annotate src/portaudio/build/msvc/readme.txt @ 23:619f715526df sv_v2.1

Update Vamp plugin SDK to 2.5
author Chris Cannam
date Thu, 09 May 2013 10:52:46 +0100
parents e13257ea84a4
children
rev   line source
Chris@4 1 Hello
Chris@4 2
Chris@4 3 This is a small list of steps in order to build portaudio
Chris@4 4 (Currently v19-devel) into a VS2005 DLL and lib file.
Chris@4 5 This DLL contains all 5 current Win32 PA APIS (MME/DS/ASIO/WASAPI/WDMKS)
Chris@4 6
Chris@4 7 1)Copy the source dirs that comes with the ASIO SDK inside src\hostapi\asio\ASIOSDK
Chris@4 8 so you should now have example:
Chris@4 9
Chris@4 10 portaudio19svn\src\hostapi\asio\ASIOSDK\common
Chris@4 11 portaudio19svn\src\hostapi\asio\ASIOSDK\host
Chris@4 12 portaudio19svn\src\hostapi\asio\ASIOSDK\host\sample
Chris@4 13 portaudio19svn\src\hostapi\asio\ASIOSDK\host\pc
Chris@4 14 portaudio19svn\src\hostapi\asio\ASIOSDK\host\mac (not needed)
Chris@4 15
Chris@4 16 You dont need "driver"
Chris@4 17
Chris@4 18 To build without ASIO (or another Host API) see the "Building without ASIO support" section below.
Chris@4 19
Chris@4 20 2)
Chris@4 21 *If you have Visual Studio 6.0*, please make sure you have it updated with the latest (and final)
Chris@4 22 microsoft libraries for it, namely:
Chris@4 23
Chris@4 24 Service pack 5:
Chris@4 25 Latest known URL:
Chris@4 26 http://msdn2.microsoft.com/en-us/vstudio/aa718363.aspx
Chris@4 27 Yes there EXISTS a service pack 6 , but the processor pack (below) isnt compatible with it.
Chris@4 28
Chris@4 29 Processor Pack(only works with above SP5)
Chris@4 30 Latest known URL:
Chris@4 31 http://msdn2.microsoft.com/en-us/vstudio/Aa718349.aspx
Chris@4 32 This isn't absolutely required for portaudio, but if you plan on using SSE intrinsics and similar things.
Chris@4 33 Up to you to decide upon Service pack 5 or 6 depending on your need for intrinsics.
Chris@4 34
Chris@4 35 Platform SDK (Feb 2003) :
Chris@4 36 Latest known URL:
Chris@4 37 http://www.microsoft.com/msdownload/platformsdk/sdkupdate/psdk-full.htm
Chris@4 38 (This will allow your code base to be x64 friendly, with correct defines
Chris@4 39 for LONG_PTR and such)
Chris@4 40 NOTE A) Yes you have to use IE activex scripts to install that - wont work in Firefox, you
Chris@4 41 may have to temporarily change tyour default browser(aint life unfair)
Chris@4 42 NOTE B) Dont forget to hit "Register PSDK Directories with Visual Studio".
Chris@4 43 you can make sure its right in VC6 if you open tools/options/directories/include files and you see SDK 2003 as the FIRST entry
Chris@4 44 (it must be the same for libs)
Chris@4 45
Chris@4 46 DirectX 9.0 SDK Update - (Summer 2003)
Chris@4 47 Latest known URL:
Chris@4 48 http://www.microsoft.com/downloads/details.aspx?familyid=9216652f-51e0-402e-b7b5-feb68d00f298&displaylang=en
Chris@4 49 Again register the links in VC6, and check inside vc6 if headers are in second place right after SDk 2003
Chris@4 50
Chris@4 51 *If you have 7.0(VC.NET/2001) or 7.1(VC.2003) *
Chris@4 52 then I suggest you open portaudio.dsp (and convert if needed)
Chris@4 53
Chris@4 54 *If you have Visual Studio 2005 * (or later), I suggest you open the portaudio.sln file
Chris@4 55 which contains 2 projects (portaudio & portaudio_static) each with 6 configurations: Win32/x64 in both Debug, Release and ReleaseMinDependency,
Chris@4 56 last of which removes dependency of all but basic OS system DLLs.
Chris@4 57
Chris@4 58 hit compile and hope for the best.
Chris@4 59
Chris@4 60 3)Now in any project, in which you require portaudio,
Chris@4 61 you can just link with portaudio_x86.lib, (or _x64) and of course include the
Chris@4 62 relevant headers
Chris@4 63 (portaudio.h, and/or pa_asio.h , pa_x86_plain_converters.h) See (*)
Chris@4 64
Chris@4 65 4) Your new exe should now use portaudio_xXX.dll.
Chris@4 66
Chris@4 67
Chris@4 68 Have fun!
Chris@4 69
Chris@4 70 (*): you may want to add/remove some DLL entry points.
Chris@4 71 Right now those 6 entries are _not_ from portaudio.h
Chris@4 72
Chris@4 73 (from portaudio.def)
Chris@4 74 (...)
Chris@4 75 PaAsio_GetAvailableLatencyValues @50
Chris@4 76 PaAsio_ShowControlPanel @51
Chris@4 77 PaUtil_InitializeX86PlainConverters @52
Chris@4 78 PaAsio_GetInputChannelName @53
Chris@4 79 PaAsio_GetOutputChannelName @54
Chris@4 80 PaUtil_SetLogPrintFunction @55
Chris@4 81
Chris@4 82
Chris@4 83 *** Building without ASIO support ***
Chris@4 84
Chris@4 85 To build PortAudio without ASIO support you need to:
Chris@4 86 A. Make sure your project doesn't try to build any ASIO SDK files.
Chris@4 87 If you're using one of the shipped projects, remove the ASIO related files
Chris@4 88 from the project.
Chris@4 89
Chris@4 90 B. Make sure your project doesn't try to build the PortAudio ASIO
Chris@4 91 implementation files:
Chris@4 92 src/hostapi/pa_asio.cpp
Chris@4 93 src/hostapi/iasiothiscallresolver.cpp
Chris@4 94 If you're using one of the shipped projects remove them from the project.
Chris@4 95
Chris@4 96 C. Set the PA_USE_ASIO preprocessor symbol to zero (i.e. PA_USE_ASIO=0) in the project properties.
Chris@4 97 In VS2005 this can be added under
Chris@4 98 Project Properties > Configuration Properties > C/C++ > Preprocessor > Preprocessor Definitions
Chris@4 99
Chris@4 100 Setting PA_USE_ASIO=0 stops src/os/win/pa_win_hostapis.c
Chris@4 101 from trying to initialize the PA ASIO implementation.
Chris@4 102
Chris@4 103 D. Remove PaAsio_* entry points from portaudio.def, or comment them out with ;
Chris@4 104
Chris@4 105
Chris@4 106 A similar procedure can be used to omit any of the other host APIs from the
Chris@4 107 build. The relevant preprocessor symbols used by pa_win_hostapis.c are:
Chris@4 108 PA_USE_WMME, PA_USE_DSOUND, PA_USE_ASIO, PA_USE_WASAPI and PA_USE_WDMKS
Chris@4 109
Chris@4 110 -----
Chris@4 111 David Viens, davidv@plogue.com
Chris@4 112 Robert Bielik, robert@xponaut.se