Chris@10
|
1 @node Upgrading from FFTW version 2, Installation and Customization, Calling FFTW from Legacy Fortran, Top
|
Chris@10
|
2 @chapter Upgrading from FFTW version 2
|
Chris@10
|
3
|
Chris@10
|
4 In this chapter, we outline the process for updating codes designed for
|
Chris@10
|
5 the older FFTW 2 interface to work with FFTW 3. The interface for FFTW
|
Chris@10
|
6 3 is not backwards-compatible with the interface for FFTW 2 and earlier
|
Chris@10
|
7 versions; codes written to use those versions will fail to link with
|
Chris@10
|
8 FFTW 3. Nor is it possible to write ``compatibility wrappers'' to
|
Chris@10
|
9 bridge the gap (at least not efficiently), because FFTW 3 has different
|
Chris@10
|
10 semantics from previous versions. However, upgrading should be a
|
Chris@10
|
11 straightforward process because the data formats are identical and the
|
Chris@10
|
12 overall style of planning/execution is essentially the same.
|
Chris@10
|
13
|
Chris@10
|
14 Unlike FFTW 2, there are no separate header files for real and complex
|
Chris@10
|
15 transforms (or even for different precisions) in FFTW 3; all interfaces
|
Chris@10
|
16 are defined in the @code{<fftw3.h>} header file.
|
Chris@10
|
17
|
Chris@10
|
18 @heading Numeric Types
|
Chris@10
|
19
|
Chris@10
|
20 The main difference in data types is that @code{fftw_complex} in FFTW 2
|
Chris@10
|
21 was defined as a @code{struct} with macros @code{c_re} and @code{c_im}
|
Chris@10
|
22 for accessing the real/imaginary parts. (This is binary-compatible with
|
Chris@10
|
23 FFTW 3 on any machine except perhaps for some older Crays in single
|
Chris@10
|
24 precision.) The equivalent macros for FFTW 3 are:
|
Chris@10
|
25
|
Chris@10
|
26 @example
|
Chris@10
|
27 #define c_re(c) ((c)[0])
|
Chris@10
|
28 #define c_im(c) ((c)[1])
|
Chris@10
|
29 @end example
|
Chris@10
|
30
|
Chris@10
|
31 This does not work if you are using the C99 complex type, however,
|
Chris@10
|
32 unless you insert a @code{double*} typecast into the above macros
|
Chris@10
|
33 (@pxref{Complex numbers}).
|
Chris@10
|
34
|
Chris@10
|
35 Also, FFTW 2 had an @code{fftw_real} typedef that was an alias for
|
Chris@10
|
36 @code{double} (in double precision). In FFTW 3 you should just use
|
Chris@10
|
37 @code{double} (or whatever precision you are employing).
|
Chris@10
|
38
|
Chris@10
|
39 @heading Plans
|
Chris@10
|
40
|
Chris@10
|
41 The major difference between FFTW 2 and FFTW 3 is in the
|
Chris@10
|
42 planning/execution division of labor. In FFTW 2, plans were found for a
|
Chris@10
|
43 given transform size and type, and then could be applied to @emph{any}
|
Chris@10
|
44 arrays and for @emph{any} multiplicity/stride parameters. In FFTW 3,
|
Chris@10
|
45 you specify the particular arrays, stride parameters, etcetera when
|
Chris@10
|
46 creating the plan, and the plan is then executed for @emph{those} arrays
|
Chris@10
|
47 (unless the guru interface is used) and @emph{those} parameters
|
Chris@10
|
48 @emph{only}. (FFTW 2 had ``specific planner'' routines that planned for
|
Chris@10
|
49 a particular array and stride, but the plan could still be used for
|
Chris@10
|
50 other arrays and strides.) That is, much of the information that was
|
Chris@10
|
51 formerly specified at execution time is now specified at planning time.
|
Chris@10
|
52
|
Chris@10
|
53 Like FFTW 2's specific planner routines, the FFTW 3 planner overwrites
|
Chris@10
|
54 the input/output arrays unless you use @code{FFTW_ESTIMATE}.
|
Chris@10
|
55
|
Chris@10
|
56 FFTW 2 had separate data types @code{fftw_plan}, @code{fftwnd_plan},
|
Chris@10
|
57 @code{rfftw_plan}, and @code{rfftwnd_plan} for complex and real one- and
|
Chris@10
|
58 multi-dimensional transforms, and each type had its own @samp{destroy}
|
Chris@10
|
59 function. In FFTW 3, all plans are of type @code{fftw_plan} and all are
|
Chris@10
|
60 destroyed by @code{fftw_destroy_plan(plan)}.
|
Chris@10
|
61
|
Chris@10
|
62 Where you formerly used @code{fftw_create_plan} and @code{fftw_one} to
|
Chris@10
|
63 plan and compute a single 1d transform, you would now use
|
Chris@10
|
64 @code{fftw_plan_dft_1d} to plan the transform. If you used the generic
|
Chris@10
|
65 @code{fftw} function to execute the transform with multiplicity
|
Chris@10
|
66 (@code{howmany}) and stride parameters, you would now use the advanced
|
Chris@10
|
67 interface @code{fftw_plan_many_dft} to specify those parameters. The
|
Chris@10
|
68 plans are now executed with @code{fftw_execute(plan)}, which takes all
|
Chris@10
|
69 of its parameters (including the input/output arrays) from the plan.
|
Chris@10
|
70
|
Chris@10
|
71 In-place transforms no longer interpret their output argument as scratch
|
Chris@10
|
72 space, nor is there an @code{FFTW_IN_PLACE} flag. You simply pass the
|
Chris@10
|
73 same pointer for both the input and output arguments. (Previously, the
|
Chris@10
|
74 output @code{ostride} and @code{odist} parameters were ignored for
|
Chris@10
|
75 in-place transforms; now, if they are specified via the advanced
|
Chris@10
|
76 interface, they are significant even in the in-place case, although they
|
Chris@10
|
77 should normally equal the corresponding input parameters.)
|
Chris@10
|
78
|
Chris@10
|
79 The @code{FFTW_ESTIMATE} and @code{FFTW_MEASURE} flags have the same
|
Chris@10
|
80 meaning as before, although the planning time will differ. You may also
|
Chris@10
|
81 consider using @code{FFTW_PATIENT}, which is like @code{FFTW_MEASURE}
|
Chris@10
|
82 except that it takes more time in order to consider a wider variety of
|
Chris@10
|
83 algorithms.
|
Chris@10
|
84
|
Chris@10
|
85 For multi-dimensional complex DFTs, instead of @code{fftwnd_create_plan}
|
Chris@10
|
86 (or @code{fftw2d_create_plan} or @code{fftw3d_create_plan}), followed by
|
Chris@10
|
87 @code{fftwnd_one}, you would use @code{fftw_plan_dft} (or
|
Chris@10
|
88 @code{fftw_plan_dft_2d} or @code{fftw_plan_dft_3d}). followed by
|
Chris@10
|
89 @code{fftw_execute}. If you used @code{fftwnd} to to specify strides
|
Chris@10
|
90 etcetera, you would instead specify these via @code{fftw_plan_many_dft}.
|
Chris@10
|
91
|
Chris@10
|
92 The analogues to @code{rfftw_create_plan} and @code{rfftw_one} with
|
Chris@10
|
93 @code{FFTW_REAL_TO_COMPLEX} or @code{FFTW_COMPLEX_TO_REAL} directions
|
Chris@10
|
94 are @code{fftw_plan_r2r_1d} with kind @code{FFTW_R2HC} or
|
Chris@10
|
95 @code{FFTW_HC2R}, followed by @code{fftw_execute}. The stride etcetera
|
Chris@10
|
96 arguments of @code{rfftw} are now in @code{fftw_plan_many_r2r}.
|
Chris@10
|
97
|
Chris@10
|
98 Instead of @code{rfftwnd_create_plan} (or @code{rfftw2d_create_plan} or
|
Chris@10
|
99 @code{rfftw3d_create_plan}) followed by
|
Chris@10
|
100 @code{rfftwnd_one_real_to_complex} or
|
Chris@10
|
101 @code{rfftwnd_one_complex_to_real}, you now use @code{fftw_plan_dft_r2c}
|
Chris@10
|
102 (or @code{fftw_plan_dft_r2c_2d} or @code{fftw_plan_dft_r2c_3d}) or
|
Chris@10
|
103 @code{fftw_plan_dft_c2r} (or @code{fftw_plan_dft_c2r_2d} or
|
Chris@10
|
104 @code{fftw_plan_dft_c2r_3d}), respectively, followed by
|
Chris@10
|
105 @code{fftw_execute}. As usual, the strides etcetera of
|
Chris@10
|
106 @code{rfftwnd_real_to_complex} or @code{rfftwnd_complex_to_real} are no
|
Chris@10
|
107 specified in the advanced planner routines,
|
Chris@10
|
108 @code{fftw_plan_many_dft_r2c} or @code{fftw_plan_many_dft_c2r}.
|
Chris@10
|
109
|
Chris@10
|
110 @heading Wisdom
|
Chris@10
|
111
|
Chris@10
|
112 In FFTW 2, you had to supply the @code{FFTW_USE_WISDOM} flag in order to
|
Chris@10
|
113 use wisdom; in FFTW 3, wisdom is always used. (You could simulate the
|
Chris@10
|
114 FFTW 2 wisdom-less behavior by calling @code{fftw_forget_wisdom} after
|
Chris@10
|
115 every planner call.)
|
Chris@10
|
116
|
Chris@10
|
117 The FFTW 3 wisdom import/export routines are almost the same as before
|
Chris@10
|
118 (although the storage format is entirely different). There is one
|
Chris@10
|
119 significant difference, however. In FFTW 2, the import routines would
|
Chris@10
|
120 never read past the end of the wisdom, so you could store extra data
|
Chris@10
|
121 beyond the wisdom in the same file, for example. In FFTW 3, the
|
Chris@10
|
122 file-import routine may read up to a few hundred bytes past the end of
|
Chris@10
|
123 the wisdom, so you cannot store other data just beyond it.@footnote{We
|
Chris@10
|
124 do our own buffering because GNU libc I/O routines are horribly slow for
|
Chris@10
|
125 single-character I/O, apparently for thread-safety reasons (whether you
|
Chris@10
|
126 are using threads or not).}
|
Chris@10
|
127
|
Chris@10
|
128 Wisdom has been enhanced by additional humility in FFTW 3: whereas FFTW
|
Chris@10
|
129 2 would re-use wisdom for a given transform size regardless of the
|
Chris@10
|
130 stride etc., in FFTW 3 wisdom is only used with the strides etc. for
|
Chris@10
|
131 which it was created. Unfortunately, this means FFTW 3 has to create
|
Chris@10
|
132 new plans from scratch more often than FFTW 2 (in FFTW 2, planning
|
Chris@10
|
133 e.g. one transform of size 1024 also created wisdom for all smaller
|
Chris@10
|
134 powers of 2, but this no longer occurs).
|
Chris@10
|
135
|
Chris@10
|
136 FFTW 3 also has the new routine @code{fftw_import_system_wisdom} to
|
Chris@10
|
137 import wisdom from a standard system-wide location.
|
Chris@10
|
138
|
Chris@10
|
139 @heading Memory allocation
|
Chris@10
|
140
|
Chris@10
|
141 In FFTW 3, we recommend allocating your arrays with @code{fftw_malloc}
|
Chris@10
|
142 and deallocating them with @code{fftw_free}; this is not required, but
|
Chris@10
|
143 allows optimal performance when SIMD acceleration is used. (Those two
|
Chris@10
|
144 functions actually existed in FFTW 2, and worked the same way, but were
|
Chris@10
|
145 not documented.)
|
Chris@10
|
146
|
Chris@10
|
147 In FFTW 2, there were @code{fftw_malloc_hook} and @code{fftw_free_hook}
|
Chris@10
|
148 functions that allowed the user to replace FFTW's memory-allocation
|
Chris@10
|
149 routines (e.g. to implement different error-handling, since by default
|
Chris@10
|
150 FFTW prints an error message and calls @code{exit} to abort the program
|
Chris@10
|
151 if @code{malloc} returns @code{NULL}). These hooks are not supported in
|
Chris@10
|
152 FFTW 3; those few users who require this functionality can just
|
Chris@10
|
153 directly modify the memory-allocation routines in FFTW (they are defined
|
Chris@10
|
154 in @code{kernel/alloc.c}).
|
Chris@10
|
155
|
Chris@10
|
156 @heading Fortran interface
|
Chris@10
|
157
|
Chris@10
|
158 In FFTW 2, the subroutine names were obtained by replacing @samp{fftw_}
|
Chris@10
|
159 with @samp{fftw_f77}; in FFTW 3, you replace @samp{fftw_} with
|
Chris@10
|
160 @samp{dfftw_} (or @samp{sfftw_} or @samp{lfftw_}, depending upon the
|
Chris@10
|
161 precision).
|
Chris@10
|
162
|
Chris@10
|
163 In FFTW 3, we have begun recommending that you always declare the type
|
Chris@10
|
164 used to store plans as @code{integer*8}. (Too many people didn't notice
|
Chris@10
|
165 our instruction to switch from @code{integer} to @code{integer*8} for
|
Chris@10
|
166 64-bit machines.)
|
Chris@10
|
167
|
Chris@10
|
168 In FFTW 3, we provide a @code{fftw3.f} ``header file'' to include in
|
Chris@10
|
169 your code (and which is officially installed on Unix systems). (In FFTW
|
Chris@10
|
170 2, we supplied a @code{fftw_f77.i} file, but it was not installed.)
|
Chris@10
|
171
|
Chris@10
|
172 Otherwise, the C-Fortran interface relationship is much the same as it
|
Chris@10
|
173 was before (e.g. return values become initial parameters, and
|
Chris@10
|
174 multi-dimensional arrays are in column-major order). Unlike FFTW 2, we
|
Chris@10
|
175 do provide some support for wisdom import/export in Fortran
|
Chris@10
|
176 (@pxref{Wisdom of Fortran?}).
|
Chris@10
|
177
|
Chris@10
|
178 @heading Threads
|
Chris@10
|
179
|
Chris@10
|
180 Like FFTW 2, only the execution routines are thread-safe. All planner
|
Chris@10
|
181 routines, etcetera, should be called by only a single thread at a time
|
Chris@10
|
182 (@pxref{Thread safety}). @emph{Unlike} FFTW 2, there is no special
|
Chris@10
|
183 @code{FFTW_THREADSAFE} flag for the planner to allow a given plan to be
|
Chris@10
|
184 usable by multiple threads in parallel; this is now the case by default.
|
Chris@10
|
185
|
Chris@10
|
186 The multi-threaded version of FFTW 2 required you to pass the number of
|
Chris@10
|
187 threads each time you execute the transform. The number of threads is
|
Chris@10
|
188 now stored in the plan, and is specified before the planner is called by
|
Chris@10
|
189 @code{fftw_plan_with_nthreads}. The threads initialization routine used
|
Chris@10
|
190 to be called @code{fftw_threads_init} and would return zero on success;
|
Chris@10
|
191 the new routine is called @code{fftw_init_threads} and returns zero on
|
Chris@10
|
192 failure. @xref{Multi-threaded FFTW}.
|
Chris@10
|
193
|
Chris@10
|
194 There is no separate threads header file in FFTW 3; all the function
|
Chris@10
|
195 prototypes are in @code{<fftw3.h>}. However, you still have to link to
|
Chris@10
|
196 a separate library (@code{-lfftw3_threads -lfftw3 -lm} on Unix), as well as
|
Chris@10
|
197 to the threading library (e.g. POSIX threads on Unix).
|
Chris@10
|
198
|