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author | Chris Cannam |
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date | Mon, 18 Mar 2013 14:12:14 +0000 |
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1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> | |
2 <HTML> | |
3 | |
4 <HEAD> | |
5 <TITLE> | |
6 libsndfile : Frequently Asked Questions. | |
7 </TITLE> | |
8 <META NAME="Author" CONTENT="Erik de Castro Lopo (erikd AT mega-nerd DOT com)"> | |
9 <META NAME="Description" CONTENT="The libsndfile FAQ."> | |
10 <META NAME="Keywords" CONTENT="WAV AIFF AU libsndfile sound audio dsp Linux"> | |
11 <LINK REL="stylesheet" HREF="libsndfile.css" TYPE="text/css" MEDIA="all"> | |
12 <LINK REL="stylesheet" HREF="print.css" TYPE="text/css" MEDIA="print"> | |
13 </HEAD> | |
14 | |
15 <BODY> | |
16 | |
17 <H1><B>libsndfile : Frequently Asked Questions.</B></H1> | |
18 <P> | |
19 <A HREF="#Q001">Q1 : Do you plan to support XYZ codec in libsndfile?</A><BR/> | |
20 <A HREF="#Q002">Q2 : In version 0 the SF_INFO struct had a pcmbitwidth field | |
21 but version 1 does not. Why?</A><BR/> | |
22 <A HREF="#Q003">Q3 : Compiling is really slow on MacOS X. Why?</A><BR/> | |
23 <A HREF="#Q004">Q4 : When trying to compile libsndfile on Solaris I get a "bad | |
24 substitution" error during linking. What can I do to fix this?</A><BR/> | |
25 <A HREF="#Q005">Q5 : Why doesn't libsndfile do interleaving/de-interleaving?</A><BR/> | |
26 <A HREF="#Q006">Q6 : What's the best format for storing temporary files?</A><BR/> | |
27 <A HREF="#Q007">Q7 : On Linux/Unix/MacOS X, what's the best way of detecting the | |
28 presence of libsndfile?</A><BR/> | |
29 <A HREF="#Q008">Q8 : But I just want a simple Makefile! What do I do?</A><BR/> | |
30 <A HREF="#Q009">Q9 : How about adding the ability to write/read sound files to/from | |
31 memory buffers?</A><BR/> | |
32 <A HREF="#Q010">Q10 : Reading a 16 bit PCM file as normalised floats and then | |
33 writing them back changes some sample values. Why?</A><BR/> | |
34 <A HREF="#Q011">Q11 : I'm having problems with u-law encoded WAV files generated by | |
35 libsndfile in Winamp. Why?</A><BR/> | |
36 <A HREF="#Q012">Q12 : I'm looking at sf_read*. What are items? What are frames?</A><BR/> | |
37 <A HREF="#Q013">Q13 : Why can't libsndfile open this Sound Designer II (SD2) | |
38 file?</A><BR/> | |
39 <A HREF="#Q014">Q14 : I'd like to statically link libsndfile to my closed source | |
40 application. Can I buy a license so that this is possible?</A><BR/> | |
41 <A HREF="#Q015">Q15 : My program is crashing during a call to a function in libsndfile. | |
42 Is this a bug in libsndfile?</A><BR/> | |
43 <A HREF="#Q016">Q16 : Will you accept a fix for compiling libsndfile with compiler X? | |
44 </A><BR/> | |
45 <A HREF="#Q017">Q17 : Can libsndfile read/write files from/to UNIX pipes? | |
46 </A><BR/> | |
47 <A HREF="#Q018">Q18 : Is it possible to build a Universal Binary on Mac OS X? | |
48 </A><BR/> | |
49 <A HREF="#Q019">Q19 : I have project files for Visual Studio / XCode / Whatever. Why | |
50 don't you distribute them with libsndfile? | |
51 </A><BR/> | |
52 <A HREF="#Q020">Q20 : Why doesn't libsndfile support MP3? Lots of other Open Source | |
53 projects support it! | |
54 </A><BR/> | |
55 <A HREF="#Q021">Q21 : How do I use libsndfile in a closed source or commercial program | |
56 and comply with the license? | |
57 </A><BR/> | |
58 <A HREF="#Q022">Q22 : What versions of windows does libsndfile work on? | |
59 </A><BR/> | |
60 <A HREF="#Q023">Q23 : I'm cross compiling libsndfile for another platform. How can I | |
61 run the test suite? | |
62 </A><BR/> | |
63 <HR> | |
64 | |
65 <!-- ========================================================================= --> | |
66 <A NAME="Q001"></A> | |
67 <H2><BR/><B>Q1 : Do you plan to support XYZ codec in libsndfile?</B></H2> | |
68 <P> | |
69 If source code for XYZ codec is available under a suitable license (LGPL, BSD, | |
70 MIT etc) then yes, I'd like to add it. | |
71 </P> | |
72 <P> | |
73 If suitable documentation is available on how to decode and encode the format | |
74 then maybe, depending on how much work is involved. | |
75 </P> | |
76 <P> | |
77 If XYZ is some proprietary codec where no source code or documentation is | |
78 available then no. | |
79 </P> | |
80 <P> | |
81 So if you want support for XYZ codec, first find existing source code or | |
82 documentation. | |
83 If you can't find either then the answer is no. | |
84 </P> | |
85 <!-- ========================================================================= --> | |
86 <A NAME="Q002"></A> | |
87 <H2><BR/><B>Q2 : In version 0 the SF_INFO struct had a pcmbitwidth field | |
88 but version 1 does not. Why?</B></H2> | |
89 <P> | |
90 This was dropped for a number of reasons: | |
91 </P> | |
92 <UL> | |
93 <LI> pcmbitwidth makes little sense on compressed or floating point formats | |
94 <LI> with the new API you really don't need to know it | |
95 </UL> | |
96 <P> | |
97 As documented | |
98 <A HREF="http://www.mega-nerd.com/libsndfile/api.html#note1">here</A> | |
99 there is now a well defined behaviour which ensures that no matter what the | |
100 bit width of the source file, the scaling always does something sensible. | |
101 This makes it safe to read 8, 16, 24 and 32 bit PCM files using sf_read_short() | |
102 and always have the optimal behaviour. | |
103 </P> | |
104 | |
105 <!-- ========================================================================= --> | |
106 <A NAME="Q003"></A> | |
107 <H2><BR/><B>Q3 : Compiling is really slow on MacOS X. Why?</B></H2> | |
108 <P> | |
109 When you configure and compile libsndfile, it uses the /bin/sh shell for a number | |
110 of tasks (ie configure script and libtool). | |
111 Older versions of OS X (10.2?) shipped a really crappy Bourne shell as /bin/sh | |
112 which resulted in <b>really</b> slow compiles. | |
113 Newer version of OS X ship GNU Bash as /bin/sh and this answer doesn't apply in that | |
114 case. | |
115 </P> | |
116 <P> | |
117 To fix this I suggest that you install the GNU Bash shell, rename /bin/sh to | |
118 /bin/sh.old and make a symlink from /bin/sh to the bash shell. | |
119 Bash is designed to behave as a Bourne shell when is is called as /bin/sh. | |
120 </P> | |
121 <P> | |
122 When I did this on my iBook running MacOS X, compile times dropped from 13 minutes | |
123 to 3 minutes. | |
124 </P> | |
125 | |
126 <!-- ========================================================================= --> | |
127 <A NAME="Q004"></A> | |
128 <H2><BR/><B>Q4 : When trying to compile libsndfile on Solaris I get a "bad | |
129 substitution" error on linking. Why?</B></H2> | |
130 <P> | |
131 It seems that the Solaris Bourne shell disagrees with GNU libtool. | |
132 </P> | |
133 <P> | |
134 To fix this I suggest that you install the GNU Bash shell, rename /bin/sh to | |
135 /bin/sh.old and make a symlink from /bin/sh to the bash shell. | |
136 Bash is designed to behave as a Bourne shell when is is called as /bin/sh. | |
137 </P> | |
138 | |
139 <!-- ========================================================================= --> | |
140 <A NAME="Q005"></A> | |
141 <H2><BR/><B>Q5 : Why doesn't libsndfile do interleaving/de-interleaving?</B></H2> | |
142 <P> | |
143 This problem is bigger than it may seem at first. | |
144 </P> | |
145 <P> | |
146 For a stereo file, it is a pretty safe bet that a simple interleaving/de-interleaving | |
147 could satisfy most users. | |
148 However, for files with more than 2 channels this is unlikely to be the case. | |
149 If the user has a 4 channel file and want to play that file on a stereo output | |
150 sound card they either want the first 2 channels or they want some mixed combination | |
151 of the 4 channels. | |
152 </P> | |
153 <P> | |
154 When you add more channels, the combinations grow exponentially and it becomes | |
155 increasingly difficult to cover even a sensible subset of the possible combinations. | |
156 On top of that, coding any one style of interleaver/de-interleaver is trivial, while | |
157 coding one that can cover all combinations is far from trivial. | |
158 This means that this feature will not be added any time soon. | |
159 </P> | |
160 | |
161 <!-- ========================================================================= --> | |
162 <A NAME="Q006"></A> | |
163 <H2><BR/><B>Q6 : What's the best format for storing temporary files?</B></H2> | |
164 | |
165 <P> | |
166 When you want to store temporary data there are a number of requirements; | |
167 </P> | |
168 <UL> | |
169 <LI> A simple, easy to parse header. | |
170 <LI> The format must provide the fastest possible read and write rates (ie | |
171 avoid conversions and encoding/decoding). | |
172 <LI> The file format must be reasonably common and playable by most players. | |
173 <LI> Able to store data in either endian-ness. | |
174 </UL> | |
175 <P> | |
176 The format which best meets these requirements is AU, which allows data to be | |
177 stored in any one of short, int, float and double (among others) formats. | |
178 </P> | |
179 <P> | |
180 For instance, if an application uses float data internally, its temporary files | |
181 should use a format of (SF_ENDIAN_CPU | SF_FORMAT_AU | SF_FORMAT_FLOAT) which | |
182 will store big endian float data in big endian CPUs and little endian float data | |
183 on little endian CPUs. | |
184 Reading and writing this format will not require any conversions or byte swapping | |
185 regardless of the host CPU. | |
186 </P> | |
187 | |
188 <!-- ========================================================================= --> | |
189 | |
190 <A NAME="Q007"></A> | |
191 <H2><BR/><B>Q7 : On Linux/Unix/MaxOS X, what's the best way of detecting the presence | |
192 of libsndfile using autoconf?</B></H2> | |
193 | |
194 <P> | |
195 libsndfile uses the pkg-config (man pkg-config) method of registering itself with the | |
196 host system. | |
197 The best way of detecting its presence is using something like this in configure.ac | |
198 (or configure.in): | |
199 </P> | |
200 <PRE> | |
201 PKG_CHECK_MODULES(SNDFILE, sndfile >= 1.0.2, ac_cv_sndfile=1, ac_cv_sndfile=0) | |
202 | |
203 AC_DEFINE_UNQUOTED([HAVE_SNDFILE],${ac_cv_sndfile}, | |
204 [Set to 1 if you have libsndfile.]) | |
205 | |
206 AC_SUBST(SNDFILE_CFLAGS) | |
207 AC_SUBST(SNDFILE_LIBS) | |
208 </PRE> | |
209 <P> | |
210 This will automatically set the <B>SNDFILE_CFLAGS</B> and <B>SNDFILE_LIBS</B> | |
211 variables which can be used in Makefile.am like this: | |
212 </P> | |
213 <PRE> | |
214 SNDFILE_CFLAGS = @SNDFILE_CFLAGS@ | |
215 SNDFILE_LIBS = @SNDFILE_LIBS@ | |
216 </PRE> | |
217 <P> | |
218 If you install libsndfile from source, you will probably need to set the | |
219 <B>PKG_CONFIG_PATH</B> environment variable as suggested at the end of the | |
220 libsndfile configure process. For instance on my system I get this: | |
221 </P> | |
222 <PRE> | |
223 -=-=-=-=-=-=-=-=-=-= Configuration Complete =-=-=-=-=-=-=-=-=-=- | |
224 | |
225 Configuration summary : | |
226 | |
227 Version : ..................... 1.0.5 | |
228 Experimental code : ........... no | |
229 | |
230 Tools : | |
231 | |
232 Compiler is GCC : ............. yes | |
233 GCC major version : ........... 3 | |
234 | |
235 Installation directories : | |
236 | |
237 Library directory : ........... /usr/local/lib | |
238 Program directory : ........... /usr/local/bin | |
239 Pkgconfig directory : ......... /usr/local/lib/pkgconfig | |
240 | |
241 Compiling some other packages against libsndfile may require | |
242 the addition of "/usr/local/lib/pkgconfig" to the | |
243 PKG_CONFIG_PATH environment variable. | |
244 </PRE> | |
245 | |
246 <!-- ========================================================================= --> | |
247 | |
248 <A NAME="Q008"></A> | |
249 <H2><BR/><B>Q8 : But I just want a simple Makefile! What do I do?</B></H2> | |
250 | |
251 <P> | |
252 The <B>pkg-config</B> program makes finding the correct compiler flag values and | |
253 library location far easier. | |
254 During the installation of libsndfile, a file named <B>sndfile.pc</B> is installed | |
255 in the directory <B>${libdir}/pkgconfig</B> (ie if libsndfile is installed in | |
256 <B>/usr/local/lib</B>, <B>sndfile.pc</B> will be installed in | |
257 <B>/usr/local/lib/pkgconfig/</B>). | |
258 </P> | |
259 <P> | |
260 In order for pkg-config to find sndfile.pc it may be necessary to point the | |
261 environment variable <B>PKG_CONFIG_PATH</B> in the right direction. | |
262 </P> | |
263 <PRE> | |
264 export PKG_CONFIG_PATH=/usr/local/lib/pkgconfig | |
265 </PRE> | |
266 | |
267 <P> | |
268 Then, to compile a C file into an object file, the command would be: | |
269 </P> | |
270 <PRE> | |
271 gcc `pkg-config --cflags sndfile` -c somefile.c | |
272 </PRE> | |
273 <P> | |
274 and to link a number of objects into an executable that links against libsndfile, | |
275 the command would be: | |
276 </P> | |
277 <PRE> | |
278 gcc `pkg-config --libs sndfile` obj1.o obj2.o -o program | |
279 </PRE> | |
280 | |
281 <!-- ========================================================================= --> | |
282 | |
283 <A NAME="Q009"></A> | |
284 <H2><BR/><B>Q9 : How about adding the ability to write/read sound files to/from | |
285 memory buffers?</B></H2> | |
286 | |
287 <P> | |
288 This has been added for version 1.0.13. | |
289 </P> | |
290 | |
291 <!-- ========================================================================= --> | |
292 | |
293 <A NAME="Q010"></A> | |
294 <H2><BR/><B>Q10 : Reading a 16 bit PCM file as normalised floats and then | |
295 writing them back changes some sample values. Why?</B></H2> | |
296 | |
297 <P> | |
298 This is caused by the fact that the conversion from 16 bit short to float is | |
299 done by dividing by 32768 (0x8000 in hexadecimal) while the conversion from | |
300 float to 16 bit short is done by multiplying by 32767 (0x7FFF in hex). | |
301 So for instance, a value in a 16 bit PCM file of 20000 gets read as a floating | |
302 point number of 0.6103515625 (20000.0 / 0x8000). | |
303 Converting that back to a 16 bit short results in a value of 19999.3896484375 | |
304 (0.6103515625 * 0x7FFF) which then gets rounded down to 19999. | |
305 </P> | |
306 <P> | |
307 You will notice that for this particular case, the error is 1 in 20000 or | |
308 0.005%. | |
309 Interestingly, for values of less than 16369, dividing by 0x8000 followed | |
310 by multiplying by 0x7FFF and then rounding the result, gives back the | |
311 original value. | |
312 It turns out that as long as the host operating system supplies the 1999 ISO | |
313 C Standard functions <B>lrintf</B> and <B>lrint</B> (or a replacement has | |
314 been supplied) then the maximum possible error is 1 in 16369 or about 0.006%. | |
315 </P> | |
316 <P> | |
317 Regardless of the size of the error, the reason why this is done is rather | |
318 subtle. | |
319 </P> | |
320 <P> | |
321 In a file containing 16 bit PCM samples, the values are restricted to the range | |
322 [-32768, 32767] while we want floating point values in the range [-1.0, 1.0]. | |
323 The only way to do this conversion is to do a floating point division by a value | |
324 of 0x8000. | |
325 Converting the other way, the only way to ensure that floating point values in | |
326 the range [-1.0, 1.0] are within the valid range allowed by a 16 bit short is | |
327 to multiply by 0x7FFF. | |
328 </P> | |
329 <P> | |
330 Some people would say that this is a severe short-coming of libsndfile. | |
331 I would counter that anybody who is constantly converting back and forth | |
332 between 16 bit shorts and normalised floats is going to suffer other losses | |
333 in audio quality that they should also be concerned about. | |
334 </P> | |
335 <P> | |
336 Since this problem only occurs when converting between integer data on disk and | |
337 normalized floats in the application, it can be avoided by using something | |
338 other than normalized floats in the application. | |
339 Alternatives to normalized floats are the <b>short</b> and <b>int</b> data | |
340 types (ie using sf_read_short or sf_read_int) or using un-normalized floats | |
341 (see | |
342 <a href="http://www.mega-nerd.com/libsndfile/command.html#SFC_SET_NORM_FLOAT"> | |
343 SFC_SET_NORM_FLOAT</a>). | |
344 </P> | |
345 <P> | |
346 Another way to deal with this problem is to consider 16 bit short data as a | |
347 final destination format only, not as an intermediate storage format. | |
348 All intermediate data (ie which is going to be processed further) should be | |
349 stored in floating point format which is supported by all of the most common | |
350 file formats. | |
351 If floating point files are considered too large (2 times the size of a 16 bit | |
352 PCM file), it would also be possible to use 24 bit PCM as an intermediate | |
353 storage format (and which is also supported by most common file types). | |
354 </P> | |
355 | |
356 <!-- ========================================================================= --> | |
357 | |
358 <A NAME="Q011"></A> | |
359 <H2><BR/><B>Q11 : I'm having problems with u-law encoded WAV files generated by | |
360 libsndfile in Winamp. Why? | |
361 </B></H2> | |
362 | |
363 <P> | |
364 This is actually a Winamp problem. | |
365 The official Microsoft spec suggests that the 'fmt ' chunk should be 18 bytes. | |
366 Unfortunately at least one of Microsoft's own applications (Sound Recorder on | |
367 Win98 I believe) did not accept 18 bytes 'fmt ' chunks. | |
368 </P> | |
369 <P> | |
370 Michael Lee did some experimenting and found that: | |
371 </P> | |
372 <PRE> | |
373 I have checked that Windows Media Player 9, QuickTime Player 6.4, | |
374 RealOne Player 2.0 and GoldWave 5.06 can all play u-law files with | |
375 16-byte or 18-byte 'fmt ' chunk. Only Winamp (2.91) and foobar2000 | |
376 are unable to play u-law files with 16-byte 'fmt ' chunk. | |
377 </PRE> | |
378 | |
379 <P> | |
380 Even this is a very small sampling of all the players out there. | |
381 For that reason it is probably not a good idea to change this now because there | |
382 is the risk of breaking something that currently works. | |
383 </P> | |
384 | |
385 <!-- ========================================================================= --> | |
386 | |
387 <A NAME="Q012"></A> | |
388 <H2><BR/><B>Q12 : I'm looking at sf_read*. What are items? What are frames? | |
389 </B></H2> | |
390 | |
391 <P> | |
392 An <tt>item</tt>tt> is a single sample of the data type you are reading; ie a | |
393 single <tt>short</tt> value for <tt>sf_read_short</tt> or a single <tt>float</tt> | |
394 for <tt>sf_read_float</tt>. | |
395 </P> | |
396 | |
397 For a sound file with only one channel, a frame is the same as a item (ie a | |
398 single sample) while for multi channel sound files, a single frame contains a | |
399 single item for each channel. | |
400 </P> | |
401 | |
402 <P> | |
403 Here are two simple, correct examples, both of which are assumed to be working | |
404 on a stereo file, first using items: | |
405 </P> | |
406 | |
407 <PRE> | |
408 #define CHANNELS 2 | |
409 short data [CHANNELS * 100] ; | |
410 sf_count items_read = sf_read_short (file, data, 200) ; | |
411 assert (items_read == 200) ; | |
412 </PRE> | |
413 | |
414 <P> | |
415 and now readng the exact same amount of data using frames: | |
416 </P> | |
417 | |
418 <PRE> | |
419 #define CHANNELS 2 | |
420 short data [CHANNELS * 100] ; | |
421 sf_count frames_read = sf_readf_short (file, data, 100) ; | |
422 assert (frames_read == 100) ; | |
423 </PRE> | |
424 | |
425 <!-- ========================================================================= --> | |
426 | |
427 <A NAME="Q013"></A> | |
428 <H2><BR/><B>Q13 : Why can't libsndfile open this Sound Designer II (SD2) file? | |
429 </B></H2> | |
430 | |
431 <P> | |
432 This is somewhat complicated. | |
433 First some background. | |
434 </P> | |
435 | |
436 <P> | |
437 SD2 files are native to the Apple Macintosh platform and use features of | |
438 the Mac filesystem (file resource forks) to store the file's sample rate, | |
439 number of channels, sample width and more. | |
440 When you look at a file and its resource fork on Mac OS X it looks like | |
441 this: | |
442 </P> | |
443 | |
444 <PRE> | |
445 -rw-r--r-- 1 erikd erikd 46512 Oct 18 22:57 file.sd2 | |
446 -rw-r--r-- 1 erikd erikd 538 Oct 18 22:57 file.sd2/rsrc | |
447 </PRE> | |
448 | |
449 <P> | |
450 Notice how the file itself looks like a directory containing a single file | |
451 named <B>rsrc</B>. | |
452 When libsndfile is compiled for MacOS X, it should open (for write and read) | |
453 SD2 file with resource forks like this without any problems. | |
454 It will also handle files with the resource fork in a separate file as | |
455 described below. | |
456 </P> | |
457 | |
458 <P> | |
459 When SD2 files are moved to other platforms, the resource fork of the file | |
460 can sometimes be dropped altogether. | |
461 All that remains is the raw audio data and no information about the number | |
462 of channels, sample rate or bit width which makes it a little difficult for | |
463 libsndfile to open the file. | |
464 </P> | |
465 | |
466 <P> | |
467 However, it is possible to safely move an SD2 file to a Linux or Windows | |
468 machine. | |
469 For instance, when an SD2 file is copied from inside MacOS X to a windows | |
470 shared directory or a Samba share (ie Linux), MacOS X is clever enough to | |
471 store the resource fork of the file in a separate hidden file in the | |
472 same directory like this: | |
473 </P> | |
474 <PRE> | |
475 -rw-r--r-- 1 erikd erikd 538 Oct 18 22:57 ._file.sd2 | |
476 -rw-r--r-- 1 erikd erikd 46512 Oct 18 22:57 file.sd2 | |
477 </PRE> | |
478 | |
479 <P> | |
480 Regardless of what platform it is running on, when libsndfile is asked to | |
481 open a file named <B>"foo"</B> and it can't recognize the file type from | |
482 the data in the file, it will attempt to open the resource fork and if | |
483 that fails, it then tries to open a file named <B>"._foo"</B> to see if | |
484 the file has a valid resource fork. | |
485 This is the same regardless of whether the file is being opened for read | |
486 or write. | |
487 </P> | |
488 | |
489 <P> | |
490 In short, libsndfile should open SD2 files with a valid resource fork on | |
491 all of the platforms that libsndfile supports. | |
492 If a file has lost its resource fork, the only option is the open the file | |
493 using the SF_FORMAT_RAW option and guessing its sample rate, channel count | |
494 and bit width. | |
495 </P> | |
496 | |
497 <P> | |
498 Occasionally, when SD2 files are moved to other systems, the file is | |
499 <A HREF="http://www.macdisk.com/binhexen.php3">BinHexed</A> | |
500 which wraps the resource fork and the data fork together. | |
501 For these files, it would be possible to write a BinHex parser but | |
502 there is not a lot to gain considering how rare these BinHexed SD2 | |
503 files are. | |
504 </P> | |
505 | |
506 <!-- ========================================================================= --> | |
507 <A NAME="Q014"></A> | |
508 <H2><BR/><B>Q14 : I'd like to statically link libsndfile to my closed source | |
509 application. Can I buy a license so that this is possible? | |
510 </B></H2> | |
511 | |
512 <P> | |
513 Unfortunately no. | |
514 libsndfile contains code written by other people who have agreed that their | |
515 code be used under the GNU LGPL but no more. | |
516 Even if they were to agree, there would be significant difficulties in | |
517 dividing up the payments fairly. | |
518 </P> | |
519 | |
520 <P> | |
521 The <B>only</B> way you can legally use libsndfile as a statically linked | |
522 library is if your application is released under the GNU GPL or LGPL. | |
523 </P> | |
524 | |
525 <!-- ========================================================================= --> | |
526 <A NAME="Q015"></A> | |
527 <H2><BR/><B>Q15 : My program is crashing during a call to a function in libsndfile. | |
528 Is this a bug in libsndfile? | |
529 </B></H2> | |
530 | |
531 <P> | |
532 libsndfile is being used by large numbers of people all over the world | |
533 without any problems like this. That means that it is much more likely | |
534 that your code has a bug than libsndfile. However, it is still possible | |
535 that there is a bug in libsndfile. | |
536 </P> | |
537 <P> | |
538 To figure out whether it is your code or libsndfile you should do the | |
539 following: | |
540 </P> | |
541 <UL> | |
542 <LI>Make sure you are compiling your code with warnings switched on and | |
543 that you fix as many warnings as possible. | |
544 With the GNU compiler (gcc) I would recommend at least | |
545 <B>-W -Wall -Werror</B> which will force you to fix all warnings | |
546 before you can run the code. | |
547 <LI>Try using a memory debugger. | |
548 <A HREF="http://valgrind.kde.org/">Valgrind</A> on x86 Linux is excellent. | |
549 <A HREF="http://www.ibm.com/software/awdtools/purify/">Purify</A> also | |
550 has a good reputation. | |
551 <LI>If the code is clean after the above two steps and you still get | |
552 a crash in libsndfile, then send me a small snippet of code (no | |
553 more than 30-40 lines) which includes the call to sf_open() and | |
554 also shows how all variables passed to/returned from sf_open() | |
555 are defined. | |
556 </UL> | |
557 | |
558 <!-- ========================================================================= --> | |
559 <A NAME="Q016"></A> | |
560 <H2><BR/><B>Q16 : Will you accept a fix for compiling libsndfile with compiler X? | |
561 </B></H2> | |
562 | |
563 <P> | |
564 If compiler X is a C++ compiler then no. | |
565 C and C++ are different enough to make writing code that compiles as valid C | |
566 and valid C++ too difficult. | |
567 I would rather spend my time fixing bugs and adding features. | |
568 </P> | |
569 | |
570 <P> | |
571 If compiler X is a C compiler then I will do what I can as long as that does | |
572 not hamper the correctness, portability and maintainability of the existing | |
573 code. | |
574 It should be noted however that libsndfile uses features specified by the 1999 | |
575 ISO C Standard. | |
576 This can make compiling libsndfile with some older compilers difficult. | |
577 </P> | |
578 | |
579 <!-- ========================================================================= --> | |
580 <A NAME="Q017"></A> | |
581 <H2><BR/><B>Q17 : Can libsndfile read/write files from/to UNIX pipes? | |
582 </B></H2> | |
583 | |
584 <P> | |
585 Yes, libsndfile can read files from pipes. | |
586 Unfortunately, the write case is much more complicated. | |
587 </P> | |
588 | |
589 <P> | |
590 File formats like AIFF and WAV have information at the start of the file (the | |
591 file header) which states the length of the file, the number of sample frames | |
592 etc. | |
593 This information must be filled in correctly when the file header is written, | |
594 but this information is not reliably known until the file is closed. | |
595 This means that libsndfile cannot write AIFF, WAV and many other file types | |
596 to a pipe. | |
597 </P> | |
598 | |
599 <P> | |
600 However, there is at least one file format (AU) which is specifically designed | |
601 to be written to a pipe. | |
602 Like AIFF and WAV, AU has a header with a sample frames field, but it is | |
603 specifically allowable to set that frames field to 0x7FFFFFFF if the file | |
604 length is not known when the header is written. | |
605 The AU file format can also hold data in many of the standard formats (ie | |
606 SF_FORMAT_PCM_16, SF_FORMAT_PCM_24, SF_FORMAT_FLOAT etc) as well as allowing | |
607 data in both big and little endian format. | |
608 </P> | |
609 | |
610 <P> | |
611 See also <A HREF="#Q006">FAQ Q6</A>. | |
612 </P> | |
613 | |
614 <!-- ========================================================================= --> | |
615 <A NAME="Q018"></A> | |
616 <H2><BR/><B>Q18 : Is it possible to build a Universal Binary on Mac OS X? | |
617 </B></H2> | |
618 | |
619 <P> | |
620 Yes, but you must do two separate configure/build/test runs; one on PowerPC | |
621 and one on Intel. | |
622 It is then possible to merge the binaries into a single universal binary using | |
623 one of the programs in the Apple tool chain. | |
624 </P> | |
625 | |
626 <P> | |
627 It is <b>not</b> possible to build a working universal binary via a single | |
628 compile/build run on a single CPU. | |
629 </P> | |
630 | |
631 <P> | |
632 The problem is that the libsndfile build process detects features of the CPU its | |
633 being built for during the configure process and when building a universal binary, | |
634 configure is only run once and that data is then used for both CPUs. | |
635 That configure data will be wrong for one of those CPUs. | |
636 You will still be able to compile libsndfile, and the test suite will pass on | |
637 the machine you compiled it on. | |
638 However, if you take the universal binary test suite programs compiled on one | |
639 CPU and run them on the other, the test suite will fail. | |
640 </P> | |
641 | |
642 <P> | |
643 Part of the problem is the the CPU endian-ness is detected at configure time. | |
644 Yes, I know the Apple compiler defines one of the macros __LITTLE_ENDIAN__ | |
645 and __BIG_ENDIAN__, but those macros are not part of the 1999 ISO C Standard | |
646 and they are not portable. | |
647 </P> | |
648 | |
649 <P> | |
650 Endian issues are not the only reason why the cross compiled binary will fail. | |
651 The configure script also detects other CPU specific idiosyncrasies to provide | |
652 more optimized code. | |
653 </P> | |
654 | |
655 <P> | |
656 Finally, the real show stopper problem with universal binaries is the problem | |
657 with the test suite. | |
658 libsndfile contains a huge, comprehensive test suite. | |
659 When you compile a universal binary and run the test suite, you only test the | |
660 native compile. | |
661 The cross compiled binary (the one with the much higher chance of having | |
662 problems) cannot be tested. | |
663 </P> | |
664 | |
665 <P> | |
666 Now, if you have read this far you're probably thinking there must be a way | |
667 to fix this and there probably is. | |
668 The problem is that its a hell of a lot of work and would require significant | |
669 changes to the configure process, the internal code and the test suite. | |
670 In addition, these changes must not break compilation on any of the platforms | |
671 libsndfile is currently working on. | |
672 </p> | |
673 | |
674 | |
675 <!-- ========================================================================= --> | |
676 <A NAME="Q019"></A> | |
677 <H2><BR/><B>Q19 : I have project files for Visual Studio / XCode / Whatever. Why | |
678 don't you distribute them with libsndfile? | |
679 </B></H2> | |
680 | |
681 <P> | |
682 There's a very good reason for this. | |
683 I will only distribute things that I actually have an ability to test and | |
684 maintain. | |
685 Project files for a bunch of different compilers and Integrated Development | |
686 Environments are simply too difficult to maintain. | |
687 </P> | |
688 | |
689 <P> | |
690 The problem is that every time I add a new file to libsndfile or rename an | |
691 existing file I would have to modify all the project files and then test that | |
692 libsndfile still built with all the different compilers. | |
693 </P> | |
694 | |
695 <P> | |
696 Maintaining these project files is also rather difficult if I don't have access | |
697 to the required compiler/IDE. | |
698 If I just edit the project files without testing them I will almost certainly | |
699 get it wrong. | |
700 If I release a version of libsndfile with broken project files, I'll get a bunch | |
701 of emails from people complaining about it not building and have no way of | |
702 fixing or even testing it. | |
703 </P> | |
704 | |
705 <P> | |
706 I currently release sources that I personally test on Win32, Linux and | |
707 MacOS X (PowerPC) using the compiler I trust (GNU GCC). | |
708 Supporting one compiler on three (actually much more because GCC is available | |
709 almost everywhere) platforms is doable without too much pain. | |
710 I also release binaries for Win32 with instructions on how to use those | |
711 binaries with Visual Studio. | |
712 As a guy who is mainly interested in Linux, I'm not to keen to jump through | |
713 a bunch of hoops to support compilers and operating systems I don't use. | |
714 </P> | |
715 | |
716 <P> | |
717 So, I hear you want to volunteer to maintain the project files for Some Crappy | |
718 Compiler 2007? | |
719 Well sorry, that won't work either. | |
720 I have had numerous people over the years offer to maintaining the project | |
721 files for Microsoft's Visual Studio. | |
722 Every single time that happened, they maintained it for a release or two and | |
723 then disappeared off the face of the earth. | |
724 Hence, I'm not willing to enter into an arrangement like that again. | |
725 </P> | |
726 | |
727 <!-- ========================================================================= --> | |
728 <A NAME="Q020"></A> | |
729 <H2><BR/><B>Q20 : Why doesn't libsndfile support MP3? Lots of other Open Source | |
730 projects support it! | |
731 </B></H2> | |
732 | |
733 <P> | |
734 MP3 is not supported for one very good reason; doing so requires the payment | |
735 of licensing fees. | |
736 As can be seen from | |
737 <a href="http://www.mp3licensing.com/royalty/software.html"> | |
738 mp3licensing.com</a> | |
739 the required royalty payments are not cheap. | |
740 </P> | |
741 | |
742 <p> | |
743 Yes, I know other libraries ignore the licensing requirements, but their legal | |
744 status is extremely dubious. | |
745 At any time, the body selling the licenses could go after the authors of those | |
746 libraries. | |
747 Some of those authors may be students and hence wouldn't be worth pursuing. | |
748 </P> | |
749 | |
750 <p> | |
751 However, libsndfile is released under the name of a company, Mega Nerd Pty Ltd; | |
752 a company which has income from from libsamplerate licensing, libsndfile based | |
753 consulting income and other unrelated consulting income. | |
754 Adding MP3 support to libsndfile could place that income would be under legal | |
755 threat. | |
756 </p> | |
757 | |
758 <p> | |
759 Fortunately, Ogg Vorbis exists as an alternative to MP3. | |
760 Support for Ogg Vorbis was added to libsndfile (mostly due to the efforts of | |
761 John ffitch of the Csound project) in version 1.0.18. | |
762 </p> | |
763 | |
764 | |
765 <!-- ========================================================================= --> | |
766 <A NAME="Q021"></A> | |
767 <H2><BR/><B>Q21 : How do I use libsndfile in a closed source or commercial program | |
768 and comply with the license? | |
769 </B></H2> | |
770 | |
771 <p> | |
772 Here is a checklist of things you need to do to make sure your use of libsndfile | |
773 in a closed source or commercial project complies with the license libsndfile is | |
774 released under, the GNU Lesser General Public License (LGPL): | |
775 </p> | |
776 | |
777 <ul> | |
778 <li>Make sure you are linking to libsndfile as a shared library (Linux and Unix | |
779 systems), Dynamic Link Library (Microsoft Windows) or dynlib (Mac OS X). | |
780 If you are using some other operating system that doesn't allow dynamically | |
781 linked libraries, you will not be able to use libsndfile unless you release | |
782 the source code to your program. | |
783 <li>In the licensing documentation for your program, add a statement that your | |
784 software depends on libsndfile and that libsndfile is released under the GNU | |
785 Lesser General Public License, either | |
786 <a href="http://www.gnu.org/licenses/lgpl-2.1.txt">version 2.1</a> | |
787 or optionally | |
788 <a href="http://www.gnu.org/licenses/lgpl.txt">version 3</a>. | |
789 <li>Include the text for both versions of the license, possibly as separate | |
790 files named libsndfile_lgpl_v2_1.txt and libsndfile_lgpl_v3.txt. | |
791 </ul> | |
792 | |
793 <!-- ========================================================================= --> | |
794 <A NAME="Q022"></A> | |
795 <H2><BR/><B>Q22 : What versions of Windows does libsndfile work on? | |
796 </B></H2> | |
797 | |
798 <p> | |
799 Currently the precompiled windows binaries are thoroughly tested on Windows XP. | |
800 As such, they should also work on Win2k and Windows Vista. | |
801 They may also work on earlier versions of Windows. | |
802 </p> | |
803 | |
804 <p> | |
805 Since version 0.1.18 I have also been releasing precompiled binaries for Win64, | |
806 the 64 bit version of Windows. | |
807 These binaries have received much less testing than the 32 bit versions, but | |
808 should work as expected. | |
809 I'd be very interested in receiving feedback on these binaries. | |
810 </p> | |
811 | |
812 <!-- ========================================================================= --> | |
813 <A NAME="Q023"></A> | |
814 <H2><BR/><B>Q23 : I'm cross compiling libsndfile for another platform. How can I | |
815 run the test suite? | |
816 </B></H2> | |
817 | |
818 <p> | |
819 </p> | |
820 | |
821 <p> | |
822 Since version 1.0.21 the top level Makefile has an extra make target, | |
823 'test-tarball'. | |
824 Building this target creates a tarball called called: | |
825 </p> | |
826 | |
827 <center><tt> | |
828 libsndfile-testsuite-${host_triplet}-${version}.tar.gz | |
829 </tt></center> | |
830 | |
831 <p> | |
832 in the top level directory. | |
833 This tarball can then be copied to the target platform. | |
834 Once untarred and test script <tt>test_wrapper.sh</tt> can be run from | |
835 the top level of the extracted tarball. | |
836 </p> | |
837 | |
838 <!-- ========================================================================= --> | |
839 <HR> | |
840 <P> | |
841 The libsndfile home page is here : | |
842 <A HREF="http://www.mega-nerd.com/libsndfile/"> | |
843 http://www.mega-nerd.com/libsndfile/</A>. | |
844 <BR/> | |
845 Version : 1.0.25 | |
846 </P> | |
847 | |
848 </BODY> | |
849 </HTML> |