple weeks and will include several new features and clean-ups that can now +be implemented more easily given the new compiler. This will also hopefully be the first release +that officially supports a language other than C++. + +The following release, v0.4, will hopefully be the first release implementing RPC. + +_PS. If you are wondering, compared to the Haskell version, the new compiler is about 50% more +lines of code and about 4x faster. The speed increase should be taken with a grain of salt, +though, as my Haskell code did all kinds of horribly slow things. The code size is, I think, not +bad, considering that Haskell specializes in concision -- but, again, I'm sure a Haskell expert +could have written shorter code._