annotate osx/include/kj/async-win32.h @ 83:ae30d91d2ffe

Replace these with versions built using an older toolset (so as to avoid ABI compatibilities when linking on Ubuntu 14.04 for packaging purposes)
author Chris Cannam
date Fri, 07 Feb 2020 11:51:13 +0000
parents 0994c39f1e94
children
rev   line source
cannam@62 1 // Copyright (c) 2016 Sandstorm Development Group, Inc. and contributors
cannam@62 2 // Licensed under the MIT License:
cannam@62 3 //
cannam@62 4 // Permission is hereby granted, free of charge, to any person obtaining a copy
cannam@62 5 // of this software and associated documentation files (the "Software"), to deal
cannam@62 6 // in the Software without restriction, including without limitation the rights
cannam@62 7 // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
cannam@62 8 // copies of the Software, and to permit persons to whom the Software is
cannam@62 9 // furnished to do so, subject to the following conditions:
cannam@62 10 //
cannam@62 11 // The above copyright notice and this permission notice shall be included in
cannam@62 12 // all copies or substantial portions of the Software.
cannam@62 13 //
cannam@62 14 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
cannam@62 15 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
cannam@62 16 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
cannam@62 17 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
cannam@62 18 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
cannam@62 19 // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
cannam@62 20 // THE SOFTWARE.
cannam@62 21
cannam@62 22 #ifndef KJ_ASYNC_WIN32_H_
cannam@62 23 #define KJ_ASYNC_WIN32_H_
cannam@62 24
cannam@62 25 #if !_WIN32
cannam@62 26 #error "This file is Windows-specific. On Unix, include async-unix.h instead."
cannam@62 27 #endif
cannam@62 28
cannam@62 29 #include "async.h"
cannam@62 30 #include "time.h"
cannam@62 31 #include "io.h"
cannam@62 32 #include <atomic>
cannam@62 33 #include <inttypes.h>
cannam@62 34
cannam@62 35 // Include windows.h as lean as possible. (If you need more of the Windows API for your app,
cannam@62 36 // #include windows.h yourself before including this header.)
cannam@62 37 #define WIN32_LEAN_AND_MEAN 1
cannam@62 38 #define NOSERVICE 1
cannam@62 39 #define NOMCX 1
cannam@62 40 #define NOIME 1
cannam@62 41 #include <windows.h>
cannam@62 42 #include "windows-sanity.h"
cannam@62 43
cannam@62 44 namespace kj {
cannam@62 45
cannam@62 46 class Win32EventPort: public EventPort {
cannam@62 47 // Abstract base interface for EventPorts that can listen on Win32 event types. Due to the
cannam@62 48 // absurd complexity of the Win32 API, it's not possible to standardize on a single
cannam@62 49 // implementation of EventPort. In particular, there is no way for a single thread to use I/O
cannam@62 50 // completion ports (the most efficient way of handling I/O) while at the same time waiting for
cannam@62 51 // signalable handles or UI messages.
cannam@62 52 //
cannam@62 53 // Note that UI messages are not supported at all by this interface because the message queue
cannam@62 54 // is implemented by user32.dll and we want libkj to depend only on kernel32.dll. A separate
cannam@62 55 // compat library could provide a Win32EventPort implementation that works with the UI message
cannam@62 56 // queue.
cannam@62 57
cannam@62 58 public:
cannam@62 59 // ---------------------------------------------------------------------------
cannam@62 60 // overlapped I/O
cannam@62 61
cannam@62 62 struct IoResult {
cannam@62 63 DWORD errorCode;
cannam@62 64 DWORD bytesTransferred;
cannam@62 65 };
cannam@62 66
cannam@62 67 class IoOperation {
cannam@62 68 public:
cannam@62 69 virtual LPOVERLAPPED getOverlapped() = 0;
cannam@62 70 // Gets the OVERLAPPED structure to pass to the Win32 I/O call. Do NOT modify it; just pass it
cannam@62 71 // on.
cannam@62 72
cannam@62 73 virtual Promise<IoResult> onComplete() = 0;
cannam@62 74 // After making the Win32 call, if the return value indicates that the operation was
cannam@62 75 // successfully queued (i.e. the completion event will definitely occur), call this to wait
cannam@62 76 // for completion.
cannam@62 77 //
cannam@62 78 // You MUST call this if the operation was successfully queued, and you MUST NOT call this
cannam@62 79 // otherwise. If the Win32 call failed (without queuing any operation or event) then you should
cannam@62 80 // simply drop the IoOperation object.
cannam@62 81 //
cannam@62 82 // Dropping the returned Promise cancels the operation via Win32's CancelIoEx(). The destructor
cannam@62 83 // will wait for the cancellation to complete, such that after dropping the proimse it is safe
cannam@62 84 // to free the buffer that the operation was reading from / writing to.
cannam@62 85 //
cannam@62 86 // You may safely drop the `IoOperation` while still waiting for this promise. You may not,
cannam@62 87 // however, drop the `IoObserver`.
cannam@62 88 };
cannam@62 89
cannam@62 90 class IoObserver {
cannam@62 91 public:
cannam@62 92 virtual Own<IoOperation> newOperation(uint64_t offset) = 0;
cannam@62 93 // Begin an I/O operation. For file operations, `offset` is the offset within the file at
cannam@62 94 // which the operation will start. For stream operations, `offset` is ignored.
cannam@62 95 };
cannam@62 96
cannam@62 97 virtual Own<IoObserver> observeIo(HANDLE handle) = 0;
cannam@62 98 // Given a handle which supports overlapped I/O, arrange to receive I/O completion events via
cannam@62 99 // this EventPort.
cannam@62 100 //
cannam@62 101 // Different Win32EventPort implementations may handle this in different ways, such as by using
cannam@62 102 // completion routines (APCs) or by using I/O completion ports. The caller should not assume
cannam@62 103 // any particular technique.
cannam@62 104 //
cannam@62 105 // WARNING: It is only safe to call observeIo() on a particular handle once during its lifetime.
cannam@62 106 // You cannot observe the same handle from multiple Win32EventPorts, even if not at the same
cannam@62 107 // time. This is because the Win32 API provides no way to disassociate a handle from an I/O
cannam@62 108 // completion port once it is associated.
cannam@62 109
cannam@62 110 // ---------------------------------------------------------------------------
cannam@62 111 // signalable handles
cannam@62 112 //
cannam@62 113 // Warning: Due to limitations in the Win32 API, implementations of EventPort may be forced to
cannam@62 114 // spawn additional threads to wait for signaled objects. This is necessary if the EventPort
cannam@62 115 // implementation is based on I/O completion ports, or if you need to wait on more than 64
cannam@62 116 // handles at once.
cannam@62 117
cannam@62 118 class SignalObserver {
cannam@62 119 public:
cannam@62 120 virtual Promise<void> onSignaled() = 0;
cannam@62 121 // Returns a promise that completes the next time the handle enters the signaled state.
cannam@62 122 //
cannam@62 123 // Depending on the type of handle, the handle may automatically be reset to a non-signaled
cannam@62 124 // state before the promise resolves. The underlying implementaiton uses WaitForSingleObject()
cannam@62 125 // or an equivalent wait call, so check the documentation for that to understand the semantics.
cannam@62 126 //
cannam@62 127 // If the handle is a mutex and it is abandoned without being unlocked, the promise breaks with
cannam@62 128 // an exception.
cannam@62 129
cannam@62 130 virtual Promise<bool> onSignaledOrAbandoned() = 0;
cannam@62 131 // Like onSingaled(), but instead of throwing when a mutex is abandoned, resolves to `true`.
cannam@62 132 // Resolves to `false` for non-abandoned signals.
cannam@62 133 };
cannam@62 134
cannam@62 135 virtual Own<SignalObserver> observeSignalState(HANDLE handle) = 0;
cannam@62 136 // Given a handle that supports waiting for it to become "signaled" via WaitForSingleObject(),
cannam@62 137 // return an object that can wait for this state using the EventPort.
cannam@62 138
cannam@62 139 // ---------------------------------------------------------------------------
cannam@62 140 // APCs
cannam@62 141
cannam@62 142 virtual void allowApc() = 0;
cannam@62 143 // If this is ever called, the Win32EventPort will switch modes so that APCs can be scheduled
cannam@62 144 // on the thread, e.g. through the Win32 QueueUserAPC() call. In the future, this may be enabled
cannam@62 145 // by default. However, as of this writing, Wine does not support the necessary
cannam@62 146 // GetQueuedCompletionStatusEx() call, thus allowApc() breaks Wine support. (Tested on Wine
cannam@62 147 // 1.8.7.)
cannam@62 148 //
cannam@62 149 // If the event port implementation can't support APCs for some reason, this throws.
cannam@62 150
cannam@62 151 // ---------------------------------------------------------------------------
cannam@62 152 // time
cannam@62 153
cannam@62 154 virtual Timer& getTimer() = 0;
cannam@62 155 };
cannam@62 156
cannam@62 157 class Win32WaitObjectThreadPool {
cannam@62 158 // Helper class that implements Win32EventPort::observeSignalState() by spawning additional
cannam@62 159 // threads as needed to perform the actual waiting.
cannam@62 160 //
cannam@62 161 // This class is intended to be used to assist in building Win32EventPort implementations.
cannam@62 162
cannam@62 163 public:
cannam@62 164 Win32WaitObjectThreadPool(uint mainThreadCount = 0);
cannam@62 165 // `mainThreadCount` indicates the number of objects the main thread is able to listen on
cannam@62 166 // directly. Typically this would be zero (e.g. if the main thread watches an I/O completion
cannam@62 167 // port) or MAXIMUM_WAIT_OBJECTS (e.g. if the main thread is a UI thread but can use
cannam@62 168 // MsgWaitForMultipleObjectsEx() to wait on some handles at the same time as messages).
cannam@62 169
cannam@62 170 Own<Win32EventPort::SignalObserver> observeSignalState(HANDLE handle);
cannam@62 171 // Implemetns Win32EventPort::observeSignalState().
cannam@62 172
cannam@62 173 uint prepareMainThreadWait(HANDLE* handles[]);
cannam@62 174 // Call immediately before invoking WaitForMultipleObjects() or similar in the main thread.
cannam@62 175 // Fills in `handles` with the handle pointers to wait on, and returns the number of handles
cannam@62 176 // in this array. (The array should be allocated to be at least the size passed to the
cannam@62 177 // constructor).
cannam@62 178 //
cannam@62 179 // There's no need to call this if `mainThreadCount` as passed to the constructor was zero.
cannam@62 180
cannam@62 181 bool finishedMainThreadWait(DWORD returnCode);
cannam@62 182 // Call immediately after invoking WaitForMultipleObjects() or similar in the main thread,
cannam@62 183 // passing the value returend by that call. Returns true if the event indicated by `returnCode`
cannam@62 184 // has been handled (i.e. it was WAIT_OBJECT_n or WAIT_ABANDONED_n where n is in-range for the
cannam@62 185 // last call to prepareMainThreadWait()).
cannam@62 186 };
cannam@62 187
cannam@62 188 class Win32IocpEventPort final: public Win32EventPort {
cannam@62 189 // An EventPort implementation which uses Windows I/O completion ports to listen for events.
cannam@62 190 //
cannam@62 191 // With this implementation, observeSignalState() requires spawning a separate thread.
cannam@62 192
cannam@62 193 public:
cannam@62 194 Win32IocpEventPort();
cannam@62 195 ~Win32IocpEventPort() noexcept(false);
cannam@62 196
cannam@62 197 // implements EventPort ------------------------------------------------------
cannam@62 198 bool wait() override;
cannam@62 199 bool poll() override;
cannam@62 200 void wake() const override;
cannam@62 201
cannam@62 202 // implements Win32IocpEventPort ---------------------------------------------
cannam@62 203 Own<IoObserver> observeIo(HANDLE handle) override;
cannam@62 204 Own<SignalObserver> observeSignalState(HANDLE handle) override;
cannam@62 205 Timer& getTimer() override { return timerImpl; }
cannam@62 206 void allowApc() override { isAllowApc = true; }
cannam@62 207
cannam@62 208 private:
cannam@62 209 class IoPromiseAdapter;
cannam@62 210 class IoOperationImpl;
cannam@62 211 class IoObserverImpl;
cannam@62 212
cannam@62 213 AutoCloseHandle iocp;
cannam@62 214 AutoCloseHandle thread;
cannam@62 215 Win32WaitObjectThreadPool waitThreads;
cannam@62 216 TimerImpl timerImpl;
cannam@62 217 mutable std::atomic<bool> sentWake {false};
cannam@62 218 bool isAllowApc = false;
cannam@62 219
cannam@62 220 static TimePoint readClock();
cannam@62 221
cannam@62 222 void waitIocp(DWORD timeoutMs);
cannam@62 223 // Wait on the I/O completion port for up to timeoutMs and pump events. Does not advance the
cannam@62 224 // timer; caller must do that.
cannam@62 225
cannam@62 226 bool receivedWake();
cannam@62 227
cannam@62 228 static AutoCloseHandle newIocpHandle();
cannam@62 229 static AutoCloseHandle openCurrentThread();
cannam@62 230 };
cannam@62 231
cannam@62 232 } // namespace kj
cannam@62 233
cannam@62 234 #endif // KJ_ASYNC_WIN32_H_