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comparison src/libvorbis-1.3.3/doc/vorbis-fidelity.html @ 1:05aa0afa9217
Bring in flac, ogg, vorbis
author | Chris Cannam |
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date | Tue, 19 Mar 2013 17:37:49 +0000 |
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72 | |
73 <h1>Ogg Vorbis: Fidelity measurement and terminology discussion</h1> | |
74 | |
75 <p>Terminology discussed in this document is based on common terminology | |
76 associated with contemporary codecs such as MPEG I audio layer 3 | |
77 (mp3). However, some differences in terminology are useful in the | |
78 context of Vorbis as Vorbis functions somewhat differently than most | |
79 current formats. For clarity, then, we describe a common terminology | |
80 for discussion of Vorbis's and other formats' audio quality.</p> | |
81 | |
82 <h2>Subjective and Objective</h2> | |
83 | |
84 <p><em>Objective</em> fidelity is a measure, based on a computable, | |
85 mechanical metric, of how carefully an output matches an input. For | |
86 example, a stereo amplifier may claim to introduce less that .01% | |
87 total harmonic distortion when amplifying an input signal; this claim | |
88 is easy to verify given proper equipment, and any number of testers are | |
89 likely to arrive at the same, exact results. One need not listen to | |
90 the equipment to make this measurement.</p> | |
91 | |
92 <p>However, given two amplifiers with identical, verifiable objective | |
93 specifications, listeners may strongly prefer the sound quality of one | |
94 over the other. This is actually the case in the decades old debate | |
95 [some would say jihad] among audiophiles involving vacuum tube versus | |
96 solid state amplifiers. There are people who can tell the difference, | |
97 and strongly prefer one over the other despite seemingly identical, | |
98 measurable quality. This preference is <em>subjective</em> and | |
99 difficult to measure but nonetheless real.</p> | |
100 | |
101 <p>Individual elements of subjective differences often can be qualified, | |
102 but overall subjective quality generally is not measurable. Different | |
103 observers are likely to disagree on the exact results of a subjective | |
104 test as each observer's perspective differs. When measuring | |
105 subjective qualities, the best one can hope for is average, empirical | |
106 results that show statistical significance across a group.</p> | |
107 | |
108 <p>Perceptual codecs are most concerned with subjective, not objective, | |
109 quality. This is why evaluating a perceptual codec via distortion | |
110 measures and sonograms alone is useless; these objective measures may | |
111 provide insight into the quality or functioning of a codec, but cannot | |
112 answer the much squishier subjective question, "Does it sound | |
113 good?". The tube amplifier example is perhaps not the best as very few | |
114 people can hear, or care to hear, the minute differences between tubes | |
115 and transistors, whereas the subjective differences in perceptual | |
116 codecs tend to be quite large even when objective differences are | |
117 not.</p> | |
118 | |
119 <h2>Fidelity, Artifacts and Differences</h2> | |
120 | |
121 <p>Audio <em>artifacts</em> and loss of fidelity or more simply | |
122 put, audio <em>differences</em> are not the same thing.</p> | |
123 | |
124 <p>A loss of fidelity implies differences between the perceived input and | |
125 output signal; it does not necessarily imply that the differences in | |
126 output are displeasing or that the output sounds poor (although this | |
127 is often the case). Tube amplifiers are <em>not</em> higher fidelity | |
128 than modern solid state and digital systems. They simply produce a | |
129 form of distortion and coloring that is either unnoticeable or actually | |
130 pleasing to many ears.</p> | |
131 | |
132 <p>As compared to an original signal using hard metrics, all perceptual | |
133 codecs [ASPEC, ATRAC, MP3, WMA, AAC, TwinVQ, AC3 and Vorbis included] | |
134 lose objective fidelity in order to reduce bitrate. This is fact. The | |
135 idea is to lose fidelity in ways that cannot be perceived. However, | |
136 most current streaming applications demand bitrates lower than what | |
137 can be achieved by sacrificing only objective fidelity; this is also | |
138 fact, despite whatever various company press releases might claim. | |
139 Subjective fidelity eventually must suffer in one way or another.</p> | |
140 | |
141 <p>The goal is to choose the best possible tradeoff such that the | |
142 fidelity loss is graceful and not obviously noticeable. Most listeners | |
143 of FM radio do not realize how much lower fidelity that medium is as | |
144 compared to compact discs or DAT. However, when compared directly to | |
145 source material, the difference is obvious. A cassette tape is lower | |
146 fidelity still, and yet the degradation, relatively speaking, is | |
147 graceful and generally easy not to notice. Compare this graceful loss | |
148 of quality to an average 44.1kHz stereo mp3 encoded at 80 or 96kbps. | |
149 The mp3 might actually be higher objective fidelity but subjectively | |
150 sounds much worse.</p> | |
151 | |
152 <p>Thus, when a CODEC <em>must</em> sacrifice subjective quality in order | |
153 to satisfy a user's requirements, the result should be a | |
154 <em>difference</em> that is generally either difficult to notice | |
155 without comparison, or easy to ignore. An <em>artifact</em>, on the | |
156 other hand, is an element introduced into the output that is | |
157 immediately noticeable, obviously foreign, and undesired. The famous | |
158 'underwater' or 'twinkling' effect synonymous with low bitrate (or | |
159 poorly encoded) mp3 is an example of an <em>artifact</em>. This | |
160 working definition differs slightly from common usage, but the coined | |
161 distinction between differences and artifacts is useful for our | |
162 discussion.</p> | |
163 | |
164 <p>The goal, when it is absolutely necessary to sacrifice subjective | |
165 fidelity, is obviously to strive for differences and not artifacts. | |
166 The vast majority of codecs today fail at this task miserably, | |
167 predictably, and regularly in one way or another. Avoiding such | |
168 failures when it is necessary to sacrifice subjective quality is a | |
169 fundamental design objective of Vorbis and that objective is reflected | |
170 in Vorbis's design and tuning.</p> | |
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